SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-30-09, 02:37 PM | #3061 |
Pacific Aces Dev Team
|
No, no, don't reinstall. I'll take a look and come back later
__________________
One day I will return to sea ... |
09-30-09, 04:51 PM | #3062 |
Pacific Aces Dev Team
|
Dammit, I can't find it either now
Hopefully someone can provide some help, I'm right now clueless
__________________
One day I will return to sea ... |
09-30-09, 06:44 PM | #3063 |
Swabbie
Join Date: Jun 2009
Posts: 9
Downloads: 67
Uploads: 0
|
ok, well, at least then Im not alone. I was like, why dont I find a reset button.. why isnt there a reset button. There is no rest button???? this sucks.. hehe
thank you for your time. |
10-01-09, 02:49 AM | #3064 | |
Sea Lord
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
|
Quote:
I'm sure I read somewhere that the default orders box resets itself at the start of each patrol. |
|
10-01-09, 06:19 AM | #3065 |
Swabbie
Join Date: Jun 2009
Posts: 9
Downloads: 67
Uploads: 0
|
ok, thank you for the advice. I will try it out when Im able.
|
10-12-09, 08:26 AM | #3066 |
Nub
Join Date: Nov 2008
Posts: 3
Downloads: 65
Uploads: 0
|
Best MOD's for RFB 1.52?
Hi every one,
I just installed SH4 1.5 with mod enabler. Now I'm just wondering which of many mods could make RFB1.52 even better. Could you please send me your working MOD list? picture will be nice to.. Many thanks |
10-12-09, 03:40 PM | #3067 |
Swabbie
Join Date: Oct 2009
Posts: 6
Downloads: 106
Uploads: 0
|
Museum not working
Hello everyone, i have RFB v1.52 and when i went to the museum, it says memory on line xy cannot be read. What is the problem that is causing it? Thanks for your reply...
|
10-12-09, 03:58 PM | #3068 |
Medic
Join Date: Jan 2004
Location: Arizona, USA
Posts: 159
Downloads: 294
Uploads: 0
|
??? in the new RFB and TMO do I still have to return to base to end the mission????
__________________
I joined the U S Navy in 1964. Saw the world and a lot more. |
10-12-09, 04:54 PM | #3069 |
Swabbie
Join Date: Oct 2009
Posts: 6
Downloads: 106
Uploads: 0
|
Does this mod use something like the Natural Sinking Mechanics, or is it based on the hitpoints like the base game?
|
10-12-09, 04:55 PM | #3070 |
Sea Lord
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
|
|
10-12-09, 04:58 PM | #3071 | |
Sea Lord
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
|
Quote:
At the moment the sinking model only applies to merchants. I believe the team is working on a warship model for the next release. |
|
10-12-09, 07:07 PM | #3072 |
Medic
Join Date: Jan 2004
Location: Arizona, USA
Posts: 159
Downloads: 294
Uploads: 0
|
Ok thanks for the help Sergi.
__________________
I joined the U S Navy in 1964. Saw the world and a lot more. |
10-13-09, 04:36 AM | #3073 |
Nub
Join Date: Oct 2009
Location: Finland
Posts: 2
Downloads: 5
Uploads: 0
|
I would like to read the 1.4 manual before I install the mod.
Where I can find it? (The links doesnt work for me) |
10-14-09, 06:45 AM | #3074 |
Sea Lord
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
|
The manual is in subsim downloads
http://www.subsim.com/radioroom/down...do=file&id=429 |
10-14-09, 05:44 PM | #3075 |
Nub
Join Date: Oct 2009
Location: Finland
Posts: 2
Downloads: 5
Uploads: 0
|
But this for 1.52. How do I know the difference?
|
|
|