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03-12-15, 12:57 PM | #16 | |
Engineer
Join Date: Feb 2014
Posts: 206
Downloads: 211
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03-12-15, 01:06 PM | #17 | |
Canadian Wolf
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It all starts with discussion such as what is going on here. And patience. It was not long ago that this great mod was created: Ahnenerbe WideGui 1920 x 1080 Final |
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03-12-15, 01:12 PM | #18 | |
Engineer
Join Date: Feb 2014
Posts: 206
Downloads: 211
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03-12-15, 01:19 PM | #19 | |
Canadian Wolf
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03-12-15, 01:19 PM | #20 |
Sonar Guy
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Well, if you don't understand menu_1024_768.ini, then what you will understand from hardcode stuff (because you speak about "decompile" and "assembler code").
Sorry, I really don't have free time to explain circumstantially the menu_.ini. I only will give you one example with screenshots: Let's say you want to move these orders elsewhere: . . But, because many items in the menu_.ini are connected, and Pos= depend on this, let's follow these connections: . . This leads to the following picture: . . To move our orders to their new location, we do not need to touch them one by one. All four orders are child to one menu group (green). We will change only Pos= for the green item. Measure the distance from the red item to the new position for the green item: . . Result:
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If you ride like lightning, you're gonna crash like thunder. |
03-12-15, 02:03 PM | #21 | |
Sea Lord
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03-12-15, 02:12 PM | #22 | |
Samurai Navy
Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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The hard part is finding someone that can both program a software with a Gui and that understands very well the logic of the Menu_1024_768.ini. Finally, he/she has to be willing enough to actually implement it and test it. I am relatively new to the game (started playing it about one year ago) but, as an ex programmer I am a bit surprise, considering the size and level of activity of the border community here, and the age of the game/mods activity that a similar tool has not yet been created. To me it means it is a task considered too much difficult (not likely) or to much time-consuming (more likely) to undertake (after all we are speaking about a tool to improve Gui mods-feasibly, not about a direct improvement of the game itself)... Just my two cents. |
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03-12-15, 02:18 PM | #23 | |
Engineer
Join Date: Feb 2014
Posts: 206
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I appreciate the explanation Tycho, i'll start identifying those parent IDs and adjusting coordinates accordingly. Banryu79, i also don't think there has been much of a need for it because many people seem to be running the game on older hardware. The other issue is the majority of people who have newer systems probably are running at 1920x1080. It's only going to become more of an issue (if people want to continue to play the game) as 4k panels become more and more common. |
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03-12-15, 03:51 PM | #24 | ||
Sea Lord
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I played at 1366x768 for quite a while. I considered doing a conversion myself, and was dissuaded by the amount of time I would have to spend not playing the game. I was ecstatic when VanJast released his (the first) 1920x1080 and it was for exactly the mod configuration I was playing. I suspect that it may be a while before someone makes a 2560x1440 mod. Or someone may just get a 2560x1440 monitor and an itch.... Quote:
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03-12-15, 04:43 PM | #25 |
Village Idiot
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Lots of good info linked in this thread.
http://www.subsim.com/radioroom/show...98#post1292498 Follow the links he has posted for scaling and such. SH4 Menu Maker by jimimadrid. Want a copy? |
03-12-15, 04:50 PM | #26 |
Engineer
Join Date: Feb 2014
Posts: 206
Downloads: 211
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Those threads are a goldmine. Unfortunately, i'm pretty sick at the moment so i don't have the willpower to read through every detail. Once i'm back on my feet i will for sure. Thanks Jeff!
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03-12-15, 04:54 PM | #27 |
Village Idiot
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My pleasure.
When you get a 1600 X 900 done let me know. |
03-12-15, 05:22 PM | #28 | |
Sea Lord
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03-12-15, 05:33 PM | #29 |
Village Idiot
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