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Old 12-21-09, 02:41 PM   #3136
Gato76
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Quote:
Originally Posted by BGrey View Post
I no longer have spots to put the crew on on the deck gun after getting a new gun
That is a known bug with the game,go back to port and switch the deck gun location,the crew should be back after doing that
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Old 12-22-09, 11:37 PM   #3137
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Originally Posted by Gato76 View Post
That is a known bug with the game,go back to port and switch the deck gun location,the crew should be back after doing that
So no forward gun for me?
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Old 12-23-09, 12:17 AM   #3138
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Originally Posted by Fish40 View Post
Christmas is Friday I was a good boy this year!
It's close to release. I made some last-minute changes that need to be tested first before the mod is released to the public. It shouldn't take more than a couple of extra days.
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Old 12-23-09, 12:20 AM   #3139
LukeFF
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Default Updated RFB 2.0 Readme

New Readme Details:

Quote:
Warship Damage Model, Covers:

-Akizuki
-Asashio
-Fubuki
-Mutsuki
-Minekaze
-Shiratsuyu
-Clemson
-Fletcher
-Somers
-Subchaser
-CHa-1

(LukeFF and Observer)

-New Interior Camera Mechanics (vickers03)

-New Torpedo Textures by Captain America

-New depth guage in control room for Balao and Tench class (LukeFF)

-Re-worked texture mapping for Gato/Balao/Tench/Tambor/Gar and S Class interiors (LukeFF)

-CHa-1 subchaser (Nisgeis)

-New Radar Display (Hitman)

-New American binocular, TBT and deck gun optics (Hitman)

-New German binocular optics (Hitman)

-Darker attack periscope (skwas)

-Adjusted camera positions for various deck guns.

-Adjusted elevation rates for American deck guns.

-Starting crew rosters for the Tambor, Gar, Gato, Balao, and Tench class boats now based on USS Icefish roster (June 1944).

-Starting crew rosters for the Salmon and Sargo class boats now based on USS Sculpin roster (November 1943)

-Machinists now man the control room in all American boats.

-Crew skills re-worked.

-Lookout specialization re-named to Quartermaster. In reality, petty officers with the Quartermaster and Signalman ratings drew the duty of 'Quartermaster of the Watch' and were assigned to bridge detail. (Source: The Fleet Type Submarine). In addition, the Signalman rating was absorbed into the Quartermaster rating twice in the post-war era (1948 and 2003).
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Old 12-23-09, 12:23 AM   #3140
LukeFF
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Quote:
Originally Posted by subunit View Post
The other thing that was bothering me was that some of the deck gun models in RFB have the viewfinder in the immediate center of the zoomed-out view, concealing the crosshair/center of the screen. This renders the zoomed-out view basically worthless and makes targeting in high seas somewhat ridiculous (zooming into the viewfinder for a split second to make sure the target is still there and then zooming out to adjust elevation, etc). Is there a way to alter this so I can see what I'm shooting at without using the viewfinder?
This will be fixed in RFB 2.0.
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Old 12-23-09, 07:23 AM   #3141
Fish40
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Quote:
Originally Posted by LukeFF View Post
It's close to release. I made some last-minute changes that need to be tested first before the mod is released to the public. It shouldn't take more than a couple of extra days.


That's great news Luke! Take all the time you need to get it right. I had one question though. Is this version going to have the PE mod integrated into it?
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Old 12-23-09, 02:23 PM   #3142
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Only one question: WHEN?
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Old 12-23-09, 02:29 PM   #3143
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Quote:
Only one question: WHEN?
Oh, that has an easy answer:

WHEN IT'S READY!!
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Old 12-23-09, 02:55 PM   #3144
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Quote:
Originally Posted by Fish40 View Post
Is this version going to have the PE mod integrated into it?
Yes
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Old 12-27-09, 09:15 AM   #3145
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Quote:
Originally Posted by Hitman View Post
I have the new binocular ready now
...
I see monocular...
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Old 12-27-09, 11:07 AM   #3146
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Quote:
I see monocular...
Why that?

Of course in a flat 2D screen it is impossible to have true "binocular" perception, but other than that it is correct.
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Old 12-27-09, 06:04 PM   #3147
Anvart
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If you look through the binocular optical device (by two eyes) you cannot see a correct circle FoV...
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Old 12-28-09, 02:51 AM   #3148
LukeFF
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RFB 2.0 should be uploaded within the next couple of days.
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Old 12-28-09, 04:04 AM   #3149
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Quote:
Originally Posted by Anvart View Post
If you look through the binocular optical device (by two eyes) you cannot see a correct circle FoV...


No, that is NOT true

If you look through a binocular with two eyes, you see a perfectly round circle I have used several binoculars in my life and they always had a rounded field of view. Right now I have here by my side a marine binocular from my granfather (A Noctex 10x) and I can assure you that when you look through it, what you see is a perfect circle.

EDIT: See this post here: http://www.subsim.com/radioroom/show...postcount=3110
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Old 12-28-09, 06:06 PM   #3150
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Quote:
Originally Posted by LukeFF View Post
RFB 2.0 should be uploaded within the next couple of days.
Oh yeah!!! Now that's what I'm talking about....



Thanks.
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