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06-08-23, 09:58 PM | #4141 |
Torpedoman
Join Date: Jan 2020
Location: Oregon, USA
Posts: 116
Downloads: 174
Uploads: 0
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U-Tanker fix: Type II and Type XXI
Hi all, I'm guessing this is the right place to ask this:
While I know it's wholly ahistorical, I'm looking to remove the limitation that forbids type II and XXI boats from resupplying at the U-tankers. Can anyone advise on how this may be done? Thanks, - Tabris |
10-29-23, 07:27 AM | #4142 |
Swabbie
Join Date: Nov 2011
Posts: 6
Downloads: 25
Uploads: 0
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Hello,
I had an ongoing discussion with several other Silent Hunter 3 fans for the OneAlex mod (it uses this patch, otherwise not relevant to the discussion), and while there were certainly a lot of disagreements, I was of the opinion that the 98% failure rate for shallow torpedoes in rough weather was too harsh. For example Kretschmer's U99 had 2 breached torpedoes in Dec 1940 in rough waters which impacted and detonated (one above the waterline, one below), and a third torpedo which was a bit deeper. https://uboat.net/allies/merchants/ship/707.html If you believed the 98% figure, then Kretschmer's shot was a .02 * .02 = 0.04% chance of occurring. I understand the argument of rough waters damaging the horizontal stabilizers, but I am skeptical of this 98% figure. Is there any way to reduce this from 98% to say 30%? I would find this more reasonable. In terms of the math provided in the documentation, this would be the 98% at D1 which linearly falls as depth approaches D2 (probability p0). My query in picture from: https://i.imgur.com/9HF1xTp.png If there is no immediate setting for this, would anyone besides Hsie (I understand he is "retired") have the decompiled files so I could make the changes in code myself? (I have code experience). Thank you in advance for any assistance! Last edited by Kiane; 10-29-23 at 08:39 AM. |
10-29-23, 09:43 AM | #4143 | |
Ocean Warrior
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Quote:
The "Torpedo Failure Fix" section is where this can be adjusted.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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10-29-23, 09:40 PM | #4144 | |
Swabbie
Join Date: Nov 2011
Posts: 6
Downloads: 25
Uploads: 0
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Quote:
The Torpedo Failure Fix has the following: ;----------------------------------------------------------------------- ; Torpedo Failure Fix. ;--------------------- ; Failure rates (assuming torpedo set to depth = 0.4*windspeed or deeper) ; Impact Pistol, until June 1940. Range: [0.00 - 0.99]. Default: 0.25 Val3=0.20 ; Impact Pistol, June'40-June'42. Range: [0.00 - 0.99]. Default: 0.10 Val4=0.10 ; Impact Pistol, after June 1942. Range: [0.00 - 0.99]. Default: 0.03 Val5=0.03 ; Magnet Pistol, until June 1940. Range: [0.00 - 0.99]. Default: 0.15 Val6=0.25 ; Magnet Pistol, June'40-June'42. Range: [0.00 - 0.99]. Default: 0.10 Val7=0.10 ; Magnet Pistol, after June 1942. Range: [0.00 - 0.99]. Default: 0.02 Val8=0.02 ;----------------------------------------------------------------------- This does not include the 98% chance of torpedo failure at D1, these failures are for the p0 chance at D2. Unless I am misunderstanding something here. Thank you, |
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10-30-23, 06:32 AM | #4145 | |
Ocean Warrior
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Quote:
But if you do get them, also edit the wolfpack part so that there are more off the Iberian Peninsula as historically was the case, and that the North Atlantic ones occur more frequently.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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11-12-23, 07:38 AM | #4146 | |
Lieutenant
Join Date: Jun 2010
Location: Germany
Posts: 253
Downloads: 3
Uploads: 1
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Quote:
I thing you mean the Sources? Go grab these from hsie's website. Link on end of 1st post in this thread. There you will find the "Assembler sources". HTH. |
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11-12-23, 10:33 AM | #4147 |
Grey Wolf
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Strange that this 0.98 value can't be modified...
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11-22-23, 08:34 PM | #4148 |
Bosun
Join Date: Jan 2009
Posts: 63
Downloads: 8
Uploads: 0
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Hi,
I've installed this patch version V16B1 and have found that the realistic repair times are not working correctly for me. What I experience is that, while it says on the damage control screen that repairs will take an hour or two, it actually only takes about five minutes. I have experienced this both times I took damage on my current career. I had a fully staffed damage control team including an officer, but I only assembled the damage control team after taking the damage. Does anyone have ideas? I know the patch is working somehow because obvious things like the fog, night vision, periscope, torpedo reload and radio message changes are working correctly. My installed mods are: GWX 3 Gold GWX 16km Atmosphere GWX Open Hatch Mod GWX Enhanced Damage Effects GWX Integrated Orders GWX No Medals On Crew TDW's Ship & Plane Fire Damage 1.4 h.sie Supplement to V16B1 (which I constructed according to the instructions) Rubini's Lifeboats & Debris v4 SH3 Commander Additionally I have deactivated a few h.sie options in the option selector: Snorkel speed limit, Oxygen supply, Wolfpack (and wolfpack without contact reports), torpedo failure, diesel damage. |
11-22-23, 11:34 PM | #4149 |
Gefallen Engel U-666
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Welcome back!
Fluffysheap!...back on the surface after 12 years' 'silent running'!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
11-24-23, 10:01 AM | #4150 | |
CTD - it's not just a job
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Quote:
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11-25-23, 05:04 AM | #4151 |
Bosun
Join Date: Jan 2009
Posts: 63
Downloads: 8
Uploads: 0
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Yes, although completely clearing the data folder is not a requirement described in the documentation.
Is there a specific setting that needs to be reset? I don't see anything obvious, except for having realistic repair times enabled in the realism settings, which I do. For what it's worth, the patch was installed before beginning the current career. |
12-24-23, 04:00 PM | #4152 | |
Sea Lord
Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,699
Downloads: 817
Uploads: 4
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Quote:
But for those eager beaver to chase down the rabbit hole... this piece is handy.. Courtesy NSA too. https://ghidra-sre.org/ You have to think.. If they're giving this away for free... I'll let you think about your PC/Phone security fantasies.. You remember that person that said.. "We have it all". |
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