SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-08-11, 04:35 PM | #391 |
Black Magic
|
good to know
|
01-08-11, 04:50 PM | #392 |
Grey Wolf
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
|
Hi TDW
After playing few missions with the Magnum Opus installed (+ a few sound mods), I ran into a couple of problems: - With the SH3 style UI enabled, the time compression factor is not displayed (on the upper right corner bar, near the radio contacts range). There are the + - signs, with nothing displayed between them, just the grey background of the bar. - There is no script displayed in the Automation window. All three columns are empty. (I'm inept with using scripts, so maybe I just didn't get it right). Otherwise, the megamod is fantastic, with a great immersion factor |
01-08-11, 05:28 PM | #393 |
A-ganger
Join Date: May 2005
Posts: 75
Downloads: 67
Uploads: 0
|
TDW, Glad to see the Mega mod is in beta, great news!
I noticed you didn't have "MightyFine Less Annoying Footstep Sounds for SH5" in your list, and as I don't know a lot of those in the list can i suggest you add this one to it? or is there already one? Cheers. MightyFine Less Annoying Footstep Sounds for SH5 ------------------------------------------------ by Heretic 4 March 2010 MightyFine Industries Creamed Corn Division This is a very simple mod to replace the annoying sounds when walking on a metal surface to the much more subdued walking on wood sounds. Install with JSGME |
01-08-11, 05:31 PM | #394 |
Chief
Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
|
Oh dear, its one headache after another!.
I downloaded the 'Magnus Opus', file to my desktop again, this time it worked correctly, and i was able to open it via WinZip!, i was then faced with 2775 odd files, which i looked through trying to find the one called MODS, to open and copy/paste into my Silenthunter 5 MODS folder. After some time with no success in finding the file, i re-read you instructions and figured you ment copy paste the whole downloaded file (Magnus Opus) into the SH5 MODS folder which i did (it still has the WinZip logo on it!), i then went and opened JSGME, but alas the mod was not there to activate!! Any chance of a quick picture demo or something....this is driving me insane! Thanks Edit: Ok, im a dick, using the simplier 7-Zip, i realised i had'nt extracted the files!!!!..its noe in JSGME, i'll give it a go. |
01-08-11, 05:54 PM | #395 |
Chief
Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
|
Feedback.
Right, i've activated the mod through JSGME, and loaded SH5, which loaded as normal and good, given there is no differences to the title screen, and i have'nt played SH5 before, how will i knoe straight after starting a campaign that the mod is installed. Whats bothering me, is seeing in your collection a mod that says "Remove logo intro".....well my game loaded as standard i.e the Ubisoft logo was there and the starting film etc..!! Thanks again....nearly there! |
01-08-11, 05:59 PM | #396 |
Lieutenant
Join Date: Mar 2007
Posts: 263
Downloads: 132
Uploads: 0
|
Wow
Amazing work Sir wow incredible takes quite a while to load but this is like a new much better sim with amazing options to pick from huge thanks and to all the others that had contributed there mods.
Regards, Rich |
01-08-11, 06:00 PM | #397 |
Lieutenant
Join Date: Mar 2007
Posts: 263
Downloads: 132
Uploads: 0
|
Question
Do you plan on changing the start-up screen, that would be coooool.
Regards, Rich |
01-08-11, 06:10 PM | #398 | |
Ace of the Deep
Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
|
Quote:
1st go to your mods folder (for me its D:\Games\simulator\SH5/mods). inside this folder open up Magnum_Opus_v0_0_1 and inside should be 2 folders... 1 called data and the other documentation. if this is not the case then u have put the wrong folder into your MODS folder. i suspect that you've prob got just one folder called MODS inside your Magnum_Opus folder.... if so then you need drag this folder to your desktop and open it up. Inside you'll find 2 folders. Magnum_Opus_scopes (do not enable) Magnum_Opus-v0_0_1 you need to put this Magnum_Opus_v0_0_1 folder into your SH5\mods folder then activate with Generic Mod Enabler.
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
|
01-08-11, 06:12 PM | #399 |
Frogman
|
HUGE thanks to everyone that's contributed to this brilliant and long awaited mod.
Special thanks to TDW.....well done sir.
__________________
Bird Lives! |
01-08-11, 06:41 PM | #400 | |
Chief
Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
|
Quote:
Thanks Very much....you were right, and it now works as expected!!! One thing though, i've just started my first campaign, and expected to start in a U-boat pen with the Atlantic in fornt of me.....except im stuck in the middle of a Tutorial!!!!! Seriously, im finding it hard to even bare it.....is there any way i can avoid this forced non-sence. Thanks |
|
01-08-11, 06:50 PM | #401 |
中国水兵
Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
|
TheDarkWraith, congratulate You and All Modders, and as patient Testers on this long-awaited event. To me it is especially pleasant, that Mega-Mod is called «Magnum Opus».
Huge to all of you Thanks for your work!!! We continue to work... |
01-08-11, 06:59 PM | #402 | |
Black Magic
|
Quote:
HasCompletedTutorial=true Make it say 'true' as above and then start another campaign. Recommend deleting your 'started' campaign and then remaking it. It will ask you if you want to skip the tutorial - say yes |
|
01-08-11, 07:14 PM | #403 | |
XO
Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
|
Quote:
This is a real pleasure play this game right now with this stuff. I wrote - in my opinion, I know this is beta... but this beta vs stock SH5 is a release, isn`t? My english is very poor... so sometimes some misunderstanding - for give me My intentions were good anyway. Looked into .py and I thought that something has simply overlooked. Personally, I like pastels and soft colors. I `m playing ... not only me, I think, mainly in the dark, and I think bright colors shocked eyes.But... As i said it is my personal opinion. It`s working and this is a big deal And here I would like to thank everyone who contributed to the creation of THIS MOD. In whole and in detail. |
|
01-08-11, 07:53 PM | #404 |
Admiral
Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
|
Great, let the testing begin...
|
01-08-11, 08:32 PM | #405 |
Black Magic
|
Already have patch 1 for this. Got some great feedback already
- Fixed the missing crew dialog options in their crew dialog boxes - fixed a problem with timers not starting sometimes with career - added Heretic's less annoying footsteps - some others |
|
|