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Old 01-05-21, 11:04 AM   #376
Fifi
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Thanks guys, but wait to try it!

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Originally Posted by John Pancoast View Post
If the escorts are harder, that would be a big improvement in itself vs. the usual SH3 <insert version here> cream puffs.
We can only make their detection better, not their « thinking » like human...
Nevertheless i think escorts are harder now, assuming when they have veteran/elite skills...because at war start it’s always easier (as in RL)
And i don’t want to make Ccom12 unplayable either, due to unbelievable Difficulty!
As always...compromise!

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Old 01-05-21, 11:12 AM   #377
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Quote:
Originally Posted by Fifi View Post
Thanks guys, but wait to try it!



We can only make their detection better, not their « thinking » like human...
Nevertheless i think escorts are harder now, assuming when they have veteran/elite skills...because at war start it’s always easier (as in RL)
And i don’t want to make Ccom12 unplayable either, due to unbelievable Difficulty!
As always...compromise!

I know it's mostly about detection, etc. Problem is, they don't and even if they do it's not a concern Even the early war is easier than it should be imo.
Late war is too for that matter.
I approach a convoy at any time with the thought of "I wonder how many ships I'll sink this time" vs. the thought of "I wonder if I'll survive this attack".
I may try looking at eliminating the affect weather has on escort sensors. I know irl it did but sometimes it's best to use ahistorical methods to achieve historical results, in this case escorts that should be respected.
Anyway, good to hear.
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Old 01-06-21, 01:03 PM   #378
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IXB done and finished...now to the IXC!
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Old 01-07-21, 04:27 AM   #379
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Added my splash effects when 88/105 mm gun is starting to submerge...as well as conning tower bottom to top
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Old 01-07-21, 07:23 AM   #380
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Nice, waiting patiently.
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Old 01-07-21, 10:05 AM   #381
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Prepare to be wet!!







Real bad weather navigation feeling now
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Old 01-07-21, 10:43 AM   #382
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Wow!


Good hunting,
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Old 01-07-21, 12:10 PM   #383
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This has got me pumped
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Old 01-07-21, 01:10 PM   #384
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Default Kawabonzical!

La Fifi il me semble que tu en as sous le pied
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Old 01-08-21, 10:17 AM   #385
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IXC done and tested







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Old 01-08-21, 11:07 AM   #386
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Will the sub skins that are in SH3 Commander that comes with CCoM 12 work with the new subs?
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Old 01-08-21, 12:18 PM   #387
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Quote:
Originally Posted by Templar View Post


Will the sub skins that are in SH3 Commander that comes with CCoM 12 work with the new subs?
Didn’t know there are skins in Cmdr!

Anyway they should work as I DIDN’T CHANGE THE SUB 3D MODEL!
Again, I’m not importing German U-Boat Compilation to Ccom12, because of MEMORY issues that would certainly occur !

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Old 01-08-21, 12:25 PM   #388
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Old 01-08-21, 01:10 PM   #389
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Type VIIB is no more green
Now same grey as others wolves!



This will be a separated little mod to be activated in Commander Jsgme...because of Commander skins!


Last edited by Fifi; 01-08-21 at 01:22 PM.
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Old 01-09-21, 03:23 AM   #390
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Just discovered this IXC model, available 1943/12/01...was hidden in Ccom12 Commander!





One more model i have to enhance

Could someone explain me why they made this strange hull shape for IXC?
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