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Old 12-17-11, 10:05 AM   #3496
jokerl90
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Originally Posted by jeff lackey View Post
Ducimas, as a late-comer here (I just bought SH4 recently with the U-Boat expansion, on Steam, and immediately installed your mod, never played the game vanilla) I want to say thank you. Been playing sub sims since Gato on the Apple ][, was a writer for Computer Gaming World, Computer Games Mag, Gamespot, etc. and have covered every computer sub sim (as well as flight sims) made for about 20 years, and I just wanted to tell you your work makes this sim an amazing experience. I just started reading through the 175 pages or so of this sub-forum and I saw one a while back where you said you were done with the mod, and I was sad to read that but understood, so I was elated to see you actively working on it again!

So - as many have said but it cannot be said too much - thank you for your efforts and the results.

One question, and sorry if this has been answered in a part of this forum I haven't gotten to yet, what is the opinion of people here on adding the Run Silent Run Deep campaign mod to this one? Does it work well/without conflict with the latest TMO (2.2 - I assume that is latest?) And does it add enough to make it worth the addition?

Thanks
RSRD works well with TMO2.2. You have to be sure to get the RSRD that is made for TMO (RSRD has different versions for stock, TMO, and RFB) You will need the RSRD v5xxx patch which works for any version of RSRD.
Be sure to install in proper order, TMO,TMO 2.2 patch,RSRD,RSRD patch
RSRD changes ship traffic to historical realism. If your not in historical shipping lanes, your not gonna see many, if any, ships. I think both
TMO and RSRD reduces the amount of enemy aircraft also.
With TMO and RSRD I can play surface ships, with RFB and RSRD I get a CTD with surface ships.
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Old 12-17-11, 06:18 PM   #3497
Ducimus
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Fuel.....

it's changing.
http://www.subsim.com/radioroom/show...7&postcount=45
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Old 12-18-11, 12:56 AM   #3498
TorpX
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Fuel.....

it's changing.
He He, I'm guessing the carefree days of being able to criss-cross the wide Pacific are over.........
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Old 12-18-11, 09:58 AM   #3499
Lannes
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:::Cue dramatic music:::

"Dun, dun, dunnnnnnnnn!"

Can't wait.

Thanks, Ducimus, for all the wonderful work you've done on this.
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Old 12-18-11, 08:11 PM   #3500
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Interesting. I have orders to infiltrate and photo recon Ishinomaki Harbor, but the harbor is empty.

Do I leave and come back? Or just forget about it, go sink stuff, and go back without completing the objective?
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Old 12-19-11, 11:41 AM   #3501
Ducimus
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Originally Posted by Hylander_1314 View Post
Interesting. I have orders to infiltrate and photo recon Ishinomaki Harbor, but the harbor is empty.

Do I leave and come back? Or just forget about it, go sink stuff, and go back without completing the objective?
What happened is randomized harbor traffic. Sometimes some show up, some times none show up. Sometimes its a jackpot, other times, its nothing but a tugboat. You just got a bad randomization seed on the harbor traffic.

If i were you, id leave, go sink stuff, and come back in a couple days. OR, id forget about it altogether. Your patrol is rated by how much renown you earn. If you can't earn it one way, earn it another.
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Old 12-19-11, 11:57 AM   #3502
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It is my hope to have version 2.5 uploaded before xmas.

And that hope, is starting to turn into wishful thinking. I'll be done when it's done. Maybe before xmas, Maybe before the new year. I don't want to rush myself.

Here's what i have in my notes thus far:

Quote:

//interiors
- moved helmsman back to conning tower in gato interior w/ 3D TDC & radar ranging

- fixed hydrophone clicky in gato conning tower w/ 3D TDC & Radar ranging

- renamed "after battery" to "crew Berthing" to remove confusion as to what that compartment is for.

- adjusted compartment effeciency levels.

- readjusted night time red lights.

// subs
- adjusted fuel.

- changed sub upgrade classes. Tambor from 2 to 5. Tench from 3 to 4.

//Environment
- Adjusted clouds and fixed cloud shadow.

- adjusted fog to SH5 values.

- adjusted water bump mapping and specular values.

- adjusted waves for first two sea states.

//GFX
- adjusted PPF. Tweak by racerby/TheDarkWraith.

//UI
- Double clicking on the Misc Tab in orders bar now goes to the nav map.

- Double clicking on hydrophone and radar tabs now brings you to the associated stations instead of the conning tower.


// campaign
- changed out of harbor starting positions to be... out of harbor.
- created Tambor class specific campaign option. One boat, no new commands, only refits.
- Fixed Sofu Gan not showing up on navigation map unless zoomed in.

// misc
- removed files pertaining to uboats and german campaign to reduce file conflicts with future add on to TMO.
Bubblehead should be happy. He's been bitching to me about the helmsman for months now.

A couple screenshots for show and tell:

Two things to notice:
- The waves and light refractions are different in a cool way.
- Can you see the cloud shadows?


Cloud shadowing is a graphical feature that has been broken in TMO for some time. I finally fixed it. What motivated me was my 14 day cruise in the pacific a few months ago.

However, you will not see cloud shadows unless you enable environmental effects in the graphics options. Doing do will enable the "Ghost watch crew" bug. This bug exists because those crewman are rendered as part of the scene. Blame the devs for that.


A different view of the new waves. I took SH5's settings and applied them to the first two wave states. meaning winds from 0 to 9 meters per second. The last two wave states I left alone (10 through 15 MPS wind), because i felt SH5's were too flat. I did however use SH5's bump mapping and specular values, leaving the wave mechanics themselves alone.


overcast conditions should look more natural now.


New campaign option. Basically, if you want to skipper one boat throughout the entire war, this is the option for you. I took the Tambor class and moved it to it's own campaign option. I fixed it so you should not recieve any new commands while in this campaign option. The reason is, when the game offers you something it offers you:
a.) New command
b.) rank
c.) Refit.

All three of those, as far as the game is concerned, falls under "offer to you". So if a new command is available, and you meet the criteria for both, it will offer you a new command in place of a refit. If you meet the criteria for a new rank and a refit, it will offer you a new rank. So what this is, is a solution to getting a new command over a refit, when a refit is what you wanted.



And this is what's taking me so long. I figured out how to mark patrol area boundries in the game. That circle you see, is generated by the game. Not my compass. So im going through each mission objective and reworking them. This is very time consuming, and tedious.
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Old 12-19-11, 12:26 PM   #3503
jeff lackey
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Very, very impressive.

Any thoughts/guesses on whether these changes will impact RSRD at all?
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Old 12-19-11, 12:27 PM   #3504
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Bee-autiful work.
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Old 12-19-11, 12:58 PM   #3505
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Originally Posted by jeff lackey View Post
Any thoughts/guesses on whether these changes will impact RSRD at all?
My guess is, so long as i don't go changing unit types, or renaming certain files, then RSRD should be unaffected.

EDIT:

Unrelated side note, I've always had a soft spot for the USS Tautog. Since it was at pearl harbor during the dec 7 attack, and served throughout most of the war, being retired from front line duty after her 13th war patrol in Feber 1945. It should have been made into a museum ship.
http://www.pigboats.com/subs/199.html

It's not often you have a boat being put to the scrappers torch documented on film.
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Old 12-19-11, 01:00 PM   #3506
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Looks great!
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Old 12-19-11, 01:44 PM   #3507
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Amazing. You Rock. Happy Holidays!
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Old 12-19-11, 04:34 PM   #3508
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LOL@ ducimus, sorry if i was bitching but yes I am happy.Thanks much my friend
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Old 12-19-11, 04:52 PM   #3509
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Quote:
Originally Posted by Ducimus View Post
Unrelated side note, I've always had a soft spot for the USS Tautog. Since it was at pearl harbor during the dec 7 attack, and served throughout most of the war, being retired from front line duty after her 13th war patrol in Feber 1945. It should have been made into a museum ship.
http://www.pigboats.com/subs/199.html

It's not often you have a boat being put to the scrappers torch documented on film.
One thing I'd like to see in a mod is an interface option at the start of a career that would let you select a specific boat in the class you want.
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Old 12-19-11, 05:27 PM   #3510
Ducimus
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One thing I'd like to see in a mod is an interface option at the start of a career that would let you select a specific boat in the class you want.
HA! You and me both. It would be called something along the lines of "Silent Hunter 4 Commander". Unfortunately for us the author of Silent Hunter 3 commander knows when to quit, and nobody else seems to have the know how to create something similar.
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