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Old 08-25-08, 03:55 PM   #3841
Von Rono
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Quote:
Originally Posted by Reise
Quote:
Originally Posted by Von Rono
Hi all and thks for GWX team for nice feature
I have read these forums now and 2.1 manual and I start my career now ...

I have made , what I have read here .. ofcourse some things are out of my head, cos english is not my language..

OK: I made --->

- SH3
- Patch 1.4b
- GWX 2.0
- GWX 2.1
- Apply sub-mods
- Apply 2.1+AOTD bugfixes

Everything is ok... I start my career 2nd flotilla (Wilhelmshaven) 1.8.1939 run out and go my patrol area. My trip was about 7 days and I stok home.
I was 500 reown when I start and I not bay nothing when I go first mission...
Now I start 2nd mission and I use my reown (500)

Is that 500 correct, when I start career?? Manual say that I get 1500???
And manual say , don t do(buy) nothing when go first mission. Ok, I don t ..so now whwn I go 2nd mission war start and I can sink ships and I get more reown?

I have been many years high alt sims (flying) Now I try go little down ... and I m noob for that... but everybody is, when start

Good hunting for everyone

Von Rono
Ahoi
No renown in GWX for reach patrol grid

Only have 1500 renown if pass acadamy first
Otherwise start with 500

Yes you will get renown for sink ships
Ok, thks... So, acadamy first
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Old 08-25-08, 04:02 PM   #3842
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Welcome aboard Kaleun Von Rono
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Old 08-26-08, 06:06 AM   #3843
Makr
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Default Contacts on Map?

Just downloaded GWX 2.1 and commander, I'm also using the OLC mod.....I'm just leaving port, can't wait to get further along.

One question though, on the Map, contacts don't appear as squares, etc. I plotted a path for my sub and all I see are lines...is it supposed to be like this?
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Old 08-26-08, 10:05 AM   #3844
onelifecrisis
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Allow me, Jim.

Quote:
Originally Posted by Makr
Just downloaded GWX 2.1 and commander, I'm also using the OLC mod.....I'm just leaving port, can't wait to get further along.

One question though, on the Map, contacts don't appear as squares, etc. I plotted a path for my sub and all I see are lines...is it supposed to be like this?
Perhaps you should have read what the OLC mod does before you installed it.
The behaviour you describe is part of the "OLC GUI Special" JSGME mod you installed. It's not the fault of the GWX guys. Please read post #1 of the Ubermod thread and/or the documentation supplied with the Ubermod.
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Old 08-26-08, 12:56 PM   #3845
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I'm trying to get SH3 with GWX 2.1 + OLC2 the environment pack (not the GUI) and some mods to work on my laptop but it seems the framerate is just terrible and the game unplayable.

The game works nice on my table-PC but would be nice to get it to work on the laptop as well. I guess that's impossible. I've tried vanilla SH3 and without OLC2, it's a little better but still not very good. Bit odd cause I can get many other grafix - heavy games to work somewhat ok but with SH3 it's a no-no. I'm running a Vista machine with enough RAM but the grafix card is probably the hangup.

edit. Actually got the game running at least ok by fiddling with the particle density.

Last edited by OneToughHerring; 08-26-08 at 02:22 PM.
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Old 08-26-08, 09:48 PM   #3846
adamant365
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Default Problem in Nav Map

Hello All,

I've been playing SH3 with GWX and OLC GUI for nearly a year now, and I've just noticed a minor issue with the navigation map. I no longer see the labels of things like the Skaggerak and Rockall Banks that show up at the intermediate zoom level. I still see the big things like ports, cities, and the big oceans' names. Has anyone else seen this and/or is there anything I can do about it? I did try reinstalling everything which didn't help. Is this something that is by design with GWX? I'm asking the same question over in the OLC thread. Okay, thanks.

Adam
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Old 09-02-08, 10:26 AM   #3847
danurve
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Lorient in 2.1

Greetings; Ok so I'm running a viib 2nd Flotilla out of Lorient in 2.1.
This harbour is a pain in the nads.
Shallow and seems as several stuck ships including an inward bound sub now and then that runs aground in the channel.
I am wondering if there is a way to edit the map and sort of 'dredge' out the harbour a bit.
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Old 09-02-08, 11:47 AM   #3848
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Quote:
Originally Posted by danurve
Greetings; Ok so I'm running a viib 2nd Flotilla out of Lorient in 2.1.
This harbour is a pain in the nads.
Shallow and seems as several stuck ships including an inward bound sub now and then that runs aground in the channel.
I am wondering if there is a way to edit the map and sort of 'dredge' out the harbour a bit.
Yes Lorient is a pain in the nads
:rotfl:

Harbour traffic is a nightmare to get right
You can try Refs terrain editor to deepen and alter the port

http://www.subsim.com/radioroom/show...terrain+editor
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Old 09-03-08, 01:36 PM   #3849
gAiNiAc
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Alright...........

I'm diggin' GWX........Way more pucker factor in this game than in SH4......(Fleetboat firepower can't be beat though!).

I love getting depth charged in this game........it puts you to work....!!!

Anyhow I'm on my 4th war patrol in game...........12/39

The question I have is about how much traffic their seems to be in GWX.........

Most of my patrols sofar have been a week to two weeks long, I barely round the Northern tip of UK and down into the Hebrides and by then I've bagged a VIIB's worth of merchants...........

Then I turn back............In other words their are a lot of targets of opportunity......Seems a bit unrealistic.....

A little to fruitful maybe?
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Old 09-03-08, 03:31 PM   #3850
nirwana
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uncheck map update in reality settings and its much more tougher
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Old 09-03-08, 08:07 PM   #3851
gAiNiAc
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Quote:
Originally Posted by nirwana
uncheck map update in reality settings and its much more tougher
Is it meant to be played that way?

If I get a radio contact how will I know what heading to turn too?
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Old 09-04-08, 02:57 AM   #3852
nirwana
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U still get the proper icons on the map if BDU reports a contact of a convoy or taskforce but all other contacts provides u a snapshot with the info that its a ship and what course its running. U need to get it into ure own sensor/visual range to get further info and any results wont be visible in the map. During an attack or shadowing using this setting the map is only useful to draw in ure own conclusions. No hydrodetections and no shipinfo/icons are projected in it by the game engine.

Im sure only a very few hardcore players if any have map updates disabled.
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Old 09-04-08, 01:08 PM   #3853
gAiNiAc
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Quote:
Originally Posted by nirwana
U still get the proper icons on the map if BDU reports a contact of a convoy or taskforce but all other contacts provides u a snapshot with the info that its a ship and what course its running. U need to get it into ure own sensor/visual range to get further info and any results wont be visible in the map. During an attack or shadowing using this setting the map is only useful to draw in ure own conclusions. No hydrodetections and no shipinfo/icons are projected in it by the game engine.

Im sure only a very few hardcore players if any have map updates disabled.
Ok, I get it..TMO in SH4 is like that....What about sonar lines?
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Old 09-04-08, 03:21 PM   #3854
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for that u use the tactical map
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Old 09-06-08, 01:32 PM   #3855
gAiNiAc
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Quote:
Originally Posted by nirwana
for that u use the tactical map
One more question, and thanks for the help BTW), I'll still get Bdu convoy reports but if I turn off map updates will I still get songle ship radio intercepts? If so the only difference will be that the square shows up but no target type/course/speed info will be shown?

Or will radio contacts just disappear altogether?
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