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04-29-08, 02:16 AM | #331 | |
Mate
Join Date: Mar 2006
Location: Birthplace of the American Navy and Marine Aviation
Posts: 52
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04-29-08, 03:41 AM | #332 |
Lieutenant
Join Date: Apr 2005
Posts: 256
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Privateer/Thunder,are you guys doing animation only for the men sitting in the lifeboats? Or are you going to make some men "swimming" in the water and maybe waving occasionally for help?
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04-29-08, 04:25 AM | #333 | |
Chief of the Boat
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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04-29-08, 05:40 AM | #334 | |
Stowaway
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04-29-08, 09:21 AM | #335 |
Loader
Join Date: Mar 2005
Posts: 89
Downloads: 10
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Quite a funky Mod... Adds so much raw feeling to the game....
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04-30-08, 02:25 AM | #336 |
Commander
Join Date: Jun 2005
Location: Saint Lawrence Seaway
Posts: 459
Downloads: 11
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I'm sorry, so what is new with the latest version? Are the survivors animated now?
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Thomas Voltz, U-93 VIIc, Aug 1940, at sea patrol 1 GWX3 Gold, 100% |
04-30-08, 03:48 AM | #337 | |
Navy Seal
Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
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04-30-08, 06:15 AM | #338 |
Navy Seal
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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How rude of me; I d/l the latest version a few days ago without thanking those involved in making it possible. Well done Rubini et al for a mod that is now gracing both my GWX 2.1 and S-Boot installs. Much appreciated.
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04-30-08, 06:33 AM | #339 |
Grey Wolf
Join Date: Mar 2008
Posts: 913
Downloads: 16
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It's a very well done mod & thank you for releasing it. It was kind of creepy trying it out for the first time. Fortunately SH3 is only a game, otherwise I'd feel pretty guilty about leaving those men to die out there...
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04-30-08, 06:38 PM | #340 | ||
Stowaway
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Correct. We have not released them yet because they must be tested to insure no CTDs. Animation work and importing new animations to SH3 is not a given. If we just dumped the first animations without testing? And people hit CTD's? I'd never hear the end of it. You get them when I say they are good to go. |
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04-30-08, 06:57 PM | #341 | |
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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The last news? Well, now the lifeboats really appears from few to several minutes before the ship sink (depends on ship damage...). Some minutes ago my LBoats appeared 17 min before the ship go down and all worked very well without any flaw, any premature LB release, etc. Very good! I guess that this new more realistic way to LB appears and some others goodies will be ready in some few days ahead!!
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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04-30-08, 08:51 PM | #342 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 32,893
Downloads: 171
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I wait in anticipation, the mod so far is excellent, many thanks.
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Sub captains go down with their ship! |
04-30-08, 09:33 PM | #343 |
Sea Lord
Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
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Great work !!
i´m waiting for the animated version i torpedoed one ship of a small convoy of two ships and the destroyer ignores the lifeboats because was too busy in a depth charge attack , i had to use the camera to see the lifeboats .
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
05-01-08, 03:43 AM | #344 | ||
Chief of the Boat
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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05-01-08, 03:48 AM | #345 |
Stowaway
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I wonder......would an escort steam through a group of lifeboats to press the attack ?
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