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Old 11-27-17, 08:18 PM   #391
zeus
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CTD same without interiors
2 september 1939 near danzing
bombers arrive to attack ships
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Old 11-27-17, 11:25 PM   #392
Anvar1061
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Quote:
Originally Posted by HanSolo78 View Post
@Anvaer1061
Where and when is this?
Date, season and location plz!
Naval Academy
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Old 11-28-17, 01:14 AM   #393
nik112
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Quote:
Originally Posted by HanSolo78 View Post
I can make an add on with more lighter nights!
But probably only at the weekend.

@mvv

Only docking possible if there is no support ship or supply u-boat.
waiting !!!

thanks
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Old 11-28-17, 05:39 AM   #394
ericlea
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Hi !


black contacts in WAC5.01

https://www.dropbox.com/s/3o1s1qm495...ntacts.7z?dl=0



activate with jsgme


Now, all contacts (visible, radio, radar, hydrophon) at F5 map are black.

(visible contacts only, color will appear if you zoom at maximum)


ericlea
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Old 11-28-17, 07:50 AM   #395
mvv
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Icon1

Quote:
Originally Posted by HanSolo78 View Post
I can make an add on with more lighter nights!
But probably only at the weekend.

@mvv

Only docking possible if there is no support ship or supply u-boat.

Would be great HanSolo.


Docked at the Kiel port, during the night, everything is dark. The buildings do not project light, as if they were in the middle of the ocean. Is it my problem, or is it usually like that?

Last edited by mvv; 11-28-17 at 12:43 PM.
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Old 11-28-17, 08:12 AM   #396
Howitzer
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This looks pretty awesome, thanks to everyone who put this together!
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Old 11-28-17, 01:28 PM   #397
ericlea
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little update for "Optimized WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe"

new link
:

https://www.dropbox.com/s/nqpmk9jk7u...enerbe.7z?dl=0

Edit : German keyboard now 100% compatible (not only english as before)






Optimized WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe =
= WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe + ENHANCEMENTS !



activate this mod with jsgme



ENHANCEMENTS :

-Dragable stopwatch wich can stayed in position everywhere in any screen.
-Canon deck : we can select more that one type of munition (clic into space just right the EX munition to select AP munition)
-More mouse shortcuts on left side panel (uzo, radio antenna, radar, flag)

-Precise Zoom scroll view control from x1 to x10 ("ctrl + mouse wheel") on periscops, uzo, binoculars etc... (normal zoom levels without "Ctrl+mouse wheel" are unchanged)
RAOB DISCS USERS : Periscop view (F3) and OBS periscop view (O) :
-Possibility to zoom ("ctrl + mouse wheel") exactly at x5.4 or at maximum x10.8 to take the good measures and calculs! (because at Zoom x6, raob discs measures are wrong)

-Salvo selector numbers visible at periscop view F3 and at tdc view F6

-Uzo view with "U"
-Fast time increase with "*"
-Identify target with "shift + L"
-Solution target with "ctrl + L"

-RecManualPanel on left side of periscop view f3 : a summary of targets ships, indicates weaknesses of ships (if you don't want it, delete RecManualPanel in data/menu/gui)
-Orange marker on the surface when the sub is underwater (if you don't want it, delete UMark.tga in data/Misc)

+ OPTIONAL MODS in "documentation" folder (copy in MODS and activate with jsgme):
-Clear NavMapTable
-Color Dials with Dark Compass
-Color Dials with Light Compass
-Console without Swastika.





To do these enhancements, i changed (WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe) some values at :

-Commands_de.cfg and Commands_en.cfg from data/Cfg (i just added : U=uzo view, *=fast time increase, ctrl+mousewheel=zoom scroll view, shift+L and ctrl+L=identify and solution target)

-Cameras.dat from data/Library (for obs periscop and periscop view zoom max at 10.8)


and i copied below folders from « Ahnenerbe_WS-GUI_1920x1080_fuer_CCoM_11.1 » in « WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe » :

-menu_1024_768.ini from data/menu (with some modifications concerning flotillas so that everything is compatible with WAC5.01)
-DF Antenna Up.tga, Flag Up.tga, Radar Up.tga, UZO Up.tga, Down.tga from data/menu/gui/Layout/Shortcuts
-the 4 shell.tga from data/gui/shells
-TDC8.tga from data/gui/tdc
-RecManualPanel in data/menu/gui
-UMark.tga from data/Misc




Big Thanks :
to Ahnenerbe for his WideScreensGUI 1920x1080
to Wurmonkel for his Ahnenerbe_WS-GUI_1920x1080_fuer_CCoM_11.1
to Hansolo for his WAC5
and to all modders and sh3 lovers


Ericlea

Last edited by ericlea; 11-29-17 at 04:45 AM.
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Old 11-28-17, 02:42 PM   #398
Grifo
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Default System reqs

Hello everybody!

Again Im trying to back to SH3 and this time I decided to look at other supermods (only played with GWX before) and I was shocked to see system requirements for this mod!

My PC is from 2009, it runs SH3+GWX+other mods without problem, it runs stock SH5 without problem as well.

Its equipped with second gen quad 2,5 Ghz GTX 260 1790Mb VRAM, and there is only 6GBs of RAM. So thats really below listed system requirements, but maybe I have a chance to run this mod?
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Old 11-28-17, 03:08 PM   #399
ericlea
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For WAC5 :


CPU: 3-4GHz CPU –more high frequenzy is better
RAM: 4GB free RAM – more can avoid stuttering
GPU: AMD 7750 and higher or Nvidia GTX660 and higher with 2GB RAM

Test it ! :-)
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Old 11-28-17, 08:25 PM   #400
Grifo
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Quote:
Originally Posted by ericlea View Post
For WAC5 :


CPU: 3-4GHz CPU –more high frequenzy is better
RAM: 4GB free RAM – more can avoid stuttering
GPU: AMD 7750 and higher or Nvidia GTX660 and higher with 2GB RAM

Test it ! :-)
I dont see a point to test it then, if GTX 660 is minimum required to run it. Its obvious that GTX 260 will not be able do it.

All this sounds strange, bcz GTX 260 is able to run SH5 which is obviously more visually adavnced than SH3 with all mods on the earth installed.

Maybe someone had luck to run WAC on PC similar to mine?
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Old 12-02-17, 06:09 AM   #401
geosub1978
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Hi, I have a general CTD during loading in both Career and Museum

CPU:3GHz
Graphic card: GTS250-1GB RAM
RAM- 8GB
Win-7 64bit
Res fix set to 1360x1024

Could this be a graphics card problem as 2 GB are recommended?
WAC 4.1 used to work fine!
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Old 12-02-17, 09:35 AM   #402
Anvar1061
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Quote:
Originally Posted by geosub1978 View Post
Could this be a graphics card problem as 2 GB are recommended?

No
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Old 12-02-17, 12:29 PM   #403
Aquelarrefox
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I don't believe is video card issue. I'm sure it's something bad in Suriname files or some related files in library folder.

Campaign files and ships files with his needed library files run fine in a mix with night without no one ctd. The only ctd I had was to much load at startup, just use mfm as modules. That's my expense. And the Norway invasion is great bro...
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Having a HARD TIME with CONSOLIDATE GRANMA MOD...
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Old 12-02-17, 03:39 PM   #404
HanSolo78
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If career or museum loading gives you a ctd then there is an error in installation!
4gb patch not working, other mods in top that are too much.
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Old 12-02-17, 04:14 PM   #405
Progrocker
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Quote:
Originally Posted by ericlea View Post
little update for "Optimized WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe"
Just a small remark, there is Karte 1 (convoy routes) on map overview with many russian writings.
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