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Old 01-12-09, 02:12 PM   #406
robbythesub
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Default WAC

Not necessarily- I have both on the same machine, but when you save a game, it is saved in a file under documents called SH3 as standard, which is where your GWX saved games will be now.

When you install WAC you must, at the same time, install multish3 and run it so as to create another save game file with another name, ie WAC, instead of Sh3.

You will need at least 3gb ram and ideally 4gb to play war ace campaign as it is very memory hungry.
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Old 01-12-09, 02:16 PM   #407
Larry U-136
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I can see that from the files! Just got a new computer with 3GB. I maight give it a try. Thanks ROB
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Old 01-17-09, 03:26 PM   #408
biosthetique
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Where can I find the special config files for SH3 Commander, if such files are necessary to play WAC3 with SH3Commander?
Thanks:hmm:
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Old 01-18-09, 02:43 AM   #409
A6Intruder
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Quote:
Originally Posted by biosthetique
Where can I find the special config files for SH3 Commander, if such files are necessary to play WAC3 with SH3Commander?
Thanks:hmm:
On my Install i runs it without any special config-file and it works fine.
Kind regards
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Old 01-18-09, 05:54 PM   #410
kiwikapitan
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I'm currently on my 7th war patrol in April 1940 and just outside the Narvik fjord where I'm escorting a big German convoy and just at the entrance to the fjord there are mines which the big German freighters all too easily hit with catastrophic results. Problem is my game is crashing quite a bit when a ship hits a mine. Anyone else with the same problem? :hmm:

I have a 7 channel onboard sound card not a dedicated one like Audigy.
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Old 01-18-09, 06:17 PM   #411
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Hi Kiwi!

Do you have low FPS when mines explode?
I played the same mission in the campaign and had no problems at all....

greetings
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Old 01-18-09, 07:16 PM   #412
kiwikapitan
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Quote:
Originally Posted by HanSolo78
Hi Kiwi!

Do you have low FPS when mines explode?
I played the same mission in the campaign and had no problems at all....

greetings
Hi Han,

I can't say I took notice of the frame rates but I'll check next time.

Also when I loaded my save game via SH3Commander I got the craziest waves ever! The troughs were ginormous and I think the minesweeper in the convoy sank! It was impossible to stay on the surface so I had to submerge to 20 mtrs. I use seasonal settings in SH3C.

One of the Norwegian small merchants that I had put 4 torpedoes into and pumped 120+ deck gun rounds (I really wanted to kill it) was upside down but still wouldn't sink!

I use GW1.1a zone files for the ships. Way harder to sink.

Congrats on your new promotion.
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Old 01-18-09, 07:35 PM   #413
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monster waves



My sub is somewhere in there!



Look carefully and you can see the watch crew on deck.



These freighters were making sinking noises.



And this destroyer was struggling to stay afloat. It's bows buried deep into the sea.
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Old 01-19-09, 12:45 AM   #414
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Hi Han,

I just loaded my save game and sure enough when a ship hit a mine the game froze, the FPS stayed locked at 27 and the error message says sh3.exe caused an error in the sh3sim.act. Any ideas?

Also I'm getting weird quirks like no sound on the surface for my sub's engines. Maybe a bad load. :hmm:
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Old 01-19-09, 01:13 AM   #415
kiwikapitan
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I just read on another thread that errors with the sh3sim.act file indicate a problem with ships which makes sense because when that particular ship hits a mine the game crashes. I'll get back to you when I identify the trouble making ship!

Damn their deep draughts in a shallow fjord!

You are evil making that choke point full of mines.
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Old 01-19-09, 03:38 AM   #416
HanSolo78
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Hi!

For the monster waves... this is easy to fix.
Since we changed the wave height in WAC3.0 also Sh3 Commander adds the seasonal wave heights!

So you have to adjust the wave height in the scene.dat file with S3D Editor to "256"!
So.. no more sinking ships


The ship problem I can not recreate unless the skinking ship is a german tanker which seem to have some problems when sinking.
Maybe it has something to do with the zone files you added from GWX!!!
Because every zone file has its own ID numbers and if you take other files this could lead to a CTD.
Please try the original WAC 3.0 zone files

greetings
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Old 01-19-09, 04:17 AM   #417
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Quote:
Originally Posted by HanSolo78
Since we changed the wave height in WAC3.0 also Sh3 Commander adds the seasonal wave heights!

So you have to adjust the wave height in the scene.dat file with S3D Editor to "256"!
So.. no more sinking ships
SH3Cmdr only adjusts the wave height value if the option is selected by the user. If selecting a wave height in SH3Cmdr adversely affects WAC, then simply tell users not to select the option.

Alternatively, adjust the "WAVE HEIGHT" parameters in SH3Cmdr's "SH3 options.cfg" file to suit WAC.
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Old 01-19-09, 09:11 AM   #418
Larry U-136
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Okay, I have to give WAC a try. The whole multiSH3 thing has me a bit confused, but I will either try it again or keep one machine with GWX and the other with WAC.

It looks to cool to pass up! Nice work Hans!
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Old 01-19-09, 09:31 AM   #419
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Quote:
Originally Posted by Larry U-136
Okay, I have to give WAC a try. The whole multiSH3 thing has me a bit confused, but I will either try it again or keep one machine with GWX and the other with WAC.

It looks to cool to pass up! Nice work Hans!
If you have a clean install of SH3, just copy the contents of that folder to a newly named one, ie WAC. Then use MultiSH3 to set up a new save folder for that install.
I have used this method in the past with SH3 & 4. Presently I have about 5 installs on my computer, each with their own save folder, each with their own JSGME.


RDP
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Old 01-20-09, 01:42 AM   #420
kiwikapitan
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Problem ship

Hi Han,

I think I've narrowed down the ship that causes the crash. It's the big Hansa cargo with the tall fat funnel with a 9 mtr draught but it doesn't happen every time because last night that ship hit a mine and sunk but did not cause a crash. So it must be a certain compartment the mine hits which would be in the ship's zone file, correct?

Could you check it out? I have no idea what anything means.

I just need to get past this part of the fjord to continue my career.
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