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12-26-13, 06:46 AM | #3226 |
Admiral
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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I post the image plus my Dynamic Shadows settings to keep here for future reference
with GTX770 2Gb DDR5 [Shadows] NumCascades=3.0 LowResolution=12000.0 HighResolution=12000.0 [Interior] FarPlane=1.0 ExtrudeCamera=5.0 DepthBias=0.0005 DepthSlopeBias=3.0 Split0=0.07 Split1=0.27 Split2=1.0 FilterSizeSplit0=1.0 FilterSizeSplit1=1.0 FilterSizeSplit2=1.0 [Bridge] FarPlane=17.0 ExtrudeCamera=23.0 DepthBias=0.0000001 DepthSlopeBias=3.0 Split0=0.07 Split1=0.30 Split2=1.0 FilterSizeSplit0=1.0 FilterSizeSplit1=1.0 FilterSizeSplit2=1.0 [Exterior] FarPlane=150.0 ExtrudeCamera=190.0 DepthBias=0.000000001 DepthSlopeBias=3.0 Split0=0.1 Split1=0.33 Split2=1.0 FilterSizeSplit0=1.0 FilterSizeSplit1=1.0 FilterSizeSplit2=1.0 Last edited by tonschk; 02-08-14 at 02:39 AM. |
01-03-14, 06:12 PM | #3227 | |
Silent Hunter
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Quote:
I mean, nice shot...umm.. I guess...
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01-04-14, 06:27 AM | #3228 |
Mate
Join Date: Jan 2010
Location: the netherlands
Posts: 52
Downloads: 309
Uploads: 0
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Quote:
greetz SU33UB |
01-04-14, 06:55 AM | #3229 |
Admiral
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Hi, you need enough powerful video card to be able to handle the dynamic shadows (by at least Nvidia GTX770) and increase the HighResolution number, the Dynamic shadows settings are: Local Disk (C)/ Ubisoft/ Silent Hunter 5/ data/ Cfg/ Shadows, be aware my settings are Not perfect yet and need even more tweaks to be really good
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01-04-14, 07:01 AM | #3230 |
Mate
Join Date: Jan 2010
Location: the netherlands
Posts: 52
Downloads: 309
Uploads: 0
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i have a AMD radeon HD 7950 so that is not the problem
thnx for the quick reaction |
01-07-14, 04:47 PM | #3231 |
Ace of the deep .
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Not photoshoped , straight from the game .
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01-24-14, 11:22 PM | #3232 |
Machinist's Mate
Join Date: Sep 2013
Posts: 126
Downloads: 475
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02-02-14, 04:52 AM | #3233 |
Admiral
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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I am trying to debug the SH5 shadows, is not easy because not all the shadows are sincronized with the same resolution to cast shadows simultaneously, therefore most of the SH5 game mesh/textures cast shadows at the same time, but some of this SH5 textures cast shadows at different time, look the photo attached to understand what I mean, I already ask for the help of SH5 developer Pintea to try to sort out this bug
Here as you can see after zooming the Giroscope in the middle cast shadows Zoom out with the mouse wheel, the giroscope no longer show shadows The UZO don't cast shadows nor self shadowing Last edited by tonschk; 03-14-14 at 05:18 AM. |
03-05-14, 12:18 PM | #3234 |
Mate
Join Date: Aug 2013
Location: Italy
Posts: 52
Downloads: 231
Uploads: 0
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Probably already posted or seen, but great video (bit long, but great indeed)
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03-05-14, 02:51 PM | #3235 |
Swabbie
Join Date: May 2005
Location: Madrid - Spain
Posts: 10
Downloads: 163
Uploads: 0
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03-08-14, 03:13 PM | #3236 |
Admiral
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Nice screen
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03-11-14, 10:02 PM | #3237 |
Nub
Join Date: Feb 2014
Posts: 4
Downloads: 94
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03-11-14, 10:08 PM | #3238 |
Gefallen Engel U-666
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welcome aboard
Der Baron!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
03-12-14, 04:34 AM | #3239 |
Chief of the Boat
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03-12-14, 08:11 AM | #3240 |
Swabbie
Join Date: May 2005
Location: Madrid - Spain
Posts: 10
Downloads: 163
Uploads: 0
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Last edited by Cthulhu; 03-13-14 at 03:19 AM. |
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