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Old 05-04-20, 09:42 AM   #391
Aquelarrefox
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Originally Posted by FUBAR295 View Post
John,

GUC does have a sensor.dat file. It is different from the one in NYGM. I changed mine back in November when it the sensor file was talked about around that time frame. I made the changes in NYGM to the sensor.dat file to what NYGM has.

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Could you post what are the changes?
I have changed it ti add the new vídeo hidro layers and the visual corrections for mep6, I want to try to super hidef on nygm.
The compilation don't have different name as nygm? You shouldn't chafe flotillas cfg?
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Old 05-04-20, 09:51 AM   #392
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And my 2 last questions please?
- no

- don't know as I never am static; unrealistic, etc.
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Old 05-04-20, 09:52 AM   #393
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Could you post what are the changes?
I have changed it ti add the new vídeo hidro layers and the visual corrections for mep6, I want to try to super hidef on nygm.
The compilation don't have different name as nygm? You shouldn't chafe flotillas cfg?
It is an easy fix. Remove GUC from your activated mods. Copy and replace the Sensor.dat file from NYGM to GUC and reinstall the mod.
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Old 05-04-20, 10:06 AM   #394
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It is an easy fix. Remove GUC from your activated mods. Copy and replace the Sensor.dat file from NYGM to GUC and reinstall the mod.
Huh...not that easy IMHO.
If doing so, you have to make sure all sensor nodes IDs corresponds!
Maybe they are same, but maybe not...dunno.
Just because they are linked to sensor.Val etc
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Old 05-04-20, 10:07 AM   #395
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Never tried the GUC on top of NYGM...

- Did you encountered any issue? (Other than sensor.dat values)
- Did you had to activate the FixAllSubsGWX?
- Does the U-Boats kept the slowly sinking feature when static, with GUC?
There were some hiccups but with some gentle prodding got it to work okay. There were some things I absolutely hated like that KM pennant and the pirate flag and front and side emblems. They all got ripped out.

No. I am not sure if GWX's FixallsubsGWX was meant for NYGM use.

As far as I can tell the boat still sinks.

That is my experience, no guarantee that it would be the same for you.

Good hunting,
FUBAR295
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Old 05-04-20, 10:10 AM   #396
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There were some hiccups but with some gentle prodding got it to work okay. There were some things I absolutely hated like that KM pennant and the pirate flag and front and side emblems. They all got ripped out.

No. I am not sure if GWX's FixallsubsGWX was meant for NYGM use.

As far as I can tell the boat still sinks.

That is my experience, no guarantee that it would be the same for you.

Good hunting,
FUBAR295
Ah, ok thanks
FixAllSubsGWX was for the black textures due to AI subs interaction.
If you don’t activate it for NYGM, and you don’t have any black textures and CTDs, then it’s not necessary...
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Old 05-04-20, 10:22 AM   #397
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Huh...not that easy IMHO.
If doing so, you have to make sure all sensor nodes IDs corresponds!
Maybe they are same, but maybe not...dunno.
Just because they are linked to sensor.Val etc
Thanks for the heads up, but I installed GUC sometime ago and really do not remember any changes I may have made to other files. I do not recall anything amiss though. I'll go back and look and the files.

Good hunting,
FUBAR295
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Old 05-04-20, 10:54 AM   #398
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I’m preparing for myself a GUC sensor.dat for NYGM as i reinstalled lately this mega mod.
Best is to incorporate it in the FUMO_Fix for GUC (adaption of the FUMO_Fix sensor.dat as we always have to activate it on top of GUC - so it keeps the FUMO fix)
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Old 05-04-20, 11:32 AM   #399
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Was not that long

Here is the FUMO_Fix for NYGM + GUC: http://www.mediafire.com/file/1uk23b...S_NYGM.7z/file

The sensor.dat is adjusted with NYGM values
(Lot of differences between GUC sensor values and NYGM sensor values!)

Has to be activated on top of German U-Boat Compilation no eagle OR TKSS18 German U-Boat Compilation part 1&2 FOR use with NYGM only.
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Old 05-04-20, 02:04 PM   #400
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So I take it no one has an answer as to why GUBC even has a sensors.dat file in it ?
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Old 05-04-20, 02:27 PM   #401
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So I've tried to install GUBC (only Type VII B and VII C models by WISE) and it seems to work fine so far, the only problem is that the commands for opening the hatches and lowering the flag (CTRL + F) don't work. How can I edit that?
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Old 05-04-20, 02:31 PM   #402
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So I've tried to install GUBC (only Type VII B and VII C models by WISE) and it seems to work fine so far, the only problem is that the commands for opening the hatches and lowering the flag (CTRL + F) don't work. How can I edit that?
Be sure to have an officer at the weapons location (hatch), and one at the watch location (flag) otherwise they won't work.
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Old 05-04-20, 03:02 PM   #403
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Be sure to have an officer at the weapons location (hatch), and one at the watch location (flag) otherwise they won't work.
The solution was even simpler: changing the mod order in JGSME (I had the GUBC antivated before the GUi, obviously that wouldn't work). D'uh
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Old 05-04-20, 03:06 PM   #404
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So I've tried to install GUBC (only Type VII B and VII C models by WISE) and it seems to work fine so far, the only problem is that the commands for opening the hatches and lowering the flag (CTRL + F) don't work. How can I edit that?
Be aware « Type VII B and VII C models by WISE » mod is not finished.
You can play a type VIIB career, but that’s about all (or a type VIIC first turm only)
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Old 05-04-20, 03:12 PM   #405
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Originally Posted by Fifi View Post
Was not that long

Here is the FUMO_Fix for NYGM + GUC: http://www.mediafire.com/file/1uk23b...S_NYGM.7z/file

The sensor.dat is adjusted with NYGM values
(Lot of differences between GUC sensor values and NYGM sensor values!)

Has to be activated on top of German U-Boat Compilation no eagle OR TKSS18 German U-Boat Compilation part 1&2 FOR use with NYGM only.
I will try it. If it works i will se hydro layers and visual for.mep6
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