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Old 08-01-10, 02:09 AM   #3661
THE_MASK
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Originally Posted by TheDarkWraith View Post
anything? May I ask why? It can easily be added as an option.
Well the main reason was that the game only drops down to 1TC for enemy contacts . What i would like is for the game to drop down for all contacts . I can use the travel mode button while near port so it wont be a bother . At least if it drops down for all contacts then other mods can be added so i have to recognise the flag to know weather its friendly or enemy. Or maybe you can make it so that it only drops down to 1TC if within a certain radius of my sub (user adjustable contact radius) . Anyone have any other ideas .
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Old 08-01-10, 02:40 AM   #3662
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I totally agree to Sober. It would be cool if you couldn't conclude from the behaviour of the tc, whether it's a friendly or enemy contact.
Moreover it would be great, if there was an option to have all visual contacts the same shape and colour (grey or black), so you have to find out yourself whether it's a friendly or enemy ship, a warship or a merchant.
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Old 08-01-10, 02:58 AM   #3663
THE_MASK
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I totally agree to Sober. It would be cool if you couldn't conclude from the behaviour of the tc, whether it's a friendly or enemy contact.
Moreover it would be great, if there was an option to have all visual contacts the same shape and colour (grey or black), so you have to find out yourself whether it's a friendly or enemy ship, a warship or a merchant.
Correct , SH3/4/5 has never had this as far as i know . .
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Old 08-01-10, 08:06 AM   #3664
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Originally Posted by TopCat View Post
I totally agree to Sober. It would be cool if you couldn't conclude from the behaviour of the tc, whether it's a friendly or enemy contact.
Moreover it would be great, if there was an option to have all visual contacts the same shape and colour (grey or black), so you have to find out yourself whether it's a friendly or enemy ship, a warship or a merchant.
figured out how to set all the contacts to one color:


Haven't figured out how to make them all the same shape. It has something to do with the .shp files. Now working on removing the coloring from the contact lines....

EDIT:

okay figured out how to make the contact lines black:


Now just have to figure out how to make all the contacts the same shape......

Last edited by TheDarkWraith; 08-01-10 at 08:21 AM.
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Old 08-01-10, 08:23 AM   #3665
KarlKoch
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Great TDW. Absolutly amazing. Can't say how much i appreciate what you are doing with your Mods.
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Old 08-01-10, 08:40 AM   #3666
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well I'm going to have to do more digging to figure out how to make them all the same shape. I tried the SH3 way of doing it and it doesn't work. I'm almost certain it's something to do with the .shp files due to how I figured out how to make all the contacts one color.
It's time to package up v3.9.0 and release it with this change and some other changes I did.
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Old 08-01-10, 08:43 AM   #3667
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Well done DarkWraith

I would like to clone you and put together the ultimate Mod Team
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Old 08-01-10, 09:01 AM   #3668
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You're the man, Dark Wraith! Very cool!

@sober: No, as far as I remember, there was no such option in sh 3 or sh 4, at least in vanilla game. However, there was a mod (I don't remember the name or who made it) in which all visual signals were black dots.

Maybe, The Dark Wraits can make such black dots as well. The cool thing about them was that there were no "tails" that showed the direction where the ships were heading to.
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Old 08-01-10, 09:01 AM   #3669
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TDW, just go to data/Menu/Gui/Units in that folder are the .dds files used to render all the enemy and friendly units on the nav map and TAI. I believe that simply replacing them all with the same one will accomplish it.
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Old 08-01-10, 09:03 AM   #3670
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TDW, just go to data/Menu/Gui/Units in that folder are the .dds files used to render all the enemy and friendly units on the nav map and TAI. I believe that simply replacing them all with the same one will accomplish it.
that is the SH3 way of doing things. SH5 uses the .shp files to draw the ships, planes, etc. Your sub icon can be changed though by changing the .dds file in the folder you mentioned.
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Old 08-01-10, 09:35 AM   #3671
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Quote:
Originally Posted by TheDarkWraith View Post
that is the SH3 way of doing things. SH5 uses the .shp files to draw the ships, planes, etc. Your sub icon can be changed though by changing the .dds file in the folder you mentioned.
Ah I see, it gets real annoying sometimes how the SHIII and SHIV files are still sitting around along with the SH5 stuff.
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Old 08-01-10, 10:31 AM   #3672
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Ah I see, it gets real annoying sometimes how the SHIII and SHIV files are still sitting around along with the SH5 stuff.
yes it's very annoying. Might have a solution for making all sea contacts (warship and merchant) to use the same 'icon'. If it works then I can do the same for enemy sub contacts also Oh yeah, removed the tail off of contacts so you can't see direction anymore
No contact tails:
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Old 08-01-10, 10:45 AM   #3673
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I finally got your mod to work but the lag and slow downs are killing me.
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Old 08-01-10, 10:54 AM   #3674
TheDarkWraith
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Originally Posted by DavyJonesFootlocker View Post
I finally got your mod to work but the lag and slow downs are killing me.
lag and slow downs? That's more likely caused by mods other than mine. I have people using this mod on laptops with no problems.
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Old 08-01-10, 11:07 AM   #3675
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here's what I've accomplished so far: removed the contact's tails so you can't see direction, removed colors from the contacts, removed colors from contact lines, and changed the merchants and warships map symbol to be the same symbol (so you can't tell what's merchant or warship unless you mouse over the symbol). Now I'll change the enemy sub symbol to that of the warship and merchant and then v3.9.0 will be ready for release (these new features will be available in an add-on mod so that users that want this can enable it)
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