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Old 01-06-12, 10:02 PM   #3631
ReallyDedPoet
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CTD a couple of times tonight. In a campaign and in a mission. Both just before torpedo impact. I am wondering if it is this mod doing ( below ) it as it was made before the latestTM.


TDW_Ship_Plane_Fire_Damage_v1_3_SH4



1_TriggerMaru_Overhaul_2-5
TheDarkWraith_DC_Water_Disturbance_v2_0_SH4
TDW_Ship_Plane_Fire_Damage_v1_3_SH4
Sun Mod <----- adds halo to the sun.
Radio Tokyo
NBC Radio
Captain Midnights CBS NEWS Sound Mod
SS232 USS Halibut_Gato Weathered Fooskin
SILENT SERVICE GRAPHICS MOD 1,1
Office Poster Fix
British Weathered <------ Flag mod for the sub.
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Old 01-06-12, 10:40 PM   #3632
Bubblehead1980
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Quote:
Originally Posted by Ducimus View Post
Yup.

Just FYI, the pirate flag i used, is Edward Teach's.

Jack Rackham's flag is way over used. (Thanks Disney)

anyone have the Rackham flah(prefer it) or the skull and crossbones even?
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Old 01-06-12, 10:48 PM   #3633
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Quote:
Originally Posted by Bubblehead1980 View Post
anyone have the Rackham flah(prefer it) or the skull and crossbones even?


Convert this to a .dds and you are good to go. The image is meant to be upside down. Rename the file to American_Sub and you are good to go. The above was created by OakGroove. Part of his SH4 Flag Replacement Mod.
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Old 01-07-12, 12:48 AM   #3634
0rpheus
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Quote:
Originally Posted by Ducimus View Post
My monitor resolution is 1920 by 1080 and it works fine. The grapophone IS different in TMO. It includes a chart to help you plot intercepts. When you click on the gramophone, you should see a small horizontal bar on the uppper left hand corner. You can grab that with the mouse, and drag it out onto the screen. The gramophone buttons are on the bottom left corner of the chart.
Yeah I think that's what I read - but I've just tried it, and nothing new appears in any corner when I click the Gramophone button in the Misc tab. I can see the radio/map appear in the top left corner fine.

Mod setup is:

Generic Mod Enabler - v2.6.0.157

1_TriggerMaru_Overhaul_2-5
AOBF 16-9 Res
TGT AOB TO PK FIX - TMO
TDW_Ship_Plane_Fire_Damage_v1_3_SH4

Wonder why you get it and I don't? One of the mods?
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Old 01-07-12, 01:08 AM   #3635
seaplate hitman
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Dear sir,
I saw these words "adjusted fog to SH5 values." in the material of "changelogo_22_25" .Does it reduce the ratio of fog?
I would like to modify the fog weather very much! Can you teach me some ways ? Because I assembled a environment Mod by myself with some components from Env6.0 and PE4. There are two points let me down.
One is the fog wwather eveywhere and eveytime. The second one is the Dark night with fog!
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Old 01-07-12, 09:35 AM   #3636
HW3
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Quote:
I can see the radio/map appear in the top left corner fine
Left click and hold to drag it down. On the frame around it in the lower right corner there will be 4 buttons that you can click on that will operate the gramophone.

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Old 01-07-12, 10:45 AM   #3637
0rpheus
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Quote:
Originally Posted by HW3 View Post
Left click and hold to drag it down. On the frame around it in the lower right corner there will be 4 buttons that you can click on that will operate the gramophone.

That's the radio, isn't it?
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Old 01-07-12, 01:55 PM   #3638
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what two files am I comparing with win merge re AI? I assume it is the easy AI and AI, but where do I find the download link for easy AI file?

Third time at Battle of Leyete Gulf. Previously killed by dds in TFs at (1) San Bernadino Straits (I intercepted Kurita's TF as it was breaking out into the Pacific heading for the Battle off Samar) and (2) Battle of Subuyan Sea. This time my boat was crushed at 800 feet escaping depth charges in the TF at the Battle of Palawan Passage. I damaged a cruiser in this battle, and one ship in the TF sunk but my boat did not fire on it.

So far in three major battles my boat has been sunk three times, scored two torpedoe hits, sunk no ships, been sunk by depth charges twice and was crushed by water pressure at a depth of 800 feet once. I need to dumb down the dds' AI. Next, we will see what happens and the Battle of Suriago Strait, and when that fails, we will try our luck at the Battle of Cape Engano. I am not exactly racking up renown these days. In the Battle of Subuyan Sea my boat was right in the middle of the air attack by the U.S. fleet, and shells were flying everywhere. The dds kept their attention on my boat through out.

Returned to Palawan Passage a second time and was sunk trying to close in on a carrier and her escorts. I give up.

Last edited by I'm goin' down; 01-07-12 at 09:55 PM.
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Old 01-07-12, 10:20 PM   #3639
Bubblehead1980
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Quote:
Originally Posted by reallydedpoet View Post


Convert this to a .dds and you are good to go. The image is meant to be upside down. Rename the file to American_Sub and you are good to go. The above was created by OakGroove. Part of his SH4 Flag Replacement Mod.
Thanks!
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Old 01-09-12, 12:33 AM   #3640
gi_dan2987
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Default TMO for SH4 v1.4

I've been having some issues with TMO lately. I love the mod but for some reason it tends to glitch out quite often, especially after I've destroyed an enemy ship. The screen gets all blotchy, and I can't read any text. Does anyone know what the deal is?
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Old 01-09-12, 12:35 AM   #3641
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What version of TMO are you running, and are there any other mods aside from it?
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Old 01-09-12, 08:11 AM   #3642
Jan Kyster
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Or GPU overheating...
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Old 01-09-12, 08:46 AM   #3643
0rpheus
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Quote:
Originally Posted by I'm goin' down View Post
what two files am I comparing with win merge re AI? I assume it is the easy AI and AI, but where do I find the download link for easy AI file?

IGD & others - I've made some simple AI mods for TMO based on Duci's instructions earlier in the thread:

Easier AI for TMO 2.5 by Orpheus (slightly reduced hydrophone/visual detection, slight increase to surface wave effects):
http://www.mediafire.com/?d513bo9i2ap27pp

Stock AI for TMO 2.5 by Orpheus:
http://www.mediafire.com/?57ajn676jwgted5

Restore Stock Music TMO 2.5 by Orpheus:
http://www.mediafire.com/?lzl9q1ya0qlqznx

Randomised Stock Music TMO 2.5 by Orpheus (mixes up music files to prevent audio 'precognition'):
http://www.mediafire.com/?yn4x49dohikus7h


Those links will only last a few weeks, but I've pm'd Neal for upload access to host them at Subsim so they're not lost over time. I hope these mods are ok with Duci (was his suggestion after all) - if not do say mate and I'll get rid of them straight away.

It should be noted that I've not tested either AI mod yet - I've just not had the time and these are only quick mods. I'll test later today/tomorrow, and feel free to report back if you want anything changed, but tbh if you get both you should be able to see the differences and make your own alterations (remember to deactivate in JSGME before making any changes).

Install after TMO, obviously, and only activate one AI/Music mod at a time.

Last edited by 0rpheus; 01-09-12 at 04:40 PM.
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Old 01-09-12, 11:26 AM   #3644
I'm goin' down
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Quote:
Originally Posted by 0rpheus View Post
IGD & others - I've made some simple AI mods for TMO based on Duci's instructions earlier in the thread: ,,,,
Thanks. [I finally nailed either the Fuso or Yamishiro at Suriago Straights at the Battle of Leyete Gulf (RSRDC activated) with no adjustment to AI. (In the actual battle, both the Yamishiro and Fuso were sunk by American ships. They were the only Japanese BB's in the TF.) One torpedoe hit amidships and one cutie blast at the fantiail stopped the her dead in her tracks. Six dds pounded me for a couple of hours, but I escaped by diving to 600 feet and slinking away. When the dds sailed off after their TF I returned to the disabled BB, and sank her with three more torpedoes. My initial attack was accomplished using the Easy Aob mod, set up parallel to the Ise's course, giving the dds a small profile to try and locate. Setting up for an O'Kane shot does not work because the dds always find my boat before I get a shot off at a reasonably close range.]
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Old 01-09-12, 02:40 PM   #3645
0rpheus
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Quote:
Originally Posted by I'm goin' down View Post
Thanks. [I finally nailed either the Fuso or Yamishiro at Suriago Straights at the Battle of Leyete Gulf (RSRDC activated) with no adjustment to AI. (In the actual battle, both the Yamishiro and Fuso were sunk by American ships. They were the only Japanese BB's in the TF.) One torpedoe hit amidships and one cutie blast at the fantiail stopped the her dead in her tracks. Six dds pounded me for a couple of hours, but I escaped by diving to 600 feet and slinking away. When the dds sailed off after their TF I returned to the disabled BB, and sank her with three more torpedoes. My initial attack was accomplished using the Easy Aob mod, set up parallel to the Ise's course, giving the dds a small profile to try and locate. Setting up for an O'Kane shot does not work because the dds always find my boat before I get a shot off at a reasonably close range.]
Hehe good work

Had a quick test of the Easier AI and they're still vicious, but you get a tiny bit more leeway in being spotted now; I've tweaked the Easier AI file so a redownload will be necessary if you already have it.

Ideally I'd like to make night surface attacks much more viable, so I may tweak it again, and I'll probably make further changes to the randomised music once I see how it sounds in game - at the moment it's very basic with only a few tracks switched to throw you off..

Duci - can you confirm that 'Light factor' uses higher variables to decrease visual detection & lower variables to increase? Stock has it at 2.5, TMO has it at 3, so I'm guessing you've made visual detection a little lower than stock already.

Last edited by 0rpheus; 01-09-12 at 04:42 PM.
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