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Old 03-29-12, 05:47 AM   #286
Vanilla
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Quote:
Originally Posted by misha1967 View Post
Quick question, TDW:

As we all know, excessive fiddling with the mod soup can lead to necessary reinstalls of SH5. No problem, as the computer does most of the work. Go have a cup of coffee or a beer and wait for it to finish.

However, I was wondering if I could save myself some time by copying the patched version of sh5.exe to the desktop before uninstalling, then replacing the "fresh" sh5.exe with that one after reinstall? Just to save me some time running the patcher and choosing colors and all that after each reinstall.
I make a 'mod' with the patched exe: I copy sh5.exe into a new folder in MODS, then patch it there with the patcher, then use JGSME to install it. Had no problems so far.
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Old 03-29-12, 08:23 AM   #287
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Originally Posted by Vanilla View Post
I make a 'mod' with the patched exe: I copy sh5.exe into a new folder in MODS, then patch it there with the patcher, then use JGSME to install it. Had no problems so far.
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Old 03-29-12, 02:55 PM   #288
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Quote:
Originally Posted by Vanilla View Post
I make a 'mod' with the patched exe: I copy sh5.exe into a new folder in MODS, then patch it there with the patcher, then use JGSME to install it. Had no problems so far.
Excellent! That's even better than what I thought to do and it makes it even easier. I just wanted to make sure that there wasn't a problem with using an "old" patched .exe with a new install. Thanks!
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Old 04-01-12, 07:57 AM   #289
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Finally got around to trying this. This is a really great, easy to use mod. Congrats TDW.
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Old 04-26-12, 02:12 PM   #290
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v1.0.22.0 released. See post #1

This version revamps the patcher app to be generic. It now reads the file and path from patch file that it's supposed to patch.

This version adds a new patch file for shcollisions.act that fixes the broken magnetic detonator

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Old 04-26-12, 02:37 PM   #291
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Thank you very much from the sukhoi.ru community
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Old 04-26-12, 03:17 PM   #292
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When attempting to run reports message "Error reading patch file C:\-\-\-\TDW_SHCollisions_Patch.s5p"

May be necessary to add files TDWFileUtils.dll and TDWUtils.dll to archive?

Sorry for my English..

EDIT: because if I add these files all works fine...
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Old 04-26-12, 03:33 PM   #293
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@volodya
I think... we should extract these files to old SH5 patcher folder/D:\Games\Silent Hunter 5\SHV MODS\NewUIs_TDC_6_9_0_ByTheDarkWraith\data\Applica tions\SH5 EXE Patcher/. I did this and I could open new files/TDW_SHCollisions_Patch.s5p/ and /TDW_SH5_Patches.s5p/. Not sure about this. Maybe TDW can explain a bit more (please, please - and thank you, thank you).
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Old 04-26-12, 03:40 PM   #294
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Quote:
Originally Posted by col_Kurtz View Post
@volodya
I think... we should extract these files to old SH5 patcher folder/D:\Games\Silent Hunter 5\SHV MODS\NewUIs_TDC_6_9_0_ByTheDarkWraith\data\Applica tions\SH5 EXE Patcher/. I did this and I could open new files/TDW_SHCollisions_Patch.s5p/ and /TDW_SH5_Patches.s5p/. Not sure about this. Maybe TDW can explain a bit more (please, please - and thank you, thank you).
I don't use TDW Ui (in any case great work) and use patcher by itself...
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Old 04-26-12, 03:41 PM   #295
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Quote:
Originally Posted by col_Kurtz View Post
@volodya
I think... we should extract these files to old SH5 patcher folder/D:\Games\Silent Hunter 5\SHV MODS\NewUIs_TDC_6_9_0_ByTheDarkWraith\data\Applica tions\SH5 EXE Patcher/. I did this and I could open new files/TDW_SHCollisions_Patch.s5p/ and /TDW_SH5_Patches.s5p/. Not sure about this. Maybe TDW can explain a bit more (please, please - and thank you, thank you).
Yes the patcher app relies on DLLs from the game. I cannot legally provide those DLLs in a package so you either place the patcher app in your SH5 directory or let them overwrite the existing files in \data\Applications\SH5 exe patcher
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Old 04-26-12, 03:48 PM   #296
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Quote:
Originally Posted by TheDarkWraith View Post
Yes the patcher app relies on DLLs from the game. I cannot legally provide those DLLs in a package so you either place the patcher app in your SH5 directory or let them overwrite the existing files in \data\Applications\SH5 exe patcher
Thanks for the quick reply...
Can I put these files in a separate package for the sukhoi.ru community?
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Old 04-26-12, 03:51 PM   #297
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Originally Posted by volodya61 View Post
Thanks for the quick reply...
Can I put these files in a separate package for the sukhoi.ru community?
v1.0.23.0 released. See post #1

This version adds the missing DLL files of mine that I forgot to package in v1.0.22.0
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Old 04-26-12, 04:09 PM   #298
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Originally Posted by TheDarkWraith View Post
v1.0.23.0 released. See post #1

This version adds the missing DLL files of mine that I forgot to package in v1.0.22.0
Thank you very much again from the all sukhoi.ru community

PS: We are very glad by the fact that the improvers of this game has such great creators!!! Thank you very much!!!

PPS: May be my English isn't so good, but I'm admire all your creations.. Thank you again!
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Old 04-26-12, 05:00 PM   #299
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Quote:
Originally Posted by TheDarkWraith View Post
Yes the patcher app relies on DLLs from the game. I cannot legally provide those DLLs in a package so you either place the patcher app in your SH5 directory or let them overwrite the existing files in \data\Applications\SH5 exe patcher
We need to learn the enigma code

Thank you

Ps. I forgot to ask. This change in Sh5.exe only at start the new campaign - not in the bunker, am I right?
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Old 04-26-12, 05:46 PM   #300
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Hi TDW, i am very happy to report the shcollision patch has fixed the hull integrity not taking damage problem. now works perfect. well done. that has been bugging me and im sure many others for a long time. will continue other tests tomorrow. Once again great job.
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