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Old 10-23-16, 07:12 AM   #331
VonDos
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Quote:
Originally Posted by Kendras View Post
No. Look at this. It is a ship with lights in GWX. I think it's not so difficult to re-create this effect for your passenger line, just study how it's done in GWX with S3D. Wouldn't it be wonderful with your beautiful ship ?
Yes, it would be.
But i think i need to ask permissions to "copy" this solution from author. Who was original lights' modder? Maybe Anvart?

ps please nothe that this unit will be "neutral" ingame for a short time, with war, she'll be converted in a gray, darkened auxiliary cruiser (using library and dates):





Best regards,
Vd
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Old 10-25-16, 03:01 PM   #332
VonDos
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First gray ideas..

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Old 10-31-16, 03:31 PM   #333
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Best regards,
Vd
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Old 11-04-16, 05:02 PM   #334
the_frog
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Hello,

in case of problems with strange light reflections, I might be able to help.

Consider using a better catapult model and probably a deck texture with higher resolution. Otherwise a really nice ship

Cheers
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Old 11-06-16, 04:41 AM   #335
VonDos
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Quote:
Originally Posted by the_frog View Post
Hello,

in case of problems with strange light reflections, I might be able to help.

Consider using a better catapult model and probably a deck texture with higher resolution. Otherwise a really nice ship

Cheers
Hi mate and thanks!
Heavy job question are occuping my time in those days, so model works are at moment delayed\frozen, i'll restart them as soon as possible.
If you want i can send you an "alfa" state-of-art version, for your valutation and improvements

Best regards,
VonDos
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Old 11-08-16, 02:31 AM   #336
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Hello,

I am amusing myself with another model(s). So, send the model when you think it is (almost) ready.

Cheers
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Old 11-09-16, 12:40 PM   #337
VonDos
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@the frog

model(s)

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Old 11-12-16, 05:42 AM   #338
the_frog
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.. all models have submodels

Seriously, I decided I do not want to see the new model of the Shiny Sheff heading for the Barents Sea in company of an original SH3 model of the Fighting J ...
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Old 11-16-16, 06:04 PM   #339
VonDos
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Small update with some guns and guns structures..



Best regards,
Vd
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Old 11-17-16, 08:15 PM   #340
gap
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Excellent jon VonDos!

I have still a few remarks based on the comparison of your 3D model with the scale pictures you have posted a few post back:

- the big air vents are absent from the AMC version of the liner. In their place you should add a number of smaller vents and gun turrets, together with what seem to be observation posts (?). The new structures include an island on the flight deck, abaft the catapult.

- Also note that promenade decks afetr, are mostly replaced by closed compartments, though there seem to be some discrepancies between the original '42 picture and the picture of the scale model you are using as reference.

- The deck configuration seem to have changed slightly after the AMC conversion. Most notably, a cylindrical structure (a conning tower, or maybe a RADAR, no idea) was added on top of the deck, extending in height over the first funnel stack (its profile can be clearly seen in the 1942 picture).

- Last, though I have no evidence for that, I would replace the wooden decks with metal ones.

That's all I can say for now. Gap off
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Old 11-23-16, 07:48 PM   #341
VonDos
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Just another wip image, more works needed (island on the flight deck, abaft the catapult, iss next step) =)
Note, with library i can now change unit colors changing museum's year! Different hull and funnels colors, but also, for example, removed walls for make place for side main guns...

I've also added red and green light in command deck's wings (only into the night)...

Best regards,
Vd
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Old 11-24-16, 04:34 PM   #342
gap
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This has probably become the most complex and most "experimental" of your ships, VonDos. Can't wait to see the troopship version

Yet another of my notes: I see the AMC version is still manning the red ensign. I don't remember if civil ensigns are used by default in game for type 13 - Auxiliary Cruiser units (in case you already switched to that type for the early-mid war version of the ship). In any case, after commissioning in the RN, the ship should sail under the white ensign... if the game doesn't switch to it automatically, you can force it manually by replacing the FLG node with a regular equipment node, and by assigning cloned versions of the two flags (stored in the library folder, as usual) through eqp file
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Old 11-24-16, 06:16 PM   #343
VonDos
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Quote:
Originally Posted by gap View Post
This has probably become the most complex and most "experimental" of your ships, VonDos. Can't wait to see the troopship version
Hi and thanks =) maybe not my best unit, but sure most experimental of all units i've modded :P

Quote:
Originally Posted by gap View Post
Yet another of my notes: I see the AMC version is still manning the red ensign. I don't remember if civil ensigns are used by default in game for type 13 - Auxiliary Cruiser units (in case you already switched to that type for the early-mid war version of the ship). In any case, after commissioning in the RN, the ship should sail under the white ensign... if the game doesn't switch to it automatically, you can force it manually by replacing the FLG node with a regular equipment node, and by assigning cloned versions of the two flags (stored in the library folder, as usual) through eqp file
At moment unit type is one for all times... how can i change unit type during war?
Flag idea is really interesting, must try it!

BTW, Voilà the island:



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Vd
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Old 11-24-16, 06:32 PM   #344
Kendras
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Hello,

Great work here !

Could you just replace the wood deck texture with a better one ? (I think The_Frog has already proposed his help). And I agree with Gap for a metal deck during the war.

All the best !

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Old 11-24-16, 06:58 PM   #345
VonDos
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Sure this will be done =)
Best regards,
Vd

Quote:
Originally Posted by Kendras View Post
Hello,

Great work here !

Could you just replace the wood deck texture with a better one ? (I think The_Frog has already proposed his help). And I agree with Gap for a metal deck during the war.

All the best !

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