SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-17-06, 11:43 AM   #16
Seminole
Ace of the Deep
 
Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
Default

That didn't work. It crashes the game....at least what I did with attempting your suggestion did.

Perhaps if you have the inclination and time you might give it a go and make the results available to the community in the form of a mod?

It would be appreciated.
Seminole is offline   Reply With Quote
Old 07-17-06, 12:33 PM   #17
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Hmm I not have a look at doing one but trouble is for what game ? so many out there

Just remembered that Lorient harbour may be the other way round in that location.cfg

Surprised it CTD tho - when I used it with GW SCR my sub was half buried in the concrete:rotfl: but it still started

Will have to download it and have a play again

Sorry
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 07-17-06, 12:58 PM   #18
Seminole
Ace of the Deep
 
Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
Default

Quote:
for what game ?
Vanilla version would be just dandy ....all the mega mod versions already employ both heavy harbor traffic/high detail maps in some fashion or the other.

I was thinking of just a high detail map without all the heavy moving traffic. I was thinking there used to be some of these around in the form of mods but they seem to have disappeared from the scene. One specific one I seem to recall was made to relocate Liverpool and a couple of other U.K. cites to their proper positions and also started adding new cites and harbours to the map. The trend of producing better and more detail maps then grew to what we have today.
Seminole is offline   Reply With Quote
Old 07-17-06, 01:02 PM   #19
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

will have to install the vanlla game again and see what needs doing
Shoulnt be too difficult I dont thnk
Just time thats all
certainly somethng to thnk about


EDIT
The trouble is the canals - to provide the terraindata with all canals will be over 250mb
The rest wont be a lot more as no traffic
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41

Last edited by bigboywooly; 07-17-06 at 01:59 PM.
bigboywooly is offline   Reply With Quote
Old 07-17-06, 04:10 PM   #20
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Well most perplexing
Tried the method I posted to you Seminole and it indeed CTD - strange thing is I am using that set up myself and it plays ok but CTD on my own installation in mission ed
Every other combination of location.cfg and terraindata failed too
Back to square one
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 07-17-06, 04:30 PM   #21
Seminole
Ace of the Deep
 
Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
Default

It is indeed a bugger....I've been trying for a couple of weeks and the best I can do is what I advised Reece. That solution gives the canals and some static and a few moving harbor traffic ships but it is very sparse in world harbors and cities.
Seminole is offline   Reply With Quote
Old 07-17-06, 04:41 PM   #22
Sailor Steve
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I use the Grey Wolves maps. That SCR has the latest HT mod and the canals.

The crashing problem might be coming from the fact that different SCRs include different ships. You might want to use the Sea and Roster folders from the same source as the SCR.
  Reply With Quote
Old 07-17-06, 04:42 PM   #23
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

My game I am playing is packed with harbours and cities but when I load in mission ed it crashes - but it still plays ok??
Havent given up yet tho
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 07-17-06, 08:32 PM   #24
Seminole
Ace of the Deep
 
Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve
I use the Grey Wolves maps. That SCR has the latest HT mod and the canals.

The crashing problem might be coming from the fact that different SCRs include different ships. You might want to use the Sea and Roster folders from the same source as the SCR.

Tried using those and it still crashes. Anyway ....what we are after is a detailed world map without all the HT.
Seminole is offline   Reply With Quote
Old 07-17-06, 09:58 PM   #25
Reece
CINC Pacific Fleet
 
Reece's Avatar
 
Join Date: Sep 2003
Location: Down Under
Posts: 34,723
Downloads: 171
Uploads: 0
Default

First a BIG thanks to Bigboywooly for pointing me in the right direction & merging the 2 files for me, I did try to load into SH3Editor but just comes up with the same error, also haven't tried in the game yet as I was caught in the middle of trying something else. I'm starting to get the drift of things & added things to the scr layer such as the canals & Helgoland that now show in SH3Editor as such:

However in the game only the basic map is shown:

Is this because the LND layer has to be modded, or some other problem, a little more guidence needed please!
Thanks and you are not hijacking the thread Seminole, what your discussing is basically the same things I would like to see, I tried the Living SH3 but wow it took 15 minutes in real time hitting the TC key to get out of town! However the map detail was fantastic!
EDIT: Tried to load GW layers (scr & lnd) but SH3 editor just errors again! odd that the HT147 & GW (based on HT147) cause the editor to to close! Is there a later version editor or has anyone got an idea why these wont load?
Also Just tried the War Ace campaign & that one is good, & the canals etc are all there however the traffic is rather heavy again. I don't have a copy of Word Bigboywooly so I haven't printed your quick quide to adding ships to scr but have given to my wife & she is getting it printed there so I should have that tonight, then I can really mess things up!!! Hee Hee.
__________________

Sub captains go down with their ship!

Last edited by Reece; 07-18-06 at 12:00 AM.
Reece is offline   Reply With Quote
Old 07-18-06, 12:47 AM   #26
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Reece
The terrain editor is what adds to and changes the actual land mass
The locations.cfg adds ports\cities to the map
The .LaND adds bases searchlights etc
The .SCRipted layer adds ships\air that will show up where you want them to
The .RaNDom layer is just that - units can appear at random

Of course there are probability settings that go in the SCR and RND to determine just how accurate the introduction of units will be
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 07-18-06, 01:09 AM   #27
Seminole
Ace of the Deep
 
Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
Default

Is there, by chance, a tutorial any place that teaches the steps needed to add simple place names and ports with structures to the in game map?

If I knew how to do these two things I could complete my own map over time and not have to bother attempting to import one.

I have the rest of the sim tweaked pretty much as I want it.
Seminole is offline   Reply With Quote
Old 07-18-06, 05:09 AM   #28
Reece
CINC Pacific Fleet
 
Reece's Avatar
 
Join Date: Sep 2003
Location: Down Under
Posts: 34,723
Downloads: 171
Uploads: 0
Default

Thanks guys I've got it sussed out now!
Ditto Seminole, or is there a way of deleting some of the units in the home ports?
Hence my new thread.
Cheers.
__________________

Sub captains go down with their ship!
Reece is offline   Reply With Quote
Old 07-18-06, 08:42 AM   #29
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by Seminole
Is there, by chance, a tutorial any place that teaches the steps needed to add simple place names and ports with structures to the in game map?

If I knew how to do these two things I could complete my own map over time and not have to bother attempting to import one.

I have the rest of the sim tweaked pretty much as I want it.
There isnt but will have a bash at doing one for you - not that I am the expert but I have managed to add ports in my own game for Sub bases
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 07-18-06, 10:04 AM   #30
Seminole
Ace of the Deep
 
Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
Default

That would be super....thank you very much.
Seminole is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:51 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.