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Old 08-07-09, 09:31 PM   #301
PeriscopeDepth
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RA reinforce alert dunno why they called it that but it does stand out more so than DWX suppose its to capture people eyes so they go and buy DW and down load the mod.
It probably sounds better in Russian than in English. I wouldn't know.

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Old 08-08-09, 03:41 AM   #302
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It's already 8th of August. I'm still waiting
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Old 08-08-09, 09:32 AM   #303
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"A watched pot never boils", neither does it stop me checking every 2hrs to see if there is any news
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Old 08-09-09, 04:41 PM   #304
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What bugs are feared left?
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Old 08-09-09, 07:01 PM   #305
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You know recently subsim posted a news link whereby two Russian Akula class attack submarines were detected operating 200 miles southeast of US eastern coast. The people interviewed in the news seem to indicate that the Akulas are no threat at all since they are left over from the cold war technology. .

But hey so does the 688i class which is the US attack submarine backbone even the Ohio is a cold war technology.

What do you think of this belittling of the Akulas. Perhaps because they are attack sub not SSBN? Or perhaps it was a bluffing statement you know psychological warfare to erode the confidence of the enemy of their equipment or and to exaggerate their own equipment capabilities.

The Akulas are pretty quiet sub in RA mod . . .
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Old 08-10-09, 06:37 AM   #306
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Id put it down to trying not to make the population scared i dont think its about be littling either side.
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Old 08-10-09, 09:01 AM   #307
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Perhaps they were trying to make some kind of statment and as such they wanted to be located? it's always the view of any nation to belive your weapons are better then the other side @ least publicly. History has shown us on the otherhand, over the past 50yrs that when it comes to judging the abilities or limitations of Russian or Soviet submarines the western powers grossly underestamated there abilities. So who know's?( I'm sure those that do are not saying anything).
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Old 08-10-09, 05:50 PM   #308
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An akula could fire a nuke cruise missile or torpedo. It's not not exactly harmless compared to an SSBN.
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Old 08-11-09, 06:29 PM   #309
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Default Questions about ra

Okay, RA has me back into DW after 3 years.

I have a long series of questions about the mod:

1. How realistic is it? Will I have to install other realism mods with it? Are instructions posted as to how to do it?

2. Can you play as the Virginia class? If so, are its weapons and sonar systems accurately reproduced?

3. Can you play as the typhoon? Can you actually launch nuclear weapons?

4. How many new instrument interfaces are available?

5. Do Russian subs like the Akula have creep motors or communication buoys.

6. Wake detecting systems on the sails of Akulas and a couple of Victor 3s?

7. How easy is it to sail in subs not originally available in DW? Is it tricky? Do I have to do some kind of messy install like in Sub Command's mods?

8. Can I make new missions with the newly available subs? Will downloadable classic missions for DW still work with the mod after a fresh install?
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Old 08-11-09, 07:14 PM   #310
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Quote:
Originally Posted by Snakeeyes View Post
Okay, RA has me back into DW after 3 years.

I have a long series of questions about the mod:

1. How realistic is it? Will I have to install other realism mods with it? Are instructions posted as to how to do it?

2. Can you play as the Virginia class? If so, are its weapons and sonar systems accurately reproduced?

3. Can you play as the typhoon? Can you actually launch nuclear weapons?

4. How many new instrument interfaces are available?

5. Do Russian subs like the Akula have creep motors or communication buoys.

6. Wake detecting systems on the sails of Akulas and a couple of Victor 3s?

7. How easy is it to sail in subs not originally available in DW? Is it tricky? Do I have to do some kind of messy install like in Sub Command's mods?

8. Can I make new missions with the newly available subs? Will downloadable classic missions for DW still work with the mod after a fresh install?
1. I believe this is based off a version of LWAMI, altho if it's not I'm sure it's more realistic than the stock DW.

2. Yes VA class is playable, but I don't know about the second part of your question.

3. Yes. I recommend firing a nuke into a CBG at least once.

4. I don't know for sure, but there's been quite a bit of interface work done. Mostly weapons and sonar panels if I remember right.

5. I don't think so, but I don't know for sure.

6. I very seriously doubt it... But again I can't say for sure.

7. It's just like the stock subs. There are probably a few little things you have to do differently tho. As I remember firing nukes was done by placing the first way point segment on the desired target as the rest were ignored.

8. Yes to the first part, but I don't know about the second part. I'm sure they will still work, but depending on the changes they might not work as intended. For example the stock missions don't work quite right with LWAMI, but they're still playable.
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Old 08-11-09, 11:08 PM   #311
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Quote:
Originally Posted by Snakeeyes View Post
Okay, RA has me back into DW after 3 years.

I have a long series of questions about the mod:

1. How realistic is it? Will I have to install other realism mods with it? Are instructions posted as to how to do it?

2. Can you play as the Virginia class? If so, are its weapons and sonar systems accurately reproduced?

3. Can you play as the typhoon? Can you actually launch nuclear weapons?

4. How many new instrument interfaces are available?

5. Do Russian subs like the Akula have creep motors or communication buoys.

6. Wake detecting systems on the sails of Akulas and a couple of Victor 3s?

7. How easy is it to sail in subs not originally available in DW? Is it tricky? Do I have to do some kind of messy install like in Sub Command's mods?

8. Can I make new missions with the newly available subs? Will downloadable classic missions for DW still work with the mod after a fresh install?
1. Realism is relative to what one knows in the field of sub warfare. But the modders try to make it as realistic as they knew it as far as I know

2. Yes you can play the virginia. The systems mimick the Seawolf class
3. Yes you can play the Typhoon. I haven't ried launching the ICBM though but I think you could.
4. There are some new panel instrument like the ones for the LADA class SSK and Akula II
5. Nope the Akula doesn't have creep motors and comm buoys. I think in RL it was only the Victor class that had creep motor installed
6. No sorry no wake detection system but many torpedoes now correctly modeled such as the non snaking Mk 48 ADCAP and dual guided wake and passive mode homing of some Russian torpedoes
7.No it comes with one click installer. The uninstalling is a real pain in the ass .............................kidding lol:rotfl:
8.All classical mission from 688i and SC have been converted to RA standard.
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Old 08-12-09, 07:16 AM   #312
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Akulas do have creep motors two extendable pods from the rear end pop out of the hull and enable them to creep, i do have pictures but i cant distribute them, best advice see wayne frey's book Soviet submarines gardians of the motherland.
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Old 08-12-09, 03:46 PM   #313
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Default Should I download now or should I wait until it's not beta?

Should I wait for updates, fixes, improvements or dive into the beta?

Is RA still being worked on?
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Old 08-12-09, 03:48 PM   #314
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Quote:
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Akulas do have creep motors two extendable pods from the rear end pop out of the hull and enable them to creep, i do have pictures but i cant distribute them, best advice see wayne frey's book Soviet submarines gardians of the motherland.
Exactly the book I was looking at last night bud!

I read your under-ice tutorial last night again too to refamiliarize myself. Another good job brother.
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Old 08-12-09, 04:58 PM   #315
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I did one on covert ops as well its on subguru the akula would do well sneaking into kings bay on creep motors i think i have tried it once.
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