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Old 06-25-09, 07:41 AM   #391
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That's ok OLC, unless it is not a bug I like to have malfunctions ON to simulate breakdowns It strongly adds a flavour of challenge that I really like
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Old 06-25-09, 07:47 AM   #392
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That's ok OLC, unless it is not a bug I like to have malfunctions ON to simulate breakdowns It strongly adds a flavour of challenge that I really like
If you delete just the code I showed, as I explain, then it won't disable all malfunctions. It will only disable those malfuctions which affect the scopes and binocs, which you really don't want with OLCG2. Take the attack scope for example. One of the malfunctions is supposed to restrict it to 1 zoom level, but the OLCG2 scope is already fixed at 1 zoom level and this malfunction will mess up that zoom level (rather than having no effect at all) and consequently mess up the firing solutions. That is not a realistic malfuction, so you really ought to disable it.

If you follow the instructions I gave then all the other malfuctions will still happen, but it's up to you of course.
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Old 06-25-09, 08:00 AM   #393
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Originally Posted by onelifecrisis View Post
If you delete just the code I showed, as I explain, then it won't disable all malfunctions. It will only disable those malfuctions which affect the scopes and binocs, which you really don't want with OLCG2. Take the attack scope for example. One of the malfunctions is supposed to restrict it to 1 zoom level, but the OLCG2 scope is already fixed at 1 zoom level and this malfunction will mess up that zoom level (rather than having no effect at all) and consequently mess up the firing solutions. That is not a realistic malfuction, so you really ought to disable it.

If you follow the instructions I gave then all the other malfuctions will still happen, but it's up to you of course.
Maybe that is why I had strangely odd firering solutions calculated earlier without any logical explanations why ?

However there is a seal on lens malfunction that gives a slopy view if periscope is lifted above water in persicope depth which I would still like to have..
Is there any way of leaving only this malfunction regarding scopes ?
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Old 06-25-09, 08:23 AM   #394
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Is there any way of leaving only this malfunction regarding scopes ?
Yes, in theory, but I'm afraid I don't have the time to dig around in the hex and work out which lines change what. Maybe someone else will... otherwise your options remain the same.
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Old 06-25-09, 09:06 AM   #395
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Hey, I just started my third patrol and got surprised by faulty binoculars magnification:



Never seen this before..
I have had this happen to me a few times also(3 or 4 times). I just save game and exit then once reloaded everything is usually fine.
My problem now and has been for a few days is I cant read my crews XP in the XP BAR ? .You know the bar that shows the lvl of proficiency when a group is in one of the many station assigned to them? I would take a snap shot of the problem but cant seem to do that now either.

Have reintstalled the game twice now. Same problem(s).

I had this happen before and as above with the binocular problem it went away when i reloaded the game. But it refuses to go away now

Oh well.
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Old 06-25-09, 09:11 AM   #396
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My problem now and has been for a few days is I cant read my crews XP in the XP BAR ? .You know the bar that shows the lvl of proficiency when a group is in one of the many station assigned to them?
If you mean the bar above each compartment then that is a known side-effect/bug of the LRT mod. If you use one of OLCG2's LRT options then you just have to make do without that bar.
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Old 06-25-09, 09:13 AM   #397
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Thank you sir..I feel so much better now
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Old 06-25-09, 10:28 AM   #398
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If you mean the bar above each compartment then that is a known side-effect/bug of the LRT mod. If you use one of OLCG2's LRT options then you just have to make do without that bar.

I thought these green bars over the top of each compartment represents the average crew efficiency level at the particular compartment which is made by each persons fatigue level in that same compartment. So I don't see any green bars too but I believe it is just because I have settings in SH3 comander set to no fatigue. right ?
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Old 06-25-09, 11:01 AM   #399
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I thought these green bars over the top of each compartment represents the average crew efficiency level at the particular compartment which is made by each persons fatigue level in that same compartment.
Correct.

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So I don't see any green bars too but I believe it is just because I have settings in SH3 comander set to no fatigue. right ?
Wrong. The LRT mod is the reason you don't see the bars.
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Old 06-25-09, 11:05 AM   #400
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No it really is due to longer repair times mod. I have the exact same SH3Commander settings as I had in GWX2.1+(OLCE+Gui), which was standard 8h GWX setting. Never had LRT mode before. And iirc it was specificaly stated being a side effect in it's thread or readme. Now i do not have te green bars anymore. Limiting time compression and making regular crew shifts becomes more of an issue this way. But that's all part of officer-hood I'm afraid.
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Old 06-25-09, 11:28 AM   #401
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I see.. thanks. Well then usage of "no fatigue" option with LRT in SH3Cmdr can now be justified assuming crew shifts changes every 8 hours or so..
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Old 06-27-09, 07:44 PM   #402
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Hi,

concerning the sabotage/malfunction feature, this thread might be of interest:

http://www.subsim.com/radioroom/showthread.php?t=139603

As OLC has said, one has to localize the new hex offsets in OLC's camera.dat file for the parameters and correct the entries in Randomised events.cfg.

Cheers, LGN1

(Just to make sure, the values given in the link will not work with OLC's work.)
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Old 06-28-09, 06:50 PM   #403
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Hi there, whenever I try to click the white disc to drop down onto the peri lens, the periscope moves and I can't get it to drop down. Does anyone know why this is?
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Old 06-28-09, 09:57 PM   #404
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Quote:
I see.. thanks. Well then usage of "no fatigue" option with LRT in SH3Cmdr can now be justified assuming crew shifts changes every 8 hours or so..
Hi Contact
LRT only effects the repair time, all other compartment efficiencies are the same as GWX. The crew will get tired on duty as normal for that fatigue model used.
Its just a matter of personnal preference if you use a particular fatigue model or none at all. I personally use fatigue as I enjoy the fact that the repairs are made much more realistic due to the uncertainties and organising crew to work efficiently is a challenge, but its not everyones cup-of-tea.
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Old 06-29-09, 03:22 AM   #405
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Hi there, whenever I try to click the white disc to drop down onto the peri lens, the periscope moves and I can't get it to drop down. Does anyone know why this is?
You have got to enable the manual targeting realism setting.
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