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View Poll Results: How would you prefer?
All in a single mod (only 1 Big Mod) 42 52.50%
Just the way it is (in parts) 38 47.50%
Voters: 80. You may not vote on this poll

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Old 02-29-12, 01:22 PM   #331
bart
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Quote:
Originally Posted by pedrobas View Post
I uploaded a "pedrobas KDB Hydrophone Fix for REM &TDW UI", please test it.
It´s working well for me.

2) KDB (KristallDrehbasisGerat)- optional rotating device that eliminates blind spot on the bow.

Surfaced-----------------------0m
Depth 10m and below--------38 000m (maximum range)


Wait for comments:

http://www.gamefront.com/files/21381...+%26TDW+UI.rar

JSGME ready, enable after MMM p3

Working ok here so far.

The folks that are getting CTD all seem to have part 5 loaded (the memory issue again) this is my soup and it is stable so far.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Grossdeutscher Rundfunk
DBSM_Music_1_0_4
MMM p1 - Dynamic Environment v0.2
MMM p2 - Graphics-FX-IRAI v0.2
MMM p3 - tdw UI v0.2
Manos Scopes-patch for 16x9
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
EQuaTool 01.01 by AvM - add-on - Large Style Ruler
MMM p4 - Enhance SOUNDS v0.2
OPEN HORIZONS II_full v1.7
OHII v1.7 patch1
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
OH II Minefield map for TDWs Ui
Wordeees' Thunder
pedrobas Fix for REM &TDW UI

I tried part 5 and had a CTD. I've got 16MB ram, and 2x 2GB AMD Radeon HD 6950 in x-fire mode.

Looking forward to V0:3

Edit: Just seen your last post pedrobas....I think you've made the right decision for part 5 for the moment. Looking forward to trying it out.
Just a quick question....are the minefields acitve in OH in MMM? If so what about including OH II Minefield map for TDWs Ui ? and this small sound mod is good too... Wordeees' Thunder

Great work Kaleun.....
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Old 02-29-12, 02:04 PM   #332
Silent Steel
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Quote:
Originally Posted by pedrobas View Post
It should be but haven´t tested with others. Try it and tell us.
Aye Sir,

Will do
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Old 02-29-12, 02:11 PM   #333
pedrobas
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Quote:
Originally Posted by bart View Post
Working ok here so far.

The folks that are getting CTD all seem to have part 5 loaded (the memory issue again) this is my soup and it is stable so far.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Grossdeutscher Rundfunk
DBSM_Music_1_0_4
MMM p1 - Dynamic Environment v0.2
MMM p2 - Graphics-FX-IRAI v0.2
MMM p3 - tdw UI v0.2
Manos Scopes-patch for 16x9
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
EQuaTool 01.01 by AvM - add-on - Large Style Ruler
MMM p4 - Enhance SOUNDS v0.2
OPEN HORIZONS II_full v1.7
OHII v1.7 patch1
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
OH II Minefield map for TDWs Ui
Wordeees' Thunder
pedrobas Fix for REM &TDW UI

I tried part 5 and had a CTD. I've got 16MB ram, and 2x 2GB AMD Radeon HD 6950 in x-fire mode.

Looking forward to V0:3

Edit: Just seen your last post pedrobas....I think you've made the right decision for part 5 for the moment. Looking forward to trying it out.
Just a quick question....are the minefields acitve in OH in MMM? If so what about including OH II Minefield map for TDWs Ui ? and this small sound mod is good too... Wordeees' Thunder

Great work Kaleun.....
I don´t think is a memory issue i think is something else related with Texture or Graphics than can cause a memory leak. But not sure, anyway

I´m uploading already:
Lite version: "MMM p5.1 - OHII+Lifeboats (OHII 1.7) v0.3" (No "Harbour Enahancments" and No "mnts")

You should use it instead of
OPEN HORIZONS II_full v1.7
OHII v1.7 patch1
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1

because you are overwriting sh.sdl and then you´re losing some sounds.

This time i´m including a folder called OPTIONAL MODS. There you´ll find:
OPTIONAL - OH II Minefield map
OPTIONAL - TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7)

About : Wordeees' Thunder i don´t know it but if it overwrites sh.sdl you should not use it. Let me look at it. Can you give me the link to its thread?
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Old 02-29-12, 02:24 PM   #334
pedrobas
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- Lite version: "MMM p5.1 - OHII+Lifeboats (OHII 1.7) v0.3" (No "Harbour Enahancments" and No "mnts")

http://www.gamefront.com/files/21382....7%29+v0.3.rar

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Old 02-29-12, 02:34 PM   #335
mikaelanderlund
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Pedrobas, don't give up! I really hope you find a solution to the mnts problem. We really need that mod. Meanwhile, I will use a lite mnts mod soup (not including Dynamic Environment and steel vikings mod) at the harbor and at open sea I will change to my heavy mod list including all cool mods

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Old 02-29-12, 02:43 PM   #336
bart
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Quote:
Originally Posted by pedrobas View Post
I don´t think is a memory issue i think is something else related with Texture or Graphics than can cause a memory leak. But not sure, anyway

I´m uploading already:
Lite version: "MMM p5.1 - OHII+Lifeboats (OHII 1.7) v0.3" (No "Harbour Enahancments" and No "mnts")

You should use it instead of
OPEN HORIZONS II_full v1.7
OHII v1.7 patch1
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1

because you are overwriting sh.sdl and then you´re losing some sounds.

This time i´m including a folder called OPTIONAL MODS. There you´ll find:
OPTIONAL - OH II Minefield map
OPTIONAL - TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7)

About : Wordeees' Thunder i don´t know it but if it overwrites sh.sdl you should not use it. Let me look at it. Can you give me the link to its thread?
Here's a link to the download
http://www.mediafire.com/?4i2muzmwcyw

It only writes over four files, these are...
"Thunder_1.wav" has already been altered by the "MMM p4 - Enhance SOUNDS v0.2" mod.
"Thunder_2.wav" has already been altered by the "MMM p4 - Enhance SOUNDS v0.2" mod.
"Thunder_3.wav" has already been altered by the "MMM p4 - Enhance SOUNDS v0.2" mod.
"Thunder_4.wav" has already been altered by the "MMM p4 - Enhance SOUNDS v0.2" mod.
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Old 02-29-12, 02:45 PM   #337
pedrobas
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Quote:
Originally Posted by bart View Post
Here's a link to the download
http://www.mediafire.com/?4i2muzmwcyw

It only writes over four files, these are...
"Thunder_1.wav" has already been altered by the "MMM p4 - Enhance SOUNDS v0.2" mod.
"Thunder_2.wav" has already been altered by the "MMM p4 - Enhance SOUNDS v0.2" mod.
"Thunder_3.wav" has already been altered by the "MMM p4 - Enhance SOUNDS v0.2" mod.
"Thunder_4.wav" has already been altered by the "MMM p4 - Enhance SOUNDS v0.2" mod.
Then it´s ok
p5 lite is uploaded, see previous post.
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Old 02-29-12, 05:33 PM   #338
bart
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Quote:
Originally Posted by pedrobas View Post
Then it´s ok
p5 lite is uploaded, see previous post.
My mod list now is

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Grossdeutscher Rundfunk
DBSM_Music_1_0_4
MMM p1 - Dynamic Environment v0.2
MMM p2 - Graphics-FX-IRAI v0.2
MMM p3 - tdw UI v0.2
pedrobas Fix for REM &TDW UI
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
EQuaTool 01.01 by AvM - add-on - Large Style Ruler
Manos Scopes-patch for 16x9
MMM p4 - Enhance SOUNDS v0.2
MMM p5.1 - OHII+Lifeboats (OHII 1.7) v0.3
OH II Minefield map for TDWs Ui
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7)
Wordeees' Thunder

and it's working very stable, hydrophone ok, no ctd as yet.

When are you planning on uploading the medium version of 5.1?
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Old 02-29-12, 05:42 PM   #339
pedrobas
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Quote:
Originally Posted by bart View Post
My mod list now is

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Grossdeutscher Rundfunk
DBSM_Music_1_0_4
MMM p1 - Dynamic Environment v0.2
MMM p2 - Graphics-FX-IRAI v0.2
MMM p3 - tdw UI v0.2
pedrobas Fix for REM &TDW UI
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
EQuaTool 01.01 by AvM - add-on - Large Style Ruler
Manos Scopes-patch for 16x9
MMM p4 - Enhance SOUNDS v0.2
MMM p5.1 - OHII+Lifeboats (OHII 1.7) v0.3
OH II Minefield map for TDWs Ui
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7)
Wordeees' Thunder

and it's working very stable, hydrophone ok, no ctd as yet.

When are you planning on uploading the medium version of 5.1?
Already uploaded: MMM p3 - tdw UI v0.3 (pedrobas Fix for REM &TDW UI is included so don´t need anymore)

I´m doing final test with medium version, perhaps this night.
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Old 02-29-12, 06:09 PM   #340
attunezero
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Quote:
Originally Posted by pedrobas View Post
- Lite version: "MMM p5.1 - OHII+Lifeboats (OHII 1.7) v0.3" (No "Harbour Enahancments" and No "mnts")

http://www.gamefront.com/files/21382....7%29+v0.3.rar

This fixed the stability problems for me! Thanks!
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Old 02-29-12, 06:09 PM   #341
bart
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Quote:
Originally Posted by pedrobas View Post

I´m doing final test with medium version, perhaps this night.
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Old 02-29-12, 07:15 PM   #342
pedrobas
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- MEDIUM version: "MMM p5.2 - HE+OHII+Lifeboats (OHII 1.7) v0.3" (With "Harbour Enahancments" and No "mnts")

http://www.gamefront.com/files/21383....7%29+v0.3.rar

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Old 02-29-12, 07:49 PM   #343
Navuhodonosor
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Default It Sounds!!

My hydrophone sound is back after 0.3 update and working flawlesly now
No CTD-s, no nothing just a game that supposed to be like this when it was released,thanks for major effort!
P.S. My wife is gonna kill me,it's so late here but gonna test hydro some more (love the sound he he)
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Old 02-29-12, 08:03 PM   #344
pedrobas
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Quote:
Originally Posted by Navuhodonosor View Post
My hydrophone sound is back after 0.3 update and working flawlesly now
No CTD-s, no nothing just a game that supposed to be like this when it was released,thanks for major effort!
P.S. My wife is gonna kill me,it's so late here but gonna test hydro some more (love the sound he he)

Are you using medium or lite?, i like medium, it gives the harbour other look.
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Old 02-29-12, 08:23 PM   #345
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Default Hydro

Quote:
Originally Posted by pedrobas View Post

Are you using medium or lite?, i like medium, it gives the harbour other look.
I am using lite , I am playing on laptop with max settings, no frame drop so I will try medium and report back about hydro issue. This one really great because it fixed problem I had from the start. Really appreciate your work.
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