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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3076 |
Sailor man
![]() Join Date: Sep 2009
Location: Venedig, Italie
Posts: 44
Downloads: 58
Uploads: 0
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quick question: i've read the manual and i see no captured American deck gun under the german update roster. does RFB remove it?
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ram your enemy before he rams you. ![]() ![]() |
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#3077 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Yes it does. The scope of RFB is realism. The Germans were never in a position(to the best of my knowledge) to capture a US 5"/25 cal deck gun.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#3078 |
Sailor man
![]() Join Date: Sep 2009
Location: Venedig, Italie
Posts: 44
Downloads: 58
Uploads: 0
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well realism is my main aim in gaming, but i still think having more probabilities spices up the dish. we have to remember that during the war many things were done on field, on the spot, hoping to gain some advantage. i remember reading about adolph galland (german ace fighter) bf109 who had 100octane fuel (standard was 80), 2 more mgs and more ammo in the wings...
sometimes Real Life beats even LucasArts.... ![]()
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#3079 |
Planesman
![]() Join Date: Feb 2009
Location: minnesota
Posts: 189
Downloads: 25
Uploads: 0
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http://silenthunter.filefront.com/We accept all types of Silent hunter mods, utility and tutorial items too. |
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#3080 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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At this time we have all the stock Japanese DDs and two of the Allied ones complete. I don't know when the other ones will be completed. I have too much other stuff going on in my life at the moment to really be able to focus on the warship damage models.
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#3081 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Correct, and that's why we've removed it from the German upgrade option list.
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#3082 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Yes, and just to add to this a bit: work on the mod has slowed as of late, since I am now back in school. That's taking up the majority of my time right now. However, I do plan soon to send out a new beta test file for RFB 2.0, and hopefully if all goes well it will then soon be released to the community. No timetable for that, though.
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#3083 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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I'd love to move on to the larger warships, but there's just no time for that now.
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![]() ROW Sound Effects Contributor RFB Team Leader Last edited by LukeFF; 11-09-09 at 12:28 AM. |
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#3084 |
Planesman
![]() Join Date: Apr 2008
Posts: 192
Downloads: 82
Uploads: 0
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I hope RFB 2.0 is release before the end of the year
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#3085 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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It will be, for sure. Likely it will be out by the end of November.
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#3086 |
Planesman
![]() Join Date: Apr 2008
Posts: 192
Downloads: 82
Uploads: 0
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#3087 |
Pacific Aces Dev Team
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Looking forward to RFB2, with all changes implemented that I'm now adding manually and much more
![]() LukeFF, I have somewhere lying around a project I started some time ago for a realistic binocular view (Rounded, like the TBT) that also has a reticle. I know the real Bausch&Lomb items issued to the Submarine force had that reticle for rangefinding (Mils reticle) but I haven't been able to find a sample of it to copy. I have instead a reticle from a B*Lomb issued to the Army, so I was planning to add that one instead, until something better comes up. I will try to send you the finished item before the RFB2 release, so you can include if you see it worth it.
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One day I will return to sea ... |
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#3088 |
Planesman
![]() Join Date: Jan 2004
Posts: 186
Downloads: 104
Uploads: 0
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Just out of curiosity, did RFB modify anything dealing with aircraft rendering?
I'm having an issue in stock and with TMO 1.7 where they aren't rendered until practically ontop of you (by that point, the aircraft spotted call had benn made awhile ago). I do remember being able to see most planes at far longer ranges with RFB...
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#3089 |
Planesman
![]() Join Date: Oct 2009
Posts: 194
Downloads: 339
Uploads: 0
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#3090 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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