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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ace of the Deep
![]() Join Date: Sep 2002
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That didn't work. It crashes the game....at least what I did with attempting your suggestion did.
Perhaps if you have the inclination and time you might give it a go and make the results available to the community in the form of a mod? It would be appreciated. |
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#17 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Hmm I not have a look at doing one but trouble is for what game ? so many out there
![]() ![]() Surprised it CTD tho - when I used it with GW SCR my sub was half buried in the concrete:rotfl: but it still started Will have to download it and have a play again Sorry ![]() |
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#18 | |
Ace of the Deep
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![]() I was thinking of just a high detail map without all the heavy moving traffic. I was thinking there used to be some of these around in the form of mods but they seem to have disappeared from the scene. One specific one I seem to recall was made to relocate Liverpool and a couple of other U.K. cites to their proper positions and also started adding new cites and harbours to the map. The trend of producing better and more detail maps then grew to what we have today. |
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#19 |
Rear Admiral
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will have to install the vanlla game again and see what needs doing
Shoulnt be too difficult I dont thnk Just time thats all certainly somethng to thnk about ![]() EDIT The trouble is the canals - to provide the terraindata with all canals will be over 250mb The rest wont be a lot more as no traffic Last edited by bigboywooly; 07-17-06 at 01:59 PM. |
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#20 |
Rear Admiral
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Well most perplexing
Tried the method I posted to you Seminole and it indeed CTD - strange thing is I am using that set up myself and it plays ok but CTD on my own installation in mission ed Every other combination of location.cfg and terraindata failed too Back to square one |
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#21 |
Ace of the Deep
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#22 |
Stowaway
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I use the Grey Wolves maps. That SCR has the latest HT mod and the canals.
The crashing problem might be coming from the fact that different SCRs include different ships. You might want to use the Sea and Roster folders from the same source as the SCR. |
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#23 |
Rear Admiral
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My game I am playing is packed with harbours and cities but when I load in mission ed it crashes - but it still plays ok??
Havent given up yet tho |
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#24 | |
Ace of the Deep
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Location: Oregon
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Tried using those and it still crashes. Anyway ....what we are after is a detailed world map without all the HT. |
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#25 |
CINC Pacific Fleet
Join Date: Sep 2003
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First a BIG thanks to Bigboywooly for pointing me in the right direction & merging the 2 files for me, I did try to load into SH3Editor but just comes up with the same error, also haven't tried in the game yet as I was caught in the middle of trying something else.
![]() ![]() However in the game only the basic map is shown: ![]() Is this because the LND layer has to be modded, or some other problem, a little more guidence needed please! ![]() Thanks and you are not hijacking the thread Seminole, what your discussing is basically the same things I would like to see, I tried the Living SH3 but wow it took 15 minutes in real time hitting the TC key to get out of town! ![]() ![]() EDIT: Tried to load GW layers (scr & lnd) but SH3 editor just errors again! odd that the HT147 & GW (based on HT147) cause the editor to to close! Is there a later version editor or has anyone got an idea why these wont load? Also Just tried the War Ace campaign & that one is good, & the canals etc are all there however the traffic is rather heavy again. I don't have a copy of Word Bigboywooly so I haven't printed your quick quide to adding ships to scr but have given to my wife & she is getting it printed there so I should have that tonight, then I can really mess things up!!! Hee Hee.
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Sub captains go down with their ship! Last edited by Reece; 07-18-06 at 12:00 AM. |
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#26 |
Rear Admiral
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Reece
The terrain editor is what adds to and changes the actual land mass The locations.cfg adds ports\cities to the map The .LaND adds bases searchlights etc The .SCRipted layer adds ships\air that will show up where you want them to The .RaNDom layer is just that - units can appear at random Of course there are probability settings that go in the SCR and RND to determine just how accurate the introduction of units will be |
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#27 |
Ace of the Deep
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Is there, by chance, a tutorial any place that teaches the steps needed to add simple place names and ports with structures to the in game map?
If I knew how to do these two things I could complete my own map over time and not have to bother attempting to import one. I have the rest of the sim tweaked pretty much as I want it. |
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#28 |
CINC Pacific Fleet
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Thanks guys I've got it sussed out now!
![]() Ditto Seminole, or is there a way of deleting some of the units in the home ports? ![]() Hence my new thread. Cheers.
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Sub captains go down with their ship! |
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#29 | |
Rear Admiral
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#30 |
Ace of the Deep
![]() Join Date: Sep 2002
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That would be super....thank you very much.
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