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View Poll Results: How would you prefer?
All in a single mod (only 1 Big Mod) 42 52.50%
Just the way it is (in parts) 38 47.50%
Voters: 80. You may not vote on this poll

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Old 03-02-12, 02:37 PM   #391
vlad29
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Hello Pedrobas! Have tested MMMv0.2 with no problems. There were no any CTD when starting new career, and everything else works stable, thats OK
I have one question to clearify: does 'SteelVikings bunker fixes mod' is a part of any other already and if not then may be to merge it in MMM (i think its 'neutral' re. tastes of the community and nobody should reject if it is a part of MMM)
Thanks a lot
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Old 03-02-12, 02:40 PM   #392
pedrobas
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Quote:
Originally Posted by vlad29 View Post
Hello Pedrobas! Have tested MMMv0.2 with no problems. There were no any CTD when starting new career, and everything else works stable, thats OK
I have one question to clearify: does 'SteelVikings bunker fixes mod' is a part of any other already and if not then may be to merge it in MMM (i think its 'neutral' re. tastes of the community and nobody should reject if it is a part of MMM)
Thanks a lot
'SteelVikings bunker fixes mod' is not part, you can test it and inform here if it´s ok.
You mean MMM v0.2 or v0.3?
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Old 03-02-12, 02:49 PM   #393
vlad29
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Quote:
Originally Posted by pedrobas View Post
'SteelVikings bunker fixes mod' is not part, you can test it and inform here if it´s ok.
You mean MMM v0.2 or v0.3?
Version 0.2. And 'SteelVikings bunker fixes' applied between p.2 and p.3 works good!
As for v.0.3 - how are things with p.5 full? If any serious problems then may be to leave it as v.0.2 which is tuned already. I understand this part is the most 'heavy' and complicated, so may be there is no reason to overload it too much?
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Old 03-02-12, 02:51 PM   #394
Navuhodonosor
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I have rather weird question: Is it OK. to have foggy days for almost two mounts ,to be correct whole september and november without one sunny day? I sunk allmost entire brittish fleet
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Old 03-02-12, 03:11 PM   #395
pedrobas
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Quote:
Originally Posted by vlad29 View Post
Version 0.2. And 'SteelVikings bunker fixes' applied between p.2 and p.3 works good!
As for v.0.3 - how are things with p.5 full? If any serious problems then may be to leave it as v.0.2 which is tuned already. I understand this part is the most 'heavy' and complicated, so may be there is no reason to overload it too much?
Do you use p3-TDW UI or do you use a different UI? and another question, do you have ATI or Nvidia Graphic card?
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Old 03-02-12, 03:23 PM   #396
vlad29
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Quote:
Originally Posted by pedrobas View Post
Do you use p3-TDW UI or do you use a different UI? and another question, do you have ATI or Nvidia Graphic card?
Simply didn't have time to install any of MMMv.0.3 (testing and reading forum takes time also), sorry, will try to mix it and test. Videocard NVIDIA GF260GTX, 896 Mb. Modlist:

DBSM_Music_1_0_4
Grossdeutscher Rundfunk
MMM p1 - Dynamic Environment v0.2
No magic skills v1.5 MCCD compatible
sobers see thru wake fix
sobers best ever fog V6 SH5
Compatible Conus00's Graphic Mod+SV's work
Naights_Underwater_Mod
MMM p2 - Graphics-FX-IRAI v0.2
SteelViking's Bunker Fixes V1.0
Das Boot Clothes
MMM p3 - tdw UI v0.2
NewUIs_TDC_6_9_0_Real_Navigation
Manos Scopes-patch for 5x4
MMM p4 - Enhance SOUNDS v0.2
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional scary creaks
MMM p5 - OHII+mtns+Lifeboats (OHII 1.7) v0.2
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
Church's Compass Dials Mod v2.2 - Option Two
smaller flags for Warships
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
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Old 03-02-12, 03:51 PM   #397
pedrobas
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Thanks for answer, i´ve asked you about the video card because i´ve also suspected that the problems with p5 may be ATI related.

Can other people say if p5 worked ok for them, or not and say what video card they have, please?
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Old 03-02-12, 04:41 PM   #398
vlad29
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Quote:
Originally Posted by pedrobas View Post
Thanks for answer, i´ve asked you about the video card because i´ve also suspected that the problems with p5 may be ATI related.

Can other people say if p5 worked ok for them, or not and say what video card they have, please?
Just tried to start new campaign with mixture of: p1 (v.0.2), p2-4 (v.0.3), p.5 (v.0.2) - CTD (couldn't start the campaign). SUBEXAUST?
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Old 03-02-12, 04:51 PM   #399
pedrobas
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Quote:
Originally Posted by vlad29 View Post
Just tried to start new campaign with mixture of: p1 (v.0.2), p2-4 (v.0.3), p.5 (v.0.2) - CTD (couldn't start the campaign). SUBEXAUST?
I really don´t know, that is were i´m now working. But you´re lucky can use v0.2
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Old 03-02-12, 04:55 PM   #400
vlad29
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Quote:
Originally Posted by pedrobas View Post
I really don´t know, that is were i´m now working. But you´re lucky can use v0.2
I'll try to apply with v.0.2 mods added to v.0.3 as separate and see the result
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Old 03-02-12, 05:01 PM   #401
pedrobas
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Quote:
Originally Posted by vlad29 View Post
I'll try to apply with v.0.2 mods added to v.0.3 as separate and see the result
Many thanks
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Old 03-02-12, 06:08 PM   #402
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After about 8 hours with .3 installed I got my first CTD, and I doubt it was even mod related. After about 3 hours straight of playing I was identifying a ship when the game just CTD.

Extremely pleased with this mod, thanks a ton Pedrobas!

Using p5.1, Nvidia 8800 GTS 512.
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Old 03-02-12, 06:11 PM   #403
pedrobas
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Quote:
Originally Posted by bondematt View Post
After about 8 hours with .3 installed I got my first CTD, and I doubt it was even mod related. After about 3 hours straight of playing I was identifying a ship when the game just CTD.

Extremely pleased with this mod, thanks a ton Pedrobas!

Using p5.1, Nvidia 8800 GTS 512.
Thanks
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Old 03-02-12, 06:58 PM   #404
vlad29
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Well Pedrobas. This is modlist that is working for me

DBSM_Music_1_0_4
Grossdeutscher Rundfunk
MMM p1 - Dynamic Environment v0.2
No magic skills v1.5 MCCD compatible
sobers see thru wake fix
sobers best ever fog V6 SH5

Compatible Conus00's Graphic Mod+SV's work
MMM p2 - Graphics-FX-IRAI v0.2
Fix clock rear torpedo room VIIA
AMMO_v1.0_SH5_by_Raven_2012

MMM p3 - tdw UI v0.3
Manos Scopes-patch for 5x4
NewUIs_TDC_6_9_0_Real_Navigation
MMM p4 - Sounds - Tweaked SDBSM v0.3
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional scary creaks
MMM p5 - OHII+mtns+Lifeboats (OHII 1.7) v0.2
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
smaller flags for Warships
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
Naights_Underwater_Mod
SteelViking's Bunker Fixes V1.0


As You see I used p.2 v.0.2 with mods in red that are in v.0.3
"SD tiny..." mods are useless when using Real Navigation
As for 'SubExaust' mod - I got constant CTD when starting new campaign each time
As for 'WoGaDi" -mod - I got constant CTD when loading from bunker 'on board' (starting new patrol).
So these 2 mods are critical for me by now I think you've faced the same problem while tuning p.5 v.0.3 (full version)
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Old 03-02-12, 08:07 PM   #405
pedrobas
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Quote:
Originally Posted by vlad29 View Post
[/COLOR]

As You see I used p.2 v.0.2 with mods in red that are in v.0.3
"SD tiny..." mods are useless when using Real Navigation
As for 'SubExaust' mod - I got constant CTD when starting new campaign each time
As for 'WoGaDi" -mod - I got constant CTD when loading from bunker 'on board' (starting new patrol).
So these 2 mods are critical for me by now I think you've faced the same problem while tuning p.5 v.0.3 (full version)
Well i´m making progress with FULL and using both Subexhaust an BIGREG fuel gauge, but is a very slow proccess of trail and error, but ... I´ll get it....someday
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