SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-27-17, 08:18 PM | #391 |
Lieutenant
Join Date: Aug 2009
Posts: 266
Downloads: 971
Uploads: 0
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CTD same without interiors
2 september 1939 near danzing bombers arrive to attack ships |
11-27-17, 11:25 PM | #392 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,395
Downloads: 860
Uploads: 0
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11-28-17, 01:14 AM | #393 |
Captain
Join Date: May 2005
Location: Greece
Posts: 549
Downloads: 379
Uploads: 0
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11-28-17, 05:39 AM | #394 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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Hi !
black contacts in WAC5.01 https://www.dropbox.com/s/3o1s1qm495...ntacts.7z?dl=0 activate with jsgme Now, all contacts (visible, radio, radar, hydrophon) at F5 map are black. (visible contacts only, color will appear if you zoom at maximum) ericlea |
11-28-17, 07:50 AM | #395 | |
Swabbie
Join Date: Jul 2010
Posts: 14
Downloads: 74
Uploads: 0
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Quote:
Would be great HanSolo. Docked at the Kiel port, during the night, everything is dark. The buildings do not project light, as if they were in the middle of the ocean. Is it my problem, or is it usually like that? Last edited by mvv; 11-28-17 at 12:43 PM. |
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11-28-17, 08:12 AM | #396 |
Swabbie
Join Date: Nov 2017
Posts: 7
Downloads: 24
Uploads: 0
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This looks pretty awesome, thanks to everyone who put this together!
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11-28-17, 01:28 PM | #397 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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little update for "Optimized WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe"
new link : https://www.dropbox.com/s/nqpmk9jk7u...enerbe.7z?dl=0 Edit : German keyboard now 100% compatible (not only english as before) Optimized WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe = = WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe + ENHANCEMENTS ! activate this mod with jsgme ENHANCEMENTS : -Dragable stopwatch wich can stayed in position everywhere in any screen. -Canon deck : we can select more that one type of munition (clic into space just right the EX munition to select AP munition) -More mouse shortcuts on left side panel (uzo, radio antenna, radar, flag) -Precise Zoom scroll view control from x1 to x10 ("ctrl + mouse wheel") on periscops, uzo, binoculars etc... (normal zoom levels without "Ctrl+mouse wheel" are unchanged) RAOB DISCS USERS : Periscop view (F3) and OBS periscop view (O) : -Possibility to zoom ("ctrl + mouse wheel") exactly at x5.4 or at maximum x10.8 to take the good measures and calculs! (because at Zoom x6, raob discs measures are wrong) -Salvo selector numbers visible at periscop view F3 and at tdc view F6 -Uzo view with "U" -Fast time increase with "*" -Identify target with "shift + L" -Solution target with "ctrl + L" -RecManualPanel on left side of periscop view f3 : a summary of targets ships, indicates weaknesses of ships (if you don't want it, delete RecManualPanel in data/menu/gui) -Orange marker on the surface when the sub is underwater (if you don't want it, delete UMark.tga in data/Misc) + OPTIONAL MODS in "documentation" folder (copy in MODS and activate with jsgme): -Clear NavMapTable -Color Dials with Dark Compass -Color Dials with Light Compass -Console without Swastika. To do these enhancements, i changed (WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe) some values at : -Commands_de.cfg and Commands_en.cfg from data/Cfg (i just added : U=uzo view, *=fast time increase, ctrl+mousewheel=zoom scroll view, shift+L and ctrl+L=identify and solution target) -Cameras.dat from data/Library (for obs periscop and periscop view zoom max at 10.8) and i copied below folders from « Ahnenerbe_WS-GUI_1920x1080_fuer_CCoM_11.1 » in « WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe » : -menu_1024_768.ini from data/menu (with some modifications concerning flotillas so that everything is compatible with WAC5.01) -DF Antenna Up.tga, Flag Up.tga, Radar Up.tga, UZO Up.tga, Down.tga from data/menu/gui/Layout/Shortcuts -the 4 shell.tga from data/gui/shells -TDC8.tga from data/gui/tdc -RecManualPanel in data/menu/gui -UMark.tga from data/Misc Big Thanks : to Ahnenerbe for his WideScreensGUI 1920x1080 to Wurmonkel for his Ahnenerbe_WS-GUI_1920x1080_fuer_CCoM_11.1 to Hansolo for his WAC5 and to all modders and sh3 lovers Ericlea
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SH3 CCOM12 (+Fifi 2021) Installation Tuto SH3 GWXonealex (2021) Installation Tuto SH3 WAC5.2 (2019) Installation Tuto Last edited by ericlea; 11-29-17 at 04:45 AM. |
11-28-17, 02:42 PM | #398 |
Watch
Join Date: Mar 2010
Posts: 18
Downloads: 48
Uploads: 0
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System reqs
Hello everybody!
Again Im trying to back to SH3 and this time I decided to look at other supermods (only played with GWX before) and I was shocked to see system requirements for this mod! My PC is from 2009, it runs SH3+GWX+other mods without problem, it runs stock SH5 without problem as well. Its equipped with second gen quad 2,5 Ghz GTX 260 1790Mb VRAM, and there is only 6GBs of RAM. So thats really below listed system requirements, but maybe I have a chance to run this mod? |
11-28-17, 03:08 PM | #399 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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For WAC5 :
CPU: 3-4GHz CPU –more high frequenzy is better RAM: 4GB free RAM – more can avoid stuttering GPU: AMD 7750 and higher or Nvidia GTX660 and higher with 2GB RAM Test it ! :-) |
11-28-17, 08:25 PM | #400 | |
Watch
Join Date: Mar 2010
Posts: 18
Downloads: 48
Uploads: 0
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Quote:
All this sounds strange, bcz GTX 260 is able to run SH5 which is obviously more visually adavnced than SH3 with all mods on the earth installed. Maybe someone had luck to run WAC on PC similar to mine? |
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12-02-17, 06:09 AM | #401 |
Samurai Navy
Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
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Hi, I have a general CTD during loading in both Career and Museum
CPU:3GHz Graphic card: GTS250-1GB RAM RAM- 8GB Win-7 64bit Res fix set to 1360x1024 Could this be a graphics card problem as 2 GB are recommended? WAC 4.1 used to work fine!
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12-02-17, 09:35 AM | #402 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,395
Downloads: 860
Uploads: 0
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12-02-17, 12:29 PM | #403 |
Commander
Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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I don't believe is video card issue. I'm sure it's something bad in Suriname files or some related files in library folder.
Campaign files and ships files with his needed library files run fine in a mix with night without no one ctd. The only ctd I had was to much load at startup, just use mfm as modules. That's my expense. And the Norway invasion is great bro...
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
12-02-17, 03:39 PM | #404 |
Sea Lord
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If career or museum loading gives you a ctd then there is an error in installation!
4gb patch not working, other mods in top that are too much. |
12-02-17, 04:14 PM | #405 |
Gunner
Join Date: Feb 2008
Posts: 95
Downloads: 18
Uploads: 0
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