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Old 01-17-09, 07:39 PM   #4171
bigboywooly
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Using the merged campaign ???


Looks like some of the entries are duplicated there when merged

Boy do I loathe that Merged campaign set
lol
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Old 01-18-09, 07:00 AM   #4172
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Quote:
Originally Posted by jimbuna
The weather looks rough....they may have drifted alittle as a result
I thought that initially but there is usually damage when two ships drift into one another, I think BBW has got it nailed.
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Old 01-18-09, 01:51 PM   #4173
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Quote:
Originally Posted by TarJak
Quote:
Originally Posted by jimbuna
The weather looks rough....they may have drifted alittle as a result
I thought that initially but there is usually damage when two ships drift into one another, I think BBW has got it nailed.
That's the thing though....I always have the merged campaign enabled and have yet to experience this
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Old 01-18-09, 02:58 PM   #4174
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Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by TarJak
Quote:
Originally Posted by jimbuna
The weather looks rough....they may have drifted alittle as a result
I thought that initially but there is usually damage when two ships drift into one another, I think BBW has got it nailed.
That's the thing though....I always have the merged campaign enabled and have yet to experience this
IIRC there are a couple of places with traffic on both Indian Ocean and normal campaign due to crossover points
Same with the Black Sea and thats where these Turkish ones appear from
would hazard a guess that you may find a couple in South African ports too

Only affects docked units as mobile ones usually go off in diff directions
If you dont pop into ports you wont see it
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Old 01-18-09, 03:11 PM   #4175
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Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by TarJak
Quote:
Originally Posted by jimbuna
The weather looks rough....they may have drifted alittle as a result
I thought that initially but there is usually damage when two ships drift into one another, I think BBW has got it nailed.
That's the thing though....I always have the merged campaign enabled and have yet to experience this
IIRC there are a couple of places with traffic on both Indian Ocean and normal campaign due to crossover points
Same with the Black Sea and thats where these Turkish ones appear from
would hazard a guess that you may find a couple in South African ports too

Only affects docked units as mobile ones usually go off in diff directions
If you dont pop into ports you wont see it
That's probably why then....I leave harbour racing to the nancy boys :rotfl:
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Old 01-20-09, 04:28 PM   #4176
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Default Is this situation scripted in Gwx 3.0

I am currently reading a series of books by Winston Churchill " The War Years" ! Accordingly i learned that there was a secret British navy base at Addu Atoll, a ring of coral islands surrounding a deep water lagoon at the southern end of the Maldive islands about 600 mile southwest of of Ceylon. The British called this base (Port T) !It is said to have had anywhere from 2 to 4 Battleships & two to three aircraft carriers in it at any give time ! Is any of this scripted in GWX 3.0 ? Can this be modded for GWX 3.0?
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Old 01-20-09, 04:54 PM   #4177
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No its not
So secret the KM didnt know it was there
:rotfl:

That location isnt on the SH3 map anyway IIRC
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Old 01-20-09, 05:04 PM   #4178
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Quote:
Originally Posted by bigboywooly
No its not
So secret the KM didnt know it was there
:rotfl:

That location isnt on the SH3 map anyway IIRC
Well the kaleun of U-183 did....as well as the Japanese after April 1942

LOL

Quote:
The Japanese remained unaware of the base’s existence until their plans for expansion in south-east Asia had come to nothing, even during their carrier raids in the Indian Ocean in April 1942. Later in the war, submarine reconnaissance established the base’s existence. Despite openings into the lagoon being permanently closed by anti-submarine nets, the German U-boat U-183 torpedoed the tanker British Loyalty in March 1944 (she had been previously torpedoed and sunk at Diego Suarez); it was an impressive long-range shot from outside the atoll through a gap in the anti-torpedo nets. Although seriously damaged, the tanker did not sink. She was not fully repaired but kept as a Ministry of War Transport Oil Fuel Storage Vessel. There was significant oil pollution after this incident and British personnel were used to clean the lagoon.
http://adduatholhu.wordpress.com/

http://en.wikipedia.org/wiki/Addu_At...ish_naval_base
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Old 01-20-09, 08:26 PM   #4179
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Quote:
Originally Posted by bigboywooly
No its not
So secret the KM didnt know it was there
:rotfl:

That location isnt on the SH3 map anyway IIRC
Thank You
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Old 01-21-09, 11:16 PM   #4180
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Hey guys,

So I recently re-installed SH3 after I heard of the GWX 3 release and now i can see no visible explosions in game. I have tested in two different careers, firstly an Operation Drumbeat career in 41/42 and secondly a XXI career starting in '44. I am running the most recent SH3 Commander as well as No Medals on Crew, English Nav Map, Das Boot Main Movie, and Lite Harbor Traffic optional mods. I made sure that this was a totally fresh install, no old files lingering. Anyone have any ideas?
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Old 01-22-09, 07:32 AM   #4181
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Default Damage Effects and Explosions

Try adding "GWX - Enhanced Damage Effects", "Torpedo Damage Final ver 2.0",
"Lifeboats&Debris_v3b", and if you have a sub-woofer and really want to irritate your household, add "explosions_and_gunfire". :rotfl: These will give a realistic sense of what your victims would have been subjected to. You can find them by searching the GWX forum.

Quote:
Originally Posted by ekempey
Hey guys,

So I recently re-installed SH3 after I heard of the GWX 3 release and now i can see no visible explosions in game. I have tested in two different careers, firstly an Operation Drumbeat career in 41/42 and secondly a XXI career starting in '44. I am running the most recent SH3 Commander as well as No Medals on Crew, English Nav Map, Das Boot Main Movie, and Lite Harbor Traffic optional mods. I made sure that this was a totally fresh install, no old files lingering. Anyone have any ideas?
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Old 02-15-09, 06:15 PM   #4182
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How do I install GWX 3? do I follow the steps for 2.1?
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Old 02-15-09, 08:05 PM   #4183
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I come to help!

Uninstall everything. Clean install of stock.
Patch to 1.4 (Or if it is already, forget this)
Don't install 2.0, or 2.1. Only install the GWX 3.0 files.
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Old 02-15-09, 08:27 PM   #4184
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Quote:
Originally Posted by A Very Super Market
I come to help!

Uninstall everything. Clean install of stock.
Patch to 1.4 (Or if it is already, forget this)
Don't install 2.0, or 2.1. Only install the GWX 3.0 files.
Thanks! So I just downloaded the GWX 3.0.exe, so do I just run that and thats it? Do I download all those .bin things?
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Old 02-15-09, 08:35 PM   #4185
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Quick, quick, quick! Start downloading those .bins ! They have the real files. The .exe is just to install them. You didn't expect a super-mod to only have 24mbs did you?
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