SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-20-11, 08:43 PM   #3346
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by andqui View Post
Thanks

Is the IJN radar fix necessary/compatible with 2.2?
Most likely, not sure if ducimus ever fixed the enemy radar in the way tater did(to be more historical in its effectiveness against player sub) and if run RSRD will need it bc it would overwrite TMO's changes.
Bubblehead1980 is offline   Reply With Quote
Old 07-21-11, 10:19 AM   #3347
andqui
Soundman
 
Join Date: Sep 2007
Posts: 149
Downloads: 195
Uploads: 0
Default

Apparently 2.2 changed the AIsensors.dat to simulate MAD gear, so I just copied over the corrected values for the Japanese radars from the radar fix. Originally, it was not compatible. Just a heads up for anyone else.
andqui is offline   Reply With Quote
Old 07-21-11, 07:18 PM   #3348
mookiemookie
Navy Seal
 
mookiemookie's Avatar
 
Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
Default

Quote:
Originally Posted by andqui View Post
Apparently 2.2 changed the AIsensors.dat to simulate MAD gear, so I just copied over the corrected values for the Japanese radars from the radar fix.
How? Isn't the radar fix a DAT file? Do I have to get into hex editors and whatnot?
__________________
They don’t think it be like it is, but it do.

Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here.
mookiemookie is offline   Reply With Quote
Old 07-21-11, 08:13 PM   #3349
andqui
Soundman
 
Join Date: Sep 2007
Posts: 149
Downloads: 195
Uploads: 0
Default

s3ditor is the answer- the ones you need to modify are the last two radars in the file. Read the radar fix readme to make sure those are the ones that are corrected, and simply transfer over the values to a 2.2 aisensors.dat
andqui is offline   Reply With Quote
Old 07-21-11, 08:24 PM   #3350
mookiemookie
Navy Seal
 
mookiemookie's Avatar
 
Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
Default

Quote:
Originally Posted by andqui View Post
s3ditor is the answer- the ones you need to modify are the last two radars in the file. Read the radar fix readme to make sure those are the ones that are corrected, and simply transfer over the values to a 2.2 aisensors.dat
Never used it, but I'll give it a whirl. Thanks.

EDIT: Figured it out and updated the DAT. BTW, not the last 2 in the file - it's the Type 13 and 21 Radars.

In any case, I learned something new today. Thank you for the help!
__________________
They don’t think it be like it is, but it do.

Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here.

Last edited by mookiemookie; 07-21-11 at 08:40 PM.
mookiemookie is offline   Reply With Quote
Old 07-21-11, 09:15 PM   #3351
andqui
Soundman
 
Join Date: Sep 2007
Posts: 149
Downloads: 195
Uploads: 0
Default

I did it yesterday, and didn't remember exactly where in the file they were. Glad to hear it's sorted out.
andqui is offline   Reply With Quote
Old 07-22-11, 03:26 AM   #3352
dabao03411
Nub
 
Join Date: Apr 2011
Posts: 2
Downloads: 15
Uploads: 0
Default

really enjoyed this MOD, even with a lower FPS.
dabao03411 is offline   Reply With Quote
Old 07-22-11, 08:51 AM   #3353
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Quote:
Originally Posted by mookiemookie View Post
How? Isn't the radar fix a DAT file? Do I have to get into hex editors and whatnot?
Quote:
Originally Posted by andqui View Post
s3ditor is the answer- the ones you need to modify are the last two radars in the file. Read the radar fix readme to make sure those are the ones that are corrected, and simply transfer over the values to a 2.2 aisensors.dat

Or perhaps the unit's SNS file. There you can see exactly what radar is being assigned and when.

I seem to recall removing the JP air search radar from play awhile ago, because it's existance, mechanically speaking within the confines of the game, was absolutely 100%, pointless.
Ducimus is offline   Reply With Quote
Old 07-22-11, 01:18 PM   #3354
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Duci, could you point me to the files where I can remove the green crosshairs from the observation scope? I prefer the black or grey crosshairs that used to have in TMO for the obs scope. Thanks
Bubblehead1980 is offline   Reply With Quote
Old 07-27-11, 05:24 AM   #3355
max-peck
Grey Wolf
 
Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 393
Uploads: 0
Default

The dds file for the obscope is in Data/Menu/Skins/American/Gui/Layout

The file is called OBSPeriscope_Mask_1024.dds

I guess if you want one that's not green, you could replace it with the attack scope dds file.

Or maybe use the obscope dds file from another mod?
__________________


--------------------------------------------------
Authority should derive from the consent of the governed, not from the threat of force

If the only tool you have is a hammer, pretty soon everything starts to look like a nail

FOTRS Ultimate
http://www.subsim.com/radioroom/showthread.php?t=226270
The future of SH4 - coming to a PC near you soon
max-peck is offline   Reply With Quote
Old 07-27-11, 05:30 AM   #3356
dom111
Seaman
 
Join Date: Jun 2006
Location: Polop, Alicante (Spain)
Posts: 36
Downloads: 195
Uploads: 0
Default

Hi there, this is my current mod list for SH4



How can i get the same funcionality with TMO 2.2 without incompatibilities??? What mods do i need???

Thanks in advance and best regards.
dom111 is offline   Reply With Quote
Old 07-30-11, 09:47 AM   #3357
Carotio
Mr. Bad Wolf
 
Carotio's Avatar
 
Join Date: Aug 2005
Location: Aabenraa, Denmark
Posts: 1,488
Downloads: 47
Uploads: 0


Default

Quote:
Originally Posted by Ducimus View Post
Download links for TMO 2.0 to 2.2 Update:
Added...
http://www.silenthuntermods.com/foru...hp?topic=339.0
__________________

Download my mods from SHMF
Follow my photography here
taler dansk, speak English, spreche Deutsch, parle fraais, forstår svenska/norsk, comprendo castellano
Carotio is offline   Reply With Quote
Old 07-31-11, 11:35 PM   #3358
TaipaN_
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Hi,

The map & radio don't do appear for me although the button highlights red.

I run at 2560x1600 resolution. I did search and found someone asked about this earlier in the thread, but no one answered.

Any ideas on what files I need to edit to make the map/radio visible on my screen?

Cheers

Last edited by TaipaN_; 08-01-11 at 12:15 AM.
  Reply With Quote
Old 08-01-11, 12:14 AM   #3359
TaipaN_
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

EDIT: don't worry - fixed it see next post.

Last edited by TaipaN_; 08-01-11 at 02:31 AM.
  Reply With Quote
Old 08-01-11, 02:30 AM   #3360
TaipaN_
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

OK I got the chronograph working.

In summary here are the changes for menu_1024_768.ini to fix Chronograph, Map & Radio, and Gramophone for 2560x1600 resolution.

Don't just dump it into the file of course find each [section] and replace just that section as per these sections:

[G2C I1]
Name=Page UserRadio
Type=1027;Menu page
ItemID=0x2C000000
ParentID=0x0
Pos=0,0,1024,768
Zone= 0 768 1024 768 2 1 0x0 0.5 -0.5 0x2C000000 -0.5 0.5 0 0
LoadingMode=1

[G2C I2]
Name=RadioDevice
Type=1026;Menu group
ItemID=0x2C010000
ParentID=0x2C000000
Pos=756,-256,268,256
Zone= 756 512 268 256 0 1 0x2C000000 1 -0.5 0x2C010000 -1 0.5 0 0
Color=0xFFFFFFFF

[G4B I1]
Name=Page Gramophone
Type=1027;Menu page
ItemID=0x4B000000
ParentID=0x0
Pos=0,0,1024,768
Zone= 0 768 1024 768 2 1 0x0 0.5 -0.5 0x4B000000 -0.5 0.5 0 0
LoadingMode=1

[G4B I2]
Name=GramophoneDevice
Type=1026;Menu group
ItemID=0x4B010000
ParentID=0x4B000000
Pos=756,-256,268,256
Zone= 756 512 268 256 0 1 0x4B000000 1 -0.5 0x4B010000 -1 0.5 0 0
Color=0xFFFFFFFF


[G29 I2]
Name=Chrono
Type=1026;Menu group
ItemID=0x29020000
ParentID=0x29000000
Pos=756,-256,268,256
Zone= 756 512 268 256 0 1 0x29000000 1 -0.5 0x29020000 -1 0.5 0 0
Color=0xFFFFFFFF

Then you'll find these items appear on the right, just drag them to where you want.
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:48 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.