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Old 09-30-09, 02:37 PM   #3061
Hitman
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No, no, don't reinstall. I'll take a look and come back later
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Old 09-30-09, 04:51 PM   #3062
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Dammit, I can't find it either now

Hopefully someone can provide some help, I'm right now clueless
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Old 09-30-09, 06:44 PM   #3063
joakim1972
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ok, well, at least then Im not alone. I was like, why dont I find a reset button.. why isnt there a reset button. There is no rest button???? this sucks.. hehe

thank you for your time.
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Old 10-01-09, 02:49 AM   #3064
sergei
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Quote:
Originally Posted by joakim1972 View Post
hello everyone. well, as the title says. How do I reset the current orders? I mean the little window that pops up when you run around on the map view in thousand times the normal speed. if you encounter anything, a window will come up, ship spotted, and you can chose, engage target, maintain current orders or dive to periscop deep. you can chose a default setting so the window dont pop up. but now I wish to rest this... but I have no clue how and find nothing so far by my searches...

please help...
Try returning to port and ending your current patrol.
I'm sure I read somewhere that the default orders box resets itself at the start of each patrol.
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Old 10-01-09, 06:19 AM   #3065
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ok, thank you for the advice. I will try it out when Im able.
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Old 10-12-09, 08:26 AM   #3066
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Default Best MOD's for RFB 1.52?

Hi every one,
I just installed SH4 1.5 with mod enabler. Now I'm just wondering which of many mods could make RFB1.52 even better. Could you please send me your working MOD list? picture will be nice to..
Many thanks
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Old 10-12-09, 03:40 PM   #3067
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Default Museum not working

Hello everyone, i have RFB v1.52 and when i went to the museum, it says memory on line xy cannot be read. What is the problem that is causing it? Thanks for your reply...
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Old 10-12-09, 03:58 PM   #3068
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??? in the new RFB and TMO do I still have to return to base to end the mission????
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Old 10-12-09, 04:54 PM   #3069
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Does this mod use something like the Natural Sinking Mechanics, or is it based on the hitpoints like the base game?
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Old 10-12-09, 04:55 PM   #3070
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Quote:
Originally Posted by Ping Jockey View Post
??? in the new RFB and TMO do I still have to return to base to end the mission????
It's part of the SH4 engine, regardless of whether you are using mods or not.
To end patrol you have to RTB.
Keep an eye on that fuel gauge
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Old 10-12-09, 04:58 PM   #3071
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Quote:
Originally Posted by Manstein View Post
Does this mod use something like the Natural Sinking Mechanics, or is it based on the hitpoints like the base game?
It uses it's own sinking model, that the RFB team have put immense work into. No hitpoints, flooding only. It's really rather good
At the moment the sinking model only applies to merchants.
I believe the team is working on a warship model for the next release.
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Old 10-12-09, 07:07 PM   #3072
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Ok thanks for the help Sergi.
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Old 10-13-09, 04:36 AM   #3073
Karikatyyri
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I would like to read the 1.4 manual before I install the mod.
Where I can find it? (The links doesnt work for me)
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Old 10-14-09, 06:45 AM   #3074
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The manual is in subsim downloads
http://www.subsim.com/radioroom/down...do=file&id=429
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Old 10-14-09, 05:44 PM   #3075
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But this for 1.52. How do I know the difference?
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