SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-10-17, 03:39 PM | #406 | |
Engineer
Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
Uploads: 0
|
Quote:
Without screens. Screens are in earlier posts. Earlier it has been made: Turm VIIA-Vorkrieg (early VIIB-type) Turm VIIA-1938 (without wave-deflector, early VIIB-type) Turm VIIA-1939 (with wave-deflector, early VIIB-type) Turm VIIB-1940 (with round wintergarten) Turm VIIB-1942 (U-84 analog, with the additional platform behind a tower) Turm VIIC (type 1, standard) Turm VIIC (type 1, U-96 analog) Turm VIIC (type 1, 'FuMO-29') Turm VIIC (type 2) Hull of the boat (type VII). Deck of the hull (type VII, early, continuous with waterholes) Deck of the hull (type VII, late 1942-43, wooden flooring) Turm VIIC (type 3) - readiness about 75%... And here has appeared He.. Man-machine.. I have interrupted my work with towers, to help him.. With my insignificant help he has recreated 3D models of majority of radars and detectors of radar-radiate, including the VHF-antenna and a direction finder (early and late), which were widely used in the years of war on the German U-boats and which Ubisoft hasn't realized in a game.. With my insignificant help he has recreated 3D-models of periscopes, according to their actual sizes and appearance. With vibration-dampener.. Rack of a fighting periscope (early and late).. Simply UZO and UZO with protect 'anti-rain'.. Binocular.. BBC.. Hydrophone KDB.. All models have real appearance. It is easy to be convinced of it, having looked at screens. Practically all models have the actual sizes, except for those which can't be made real because of nuances of a game which it is impossible to remake or ‘deceive’. Sphere has collected huge amount of information: rare photos, detailed descriptions of the principle of work, drawings, dates of commissioning, etc. After testing of his work on my towers, I have understood that towers need considerable reconstruction. Otherwise, towers against the background of his magnificence will look extreme doubtfully.. On today reconstruction was undergone: Turm VIIA-Vorkrieg (early VIIB-type) Turm VIIA-1938 (without wave-deflector, early VIIB-type) Turm VIIA-1939 (with wave-deflector, early VIIB-type) At the first stage of reconstruction the large volume of work has been made. I expect to carry out the second stage much quicker, using a method of mutual substitution of the objects improved at the first stage. Second stage of reconstruction: Turm VIIB-1940 (with round wintergarten) Turm VIIB-1942 (U-84 analog, with the additional platform behind a tower) Turm VIIC (type 1, standard) Turm VIIC (type 1, U-96 analog) Turm VIIC (type 1, 'FuMO-29') Turm VIIC (type 2) Stage 3: improvement, addition and end of Turm VIIC (type 3) with necessary changes (according to the period of war of 1943-45) in hull of boat(deck, groove of snorkel, etc.). Creation of Turm VIIC (type 4). Stage 4: creation of the boat (hull + tower) VIIC/41. The second (and also, the third and fourth) the stage of reconstruction is inseparably linked with work of Sphere with which it is occupied now: creation of realistic guns (see screens above), creation of realistic animation of guns, improvement of appearance of the crew member (at the model and textural level), creation of new animation of artillery calculations for new guns. Besides, Sphere is occupied with creation of animation of the radar equipment and further introduction of all listed work in overall mod - VII, including towers which have passed (or will pass in the future) reconstruction. Later (if Sphere allows), I will show separate screens of the working moments on which the drawn-up plans are displayed. Or, maybe, he himself.. Perhaps, I have forgotten to mention something. I hope, Andrey will come and will eliminate a lack. Всем удачи! |
|
04-10-17, 03:44 PM | #407 | |
Silent Hunter
Join Date: Nov 2002
Location: London. UK
Posts: 4,140
Downloads: 278
Uploads: 0
|
Quote:
Best regards. Fubar2Niner |
|
04-10-17, 05:30 PM | #408 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
|
04-10-17, 06:27 PM | #409 |
Engineer
Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
Uploads: 0
|
|
04-10-17, 10:55 PM | #410 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
|
04-10-17, 11:37 PM | #411 |
Engineer
Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
Uploads: 0
|
All main dimensions are strong withheld according to prototypes. Some secondary sizes can have the minimum divergences which in a game can't be caught. These sizes have no slightest effect on the general visual perception, or, about any concrete size wasn't succeeded to find exact data. For these reasons of special attention to them it wasn't given. Other words, approximately, intuitively.
Similarly with forms. Actually, about correct (or wrong) forms you can judge by real photos. |
04-11-17, 01:18 AM | #412 | |
Watch
Join Date: Jan 2014
Posts: 15
Downloads: 368
Uploads: 0
|
Quote:
last You are a great man |
|
04-11-17, 11:30 PM | #413 |
Engineer
Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
Uploads: 0
|
Mod it isn't finished. There are no references.
Outdated and partial version of mod can be taken here: http://www.subsim.com/radioroom/showthread.php?t=221986 |
04-12-17, 11:30 AM | #414 | |
Watch
Join Date: Jan 2014
Posts: 15
Downloads: 368
Uploads: 0
|
Quote:
|
|
04-12-17, 01:00 PM | #415 |
Engineer
Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
Uploads: 0
|
No. KSD TEAM, just our friends.
Thanks for kind words. |
04-12-17, 11:55 PM | #416 |
Watch
Join Date: Jan 2014
Posts: 15
Downloads: 368
Uploads: 0
|
|
04-23-17, 06:14 PM | #417 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Tribute to your beautiful work. Waiting for the next release !
|
04-26-17, 06:00 PM | #418 |
Engineer
Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
Uploads: 0
|
Thanks.
Pay attention to appearance of a cable of antennas. It is awful. It is my former laziness and inexperience. I have no opportunity as much as possible to detail a cable at the polygonal level. A game will go crazy. But I can improve a cable on a textural basis. Change of textures and UVW of cable, is one of nuances of reconstruction..Long and tedious process. Perhaps, the cable doesn't cost such tortures because, isn't evident. But it is necessary to do. That to him it wasn't a shame beside with guns by Sphere .)) |
04-26-17, 06:33 PM | #419 |
Torpedoman
Join Date: Mar 2010
Posts: 112
Downloads: 1474
Uploads: 0
|
magnificent !!, incredible !! Thanks to show us your advances....
: Kaleun_Cheers:
__________________
NYGM Tonnage War Mod - More than a mod: it's an experience! |
04-30-17, 12:46 PM | #420 |
Hellas
|
@Wise...the cables are allready so nice and you are improving them more ?
i can't wait to see them finished mate every time you (Kovall and Sphere) are surprising me and making me say that these guys really REALLY rocking the sh3 ! ps: i saw somewhere in a pic (can't remember now ,probably it was at ksd forum) that you added also a projector on the bridge. so nice
__________________
Knowledge is the only thing that nobody can ever take from you... Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
|
|