SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-24-06, 08:20 AM   #376
fredbass
Ace of the Deep
 
Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by mr chris
Quote:
Originally Posted by fredbass
The path is Program Files/Ubisoft/SilentHunterIII/Mods. Not the data folder.
Well i bet you can guess who is a bit merry this Xmas eve thanks Fred
We all make mistakes. And I'm glad you're feeling so merry, my fellow tester.
__________________
fredbass is offline   Reply With Quote
Old 12-24-06, 08:23 AM   #377
mr chris
Silent Hunter
 
Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
Default

Quote:
Originally Posted by fredbass
Quote:
Originally Posted by mr chris
Quote:
Originally Posted by fredbass
The path is Program Files/Ubisoft/SilentHunterIII/Mods. Not the data folder.
Well i bet you can guess who is a bit merry this Xmas eve thanks Fred
We all make mistakes. And I'm glad you're feeling so merry, my fellow tester.
Ive had a few thanks for the correction post mate have a great festive hoilday mate
__________________
mr chris is offline   Reply With Quote
Old 12-24-06, 08:25 AM   #378
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by Preuss
Moin Moin(Hi)

Sorry, my english is not so good, but i must write one or two sentence.

I registered myself here, because I would like to thank you for the very good Mod

I started a career in 1939 and now i in the year 1942 and which I am to say . The GWX mod is the best Mod i have ever seen.

The KI , Radio traffic, the graphics and the sound is very good. I love your Mod.
The GWX manual is "wow".

I thank everyone, which worked on the Mod.

Frohe Weihnachten! Merry Christmas!

greet from Germany

Preuss
Welcome to Subsim
Thank you for the kind words
Glad you are enjoying the mod
Enjoy your stay at Subsim

Merry Christmas one and all
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 12-24-06, 08:28 AM   #379
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 181,691
Downloads: 63
Uploads: 13


Default

Welcome aboard u48 and Preuss

Perhaps your second problem might be caused by a 'glitch' in your saves folder...you might want to try reloading to a previous patrol...but be aware that will mean losing your last one

@fred and chris
All the best chaps
Cya Dafta...(prob after xmas)
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 12-24-06, 11:55 AM   #380
u48
Mate
 
Join Date: Dec 2003
Location: England
Posts: 52
Downloads: 1
Uploads: 0
Default

Well went back to my type VIIB........Sure enough there was my side emblem......showing loud and clear.......Upgraded to a type VIIC....Sure enough it let me select the same side emblem even showed up on my sub in specials. Looked on side of sub as leaving harbour........ZILCH...NOTHING I remember when playing SH3 out of the box......Finally managed to get a type XXI.. Side emblem never showed on that as well....Tried fresh installs etc...same damn thing........ah well never mind....Anyway thanks for the heads up on installing and activating the dec 23rd mod.....Salute!
u48 is offline   Reply With Quote
Old 12-24-06, 12:01 PM   #381
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

If you apply thr Dec 23rd patch it fixes the missing texture prob

Make sure you are in port
Rollback SH3commander
Disable any mods you have added through JSGME
Install the Dec 23rd patch through JSGME

Click the link under my sig to D\L the Dec 23rd patch

Oh and the type 21 now has been fixed to accept conong tower emblems
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 12-24-06, 12:17 PM   #382
u48
Mate
 
Join Date: Dec 2003
Location: England
Posts: 52
Downloads: 1
Uploads: 0
Default

I do not have the sh3 commander mod, in fact i have no mods enabled at all..cept the 23rd mod........And the side emblem still dont show on the sub.....Thanks anyway my friend.
u48 is offline   Reply With Quote
Old 12-24-06, 01:04 PM   #383
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Really ?
Hmmm need to check that but the 23rd update included the sub texture fix
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 12-24-06, 03:56 PM   #384
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,875
Downloads: 116
Uploads: 0


Default

Quote:
Originally Posted by Preuss
Moin Moin(Hi)

Sorry, my english is not so good, but i must write one or two sentence.

I registered myself here, because I would like to thank you for the very good Mod

I started a career in 1939 and now i in the year 1942 and which I am to say . The GWX mod is the best Mod i have ever seen.

The KI , Radio traffic, the graphics and the sound is very good. I love your Mod.
The GWX manual is "wow".

I thank everyone, which worked on the Mod.

Frohe Weihnachten! Merry Christmas!

greet from Germany

Preuss
Und Frohe Weihnachten to you as well mein kamerade!

Merry Christmas to all.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 12-24-06, 09:06 PM   #385
loreed
Torpedoman
 
Join Date: Nov 2006
Location: Alaska
Posts: 112
Downloads: 83
Uploads: 0
Default so far so good

Tramp steamers are no longer invincable! All is well.

And a Merry Christmas to all and to all a good night!
loreed is offline   Reply With Quote
Old 12-25-06, 12:14 AM   #386
zues1313
Nub
 
Join Date: Jul 2006
Location: Las Vegas
Posts: 2
Downloads: 11
Uploads: 0
Trouble with Battle for the med. mod install

I have followed the instructions, but have not been able to boot shIII with battle for the med. installed on comp. Main screen loads half way, and then crashed with error report to microsoft. Please help?
zues1313 is offline   Reply With Quote
Old 12-25-06, 04:15 AM   #387
Pants
Grey Wolf
 
Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
Default

@zues1313 first of all welcome to SubSim, Bad news you you i'm afraid.
As far as i'm aware GWX is NOT compatable with the BFTM addon, As the addon is an old product ( not going to open that can 'O' worms again ) and GWX surpasses it. If you are just talking about the addon on top of a Clean install of SH3 patched to 1.4 then i cannot help you as i don't have and or use that Addon. Sorry
__________________
Ex GWX Dev Team member and proud GWX user

Pants is offline   Reply With Quote
Old 12-25-06, 07:22 AM   #388
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 181,691
Downloads: 63
Uploads: 13


Default

Welcome aboard zues1313
IMHO you should try GWX
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 12-25-06, 01:21 PM   #389
Werewolf
Sonar Guy
 
Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
Default

:hmm: I have some qustions about this mod. I must admit that I have not tried it yet, but I am very curious to do so.

Have the AI sensors been tweaked in either directions in GW to prevent super, laser-accurate asdic, impossible to shake off, or the inability of the hydrophones to hear a sub running silent?

I once saw a thread were people were talking about the ability to call in air support when attacking a convoy, is this feature really present in GW?

I love the things the manual is showing, especially the ability of getting a snorkel mounted RWR device, so far, in my opinion, focus has only been on the limitations of the submarine in the later years of the war and not the counter measures to the increased efficiency of the Allied ASW that were available, not to mention the rewritten campaign and the added flotillas

Don't get me wrong please, the previous questions are not critics in any way of GW or any mod. I'm only asking in order to get information since I have seen the topics in many threads, but cannot find anything about it in the GW manual that comes with the latest GW release.
Werewolf is offline   Reply With Quote
Old 12-25-06, 07:31 PM   #390
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Hi Werewolf
Yes the AI sensors are altered from GW1.1
They are IMHO just about right
You can lose a DD at silent running ( 2 Kts ) and deep
Give it a try
I think you will be more than happy with the results

Oh - If you report a convoy when you are close enough to Axis air bases you will get air support
Too far away and you wont
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:04 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.