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Old 08-12-09, 01:51 AM   #316
Sledgehammer427
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Since my last post I have

A. edited the textures to make the free flood holes match up on either side

B. made the free flood holes look as they do in RL, split into thirds like you see in the pictures.

I will upload pics after I run it through the game

OH, and I modified the Gun's .sim to have the historical values, I put loading time at 8 seconds, and I made it so you can't traverse the gun as fast as you can move the mouse, it turns like they do in RFB, but with a little more haste..

anyone know how they aimed these guns?
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Old 08-12-09, 01:54 AM   #317
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I didn't move the aft tubes nor the fore top 2 tubes in this version Sledge.

@ Maddy : if we win the contest this mod will be given to people who donate to subsim. If we lose we'll see just kidding

@ Sledge : can't wait to see that !!!!

regards,

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Old 08-12-09, 02:13 AM   #318
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and about the tubes, I wrote down the node positions just in case, and don't forget the tubes didnt have doors!
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Old 08-12-09, 03:23 AM   #319
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Quote:
Originally Posted by Sledgehammer427 View Post


and about the tubes, I wrote down the node positions just in case, and don't forget the tubes didnt have doors!
they had one round door but no outer door : the torpedo was not wet !

nice texture btw

This has been my favorite sub since Silent Service I but I didn't know they faced so little combat in RL...

Anyways, so the IJN wasn't the only navy with tranports submarines !

You can edit all the textures, they were "basic" textures only, but please keep the dash/flag on the gun ok ?

what time is it your time ? here : 1021 am

keltos
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Old 08-12-09, 03:28 AM   #320
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its almost 3:30 AM here, I usually work better when everyone else is fast asleep...in my time zone anywho.

I just tested the gunnery against a Japanese destroyer, aaaand....well....i lost, of course, but we set her decks ablaze in a few minutes combat!

EDIT:
and I find the gun textures to be just fine, no need of editing, I just wish I knew why the tower is all...dark. other than that, we can call this one pretty much wrapped up, after a few tweaks, like the guns' traverse speed (which i set for 10 degrees a second.) and other little bits.
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Old 08-12-09, 03:51 AM   #321
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Quote:
Originally Posted by Sledgehammer427 View Post
its almost 3:30 AM here, I usually work better when everyone else is fast asleep...in my time zone anywho.

I just tested the gunnery against a Japanese destroyer, aaaand....well....i lost, of course, but we set her decks ablaze in a few minutes combat!

EDIT:
and I find the gun textures to be just fine, no need of editing, I just wish I knew why the tower is all...dark. other than that, we can call this one pretty much wrapped up, after a few tweaks, like the guns' traverse speed (which i set for 10 degrees a second.) and other little bits.
almost wrapped up !

can you look for a better wood texture for the deck ?

get rid of the wooden bullhorn in favor of a steel one

When I fight it off with US destroyers from my Jyunsen 1M, the Dual 5.5 inch usually sinks them quickly enough for me to survive

maybe check the shell the guns' using and its destructive power ?

btw as for the sinkholes in the hull : I could've made it in 3D but that would've meant an inner hull model inside the hull and I don't think it's necessary at this time.



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Old 08-12-09, 04:08 AM   #322
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Quote:
Originally Posted by keltos01 View Post




almost wrapped up !

can you look for a better wood texture for the deck ?

get rid of the wooden bullhorn in favor of a steel one

When I fight it off with US destroyers from my Jyunsen 1M, the Dual 5.5 inch usually sinks them quickly enough for me to survive

maybe check the shell the guns' using and its destructive power ?

btw as for the sinkholes in the hull : I could've made it in 3D but that would've meant an inner hull model inside the hull and I don't think it's necessary at this time.



keltos
Keltos,
Unless you changed it I set the shells to stock 6 inch AP and HE

And it Bullnose not horn.

Looking good.

Peabody
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Old 08-12-09, 04:11 AM   #323
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Quote:
can you look for a better wood texture for the deck ?

get rid of the wooden bullhorn in favor of a steel one
I will...later today, My eyes are getting a little heavy so im gonna hit the hay
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Old 08-12-09, 04:15 AM   #324
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Quote:
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Keltos,
Unless you changed it I set the shells to stock 6 inch AP and HE

And it Bullnose not horn.

Looking good.

Peabody
I would've said ring thingie but that wasn't any better

so you are around ?! did you try the latest version with the new gun ?

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Old 08-12-09, 08:34 AM   #325
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Default .30 Browning machine gun

The Narwhal had 2 of those as AA weapons at the start of the war.

We at the Japanese Campaign have already modelled a 7.92 mm machine gun that now equips our boats at the start of the war,

has anyone made a .30 or .50 machine gun for the US side ?

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Old 08-12-09, 11:05 AM   #326
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Battle of Midway mission firing non reloadable rear tube:








[edit]

OOPS they got me !





additionnal rear tubes under the guns platform :

I moved the doors but noticed we lack a tube model

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Old 08-12-09, 12:13 PM   #327
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Which is why I put them to either side of the stairs. you could just copy a couple of the toorpedo tubes from the model, and put them in the right place.

they were probably angled out (/\ instead of ||) so they could keep the relatively streamlined shape

is it possibe to make more water_particles nodes? because I think it would look awesome if we coulld put like 5 for the gundeck slats on either side
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Old 08-12-09, 01:57 PM   #328
keltos01
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Default RL Narwhal color


http://www.earth2.net/usnavy/ss167/ss167_01.php


you can see it should be painted dark blue/black all over as in RL.

as for the tubes you are right : they were angled outwards, the problem being with the torpedoes firing straight : they would show half outside if we did it this way, so yeah tubes next to the stairs.

as for particle nodes.. maybe clone a few ? never worked with those before..



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Old 08-12-09, 02:48 PM   #329
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Default 4 non reloadable tubes

Stern :










like that ?
see above
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Old 08-12-09, 07:58 PM   #330
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I just donated to subsim to insure I am able to download this beauty.
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