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Old 11-15-10, 12:33 AM   #406
harryt8
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MFM Lite - Need to amend GWX

I asked for some advice about what files in GWX contain the Englishnames.cfg so that a "cut and paste" of the MFM-IMPORTANT.TXT file can be inserted.

Can someone who's installed MFM Lite and uses GWX, assist with this information please?

Thanks.
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Old 11-15-10, 02:23 AM   #407
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Quote:
Originally Posted by harryt8 View Post
Iambecomelife,

MFM: As per your Read Me, can you tell me which file in GWX do I amend..?
I loaded GWX so long ago, I have only some unused GWX options in JSMGE.


You quote; "3.)Then, open the MFM-IMPORTANT.txt file and copy & paste the unit names in your Englishnames.cfg

I recommend you paste the names immediately below the last functional unit - in GWX
this should be "Schute_M2=Small Coal Tender".

Can you advise please?


Thanks
Hi; I'm not entirely sure what you are asking - do you mean which file you need to place the text entries into...? That would be englishnames.cfg. You can open it in MSWord or any similar program.

If the main GWX folder has been uninstalled, you should reinstall it before installing most other mods, including the MFM. Otherwise the old versions of some ships will overwrite the newer versions included in the MFM.
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Old 11-15-10, 04:19 AM   #408
harryt8
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Default Englishnames.cfg

Quote:
Originally Posted by iambecomelife View Post
Hi; I'm not entirely sure what you are asking - do you mean which file you need to place the text entries into...? That would be englishnames.cfg. You can open it in MSWord or any similar program.

If the main GWX folder has been uninstalled, you should reinstall it before installing most other mods, including the MFM. Otherwise the old versions of some ships will overwrite the newer versions included in the MFM.
Your "read me" indicates that I should do a "cut & paste". I am now presuming that englishnames.cfg is a file within GWX 3.0.
Is that correct?
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Old 11-15-10, 06:18 AM   #409
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Quote:
Originally Posted by harryt8 View Post
Your "read me" indicates that I should do a "cut & paste". I am now presuming that englishnames.cfg is a file within GWX 3.0.
Is that correct?
First, you must have GWX installed via the installer (GWX 3 Gold Edition), over the SH3 1.4b base installation.

Second, you must activate the MFM Interim beta via JSGME.

Third, you must open the englishnames file with WordPad or Word or other text editor, and add (paste), the complete text content in "important.txt".

This operation adds the names of ships in SH3.

That´s all.

Regards.

Fitzcarraldo
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Old 11-15-10, 10:20 AM   #410
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Quote:
Originally Posted by harryt8 View Post
I asked for some advice about what files in GWX contain the Englishnames.cfg so that a "cut and paste" of the MFM-IMPORTANT.TXT file can be inserted.

Can someone who's installed MFM Lite and uses GWX, assist with this information please?

Thanks.
In any version of SH3, Englishnames.cfg is in the 'Sea' folder.
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Old 11-15-10, 11:45 AM   #411
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Quote:
Originally Posted by harryt8 View Post
Your "read me" indicates that I should do a "cut & paste". I am now presuming that englishnames.cfg is a file within GWX 3.0.
Is that correct?
Yes; wait for GWX to install completely, go to data\sea\englishnames.cfg, open it with MSWord or wordpad, and paste the text entries into the file.
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Old 11-15-10, 10:42 PM   #412
harryt8
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Default Thank you........

Thank you gentlemen.
All I was after was some clear instructions how to do this, and you've given me this detail.
Much appreciated.
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Old 11-25-10, 07:12 PM   #413
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Hi IABL, I don't know if you check this, but if anyone can verify if these files work with GWX 3.0 with the MFM "lite" version, since I tried the full and I got a kernel.dll CTD
this is my current mods list

ENV - Water_Stream_and_exhaust_smoke
Rbs1_SH4_Effects_GWX_30_71
LifeBoats&Debris_v3B
OLC 'Gold'
Flat Sun Fix for OLC 'Gold'
Rbs2-Forsoundsandstarshells
Rbs3-Lifeboatcompatibility
Rbs6-LRT
Rbs8-optional smoke

everything runs fine like this, if I enable the MFM mod first or last would this be okay?
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Old 11-26-10, 01:57 AM   #414
harryt8
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What have I omitted..?

Kaluens,

I have loaded MFM Interim Beta successfully with no mod conflicts.
However the merchant ships are essentially the same old SH3 standard issue.
Nothing like the superb detail as shown on the pics.
I am also supposed to have downloaded one or two sets of skins and loaded them into JSGME as well as MFM?
If so where are they located? Filefont currently shows an error.

Appreciate any advice.
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Old 11-26-10, 02:00 AM   #415
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Quote:
Originally Posted by harryt8 View Post
Kaluens,

I have loaded MFM Interim Beta successfully with no mod conflicts.
However the merchant ships are essentially the same old SH3 standard issue.
Nothing like the superb detail as shown on the pics.
I am also supposed to have downloaded one or two sets of skins and loaded them into JSGME as well as MFM?
If so where are they located? Filefont currently shows an error.

Appreciate any advice.

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ftp://maikhaas.dyndns.org/Volume_1/S...IAMBECOMELIFE/


So Long

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Old 11-26-10, 02:05 PM   #416
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Thats a huge mod collection !!
Even my small mod there
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Old 11-30-10, 12:38 AM   #417
iambecomelife
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Quote:
Originally Posted by harryt8 View Post
Kaluens,

I have loaded MFM Interim Beta successfully with no mod conflicts.
However the merchant ships are essentially the same old SH3 standard issue.
Nothing like the superb detail as shown on the pics.
I am also supposed to have downloaded one or two sets of skins and loaded them into JSGME as well as MFM?
If so where are they located? Filefont currently shows an error.

Appreciate any advice.

Did you check Museum to see if the new ships appeared? They should look pretty different from the standard SH3 vessels.

I will be reuploading the skin packs soon to filefront anyway (thanks Plissken) but they aren't the cause of your problem - there must be something wrong with how you installed the mod. Did you use JSGME?
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Old 12-04-10, 12:40 AM   #418
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I was wondering what the latest version of MFM is? Just returning to SH3 after a good while.
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Old 12-24-10, 07:04 PM   #419
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Happy Hollidays!

I want to know if the MFM (I use the interim Beta mod), is compatible with the merged (extended) campaign submod in GWX.

Merry Christmas!

Fitzcarraldo
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Old 12-25-10, 03:27 AM   #420
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Yes, I use it and it works fine.
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