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12-29-09, 01:54 AM | #3151 |
Planesman
Join Date: Apr 2005
Posts: 187
Downloads: 20
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I bought the game on Steam for dirt cheap, and I'm wondering if that affects the workability of the mod in any way. I couldn't install the 1.4 patch because the installer couldn't find the game on the hard drive (so I got the u-boats addon so I could get 1.5).
Any info appreciated, thanks. I just don't want to waste someone's bandwidth on a download if it's going to be useless. |
12-29-09, 03:22 AM | #3152 | |
Ensign
Join Date: May 2005
Location: Suomi Finland
Posts: 224
Downloads: 365
Uploads: 6
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Quote:
The main point is, when Steam realizes you used a Mod that changes files in the game, it will download those files again. This applys to any Steam game you wanna modificate ie. change/edit files. You just need to put JSGME in the game folder, which I don't know what it is in Steam since I don't have steam version. Look for Data folder and place the JSGME one folder up. Should works just fine. I know cuz I've used JSGME on Counter Strike Sauce and the likes in the past, even with X3 Terran Conflict. There's no other patch after 1.5 for SH4 nor it will be I spose since the SH5 is on the works, coming out probably in March next year. Happy hunting. |
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12-29-09, 05:17 AM | #3153 | |
Admiral
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
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Quote:
Not correct link... or unsuccessful example... Nikon's instruction - это упрощенный показ настройки расстояния между окулярами бинокля (roof prismatic binocular)... Все изображения, которые вы сможете найти (например в интерненте) и якобы "сфотографированные" через бинокль... это монокулярные изображения, которые сделать не очень сложно... "сфотографировать" же истинное бинокулярное изображение, приближенное к тому, что видит человек очень сложно... В результате бинокулярного зрения где угол зрения ограничен еще и конструктивными особенностями бинокулярного оптического прибора (бинокль), вы никогда не увидите FoV в виде абсолютно правильного круга... даже у самых совершенных современных биноклей FoV по горизонтали всегда будет немного больше, чем FoV по вертикали... Вы правильно пишите, что FoV будет скругленной (rounded) фигурой, но не правильным кругом... В качестве информации для размышлений... прочитайте: http://en.wikipedia.org/wiki/Binocular_vision Кроме того вы можете попробовать сами с помощью линейки измерить FoV по горизонтали и по вертикали, установив бинокль (и линейки) на штативы... не забывайте речь идет о Porro prismatic binocular как показано в игре... P.S. Вы не можете одновременно видеть резкое изображение объекта (корабль) и резкое изображение границ FoV оптического прибора..., поэтому для приближения к реальности восприятия, границы FoV в играх (и т.п.) изображаются нерезкими... И цвет изображения должен быть с очень легкой желтизной... несовершенство оптики тех лет...
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Alex ® Moses said: "Don't create yourself an idol"... Last edited by Anvart; 12-30-09 at 03:52 AM. |
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12-29-09, 10:50 AM | #3154 |
Machinist's Mate
Join Date: Oct 2004
Location: Germany
Posts: 121
Downloads: 19
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One more question about the sinking mechanics in RFB.
Is it normal that not all ships go down the way one might suppose? I hit a Mogami with 4 torps in the bow but it went down stern first. http://www.abload.de/img/sh4bowshotfuqv.jpg Is this normal behavior inside the Game-Engines or Mods tolerances, is it the way ships sink or is something wrong on my end? (except that i am too picky )
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regards, Aubrey -- -.-- / .... --- ...- . .-. -.-. .-. .- ..-. - / .. ... / ..-. ..- .-.. .-.. / --- ..-. / . . .-.. ... |
12-29-09, 02:20 PM | #3155 | |
Silent Hunter
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Quote:
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12-29-09, 03:47 PM | #3156 |
Pacific Aces Dev Team
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Luke, PM me when you release it -in case I miss it, these are busy days for me- so I can add an announcement to the main page Beware that I'll be offline from the 31st to the 2nd January.
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One day I will return to sea ... |
12-29-09, 07:21 PM | #3157 | |
Machinist's Mate
Join Date: Oct 2004
Location: Germany
Posts: 121
Downloads: 19
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Quote:
A little suggestion (or maybe request): As a rather new RFB-Fan, I love nearly everything about this mod except the length of the "General Quarters" Sound. Is there any easy way i could change that without breaking the mod? It may be realistic, but i always need to turn the volume down or the time compression up, because i can't stand the loud "dang dang dang" sound.
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regards, Aubrey -- -.-- / .... --- ...- . .-. -.-. .-. .- ..-. - / .. ... / ..-. ..- .-.. .-.. / --- ..-. / . . .-.. ... |
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12-29-09, 08:17 PM | #3158 |
Silent Hunter
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Will do.
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12-29-09, 08:18 PM | #3159 | |
Silent Hunter
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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Quote:
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12-30-09, 12:49 PM | #3160 |
Machinist's Mate
Join Date: Oct 2004
Location: Germany
Posts: 121
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Thanks a lot!
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regards, Aubrey -- -.-- / .... --- ...- . .-. -.-. .-. .- ..-. - / .. ... / ..-. ..- .-.. .-.. / --- ..-. / . . .-.. ... |
12-30-09, 11:55 PM | #3161 |
Silent Hunter
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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Uploading RFB 2.0 now...
Expect the download link to be up in about an hour.
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12-31-09, 12:04 AM | #3162 |
Bosun
Join Date: Jul 2008
Posts: 64
Downloads: 115
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Oh, great. No sleep for me tonight.
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12-31-09, 01:00 AM | #3163 | |
Grey Wolf
Join Date: Sep 2007
Posts: 921
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Quote:
In my opinion, Anvart is arguing semantics. He's not saying it should be 2 overlapping circles, but that the single circle shouldn't be perfectly round and that the FoV (field of view) is not a perfect circle. True, the binoculars give a view that is not a perfect circle if you want to get nitpicky, but it is so close to being a perfect circle that the brain sees it that way. Nikon gives an example showing an exaggerated oval view on one of their pages. Funny thing, my Nikons do not have an image that is as out of round as the example on their site. My other set which are 8-24x40's are the same way. Set up the interpupillary distance correctly and I'd swear it was a perfect circle. Plus in order to figure out the correct vertical and horizontal FoV, you'd need to take into account the lens size, magnification, and distance. Leave the view as is Hitman, and just ignore Anvarts post. I wonder how much time he's spent actually looking through binoculars.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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12-31-09, 05:05 AM | #3164 | |
Admiral
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
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I can tell it about your post... simplified concept...
Quote:
My thought is simple... horizontal FoV more than vertical ... The distance between objectives of the sea Porro-prism binocular is more than distance between eyepieces in 2.5 and more...
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Alex ® Moses said: "Don't create yourself an idol"... |
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12-31-09, 11:48 AM | #3165 |
Sink'em All
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Looking forward to RFB 2.0. Thanks to you LukeFF and your team for all your hard work.
Happy New Year to you all.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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