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#1 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
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Fuel and range issues!
ok fellow shipmates. this is a problem ive always wondered about and it really is i huge 100% reason why i never play the Fleet side of SH4. i find very hard to believe in reality that American submarines set out to sea knowing they couldnt make it across the pacific to there patrol zones because a lack of fuel. because this is what i experience everytime i start my first patrol on the Fleet side. From Pearl Harbor to 130 E/ 26 N at STD speed i ran out of fuel and had to exit to desktop. am i missing something here? did we really have that short of ranges? do you just stop at every dock and resupply to make across the Pacific? there has to be a mod to fix this? all im running as mods are these:
RFB_2.0 RSRDC_RFB_V575 RSRDC_V5xx_Patch1 regards, drakkhen20 ![]() |
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#2 |
Engineer
![]() Join Date: Mar 2012
Posts: 210
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are you running at a head flank because that eats away fuel
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#3 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
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no as stated above im running at STD = Standard speed. ive had the same problem with all the major mods also. i dont know if im doing something wrong or this is just an issue thats been addressed and i dont have the mod for it being that there is a mod for it.
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#4 |
Engineer
![]() Join Date: Mar 2012
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what mods do you use, so i can try it out myself
in what year do you start in? which boat class? and which mods do you use? cheers |
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#5 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
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RFB_2.0
RSRDC_RFB_V575 RSRDC_V5xx_Patch1 thats it. start off in 12/7/41 and the sub was a Gar Class. |
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#6 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
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I think in RFB, 8 to knots is the cruise speed you have to use.
If you go into the individual boat sim files, you adjust the range and speed to whatever you like. As an example, one of the mega mods has the Gato surface range in sim file as: miles=14138 speed=15.19 knots. That way you can run across the Pacific at better than harbor speed, but you can adjust your speed on patrol while in the combat zone to get better fuel economy. Just watch how much diesel is used travelling, and if you are out from Pearl, and it looks like you may run short, you can always stop in at Midway and top up the tanks before the trip home. You can do the same if you prefer leaving out of Pearl too. Stop at Midway (like the boats did) before heading to the swimming hole.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#7 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
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![]() Quote:
Since this matter comes up now and then, I did a little math to check my opinion. Usually, people have trouble when they try to circumnavigate the Pacific, or use fuel needlessly cruising 24 hours a day. |
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#8 |
Eternal Patrol
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Yep. In real life all ranges are given at 10 knots. Once in your patrol zone it's best to cruise at the lowest setting.
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#9 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
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thanks guys, defintly helping out. im still on my first patrol, had 4 patrol areas already and still have alittle over 50% of my deisel.
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#10 |
Engineer
![]() Join Date: Mar 2012
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i tested it and the guys above are right, 10 knots are lower is best
are you could still use the gar and dont sail from pearl but from an other port |
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#11 |
Seasoned Skipper
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Location: Mississippi
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did some research and found these numbers. as stated before these are all at 10 knots surface speed:
nm / knots S-Class: 5000/ 10 Salmon:10000/ 10 Sargo:10000/ 10 Tambor:12000/ 10 Gar:12000/ 10 Gato:11800/ 10 Balao:11800/ 10 Tench:12000/ 10 P-Class( Porpoise):12000/ 10 Narwhal:18000/ 10 im going to try to impliment these numbers into TMO to best reflect the actual Range and authinticity. the only other thing i probably need help with is compinsating for the flat world range. |
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#12 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
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ok so in S3D the knots is what the miles are based off of? so i would put 10000 miles at 10 knots to be correct minus the flat world stuff? just an example. so it would look like this:
miles = 10000 knots = 10.00 ??? ![]() |
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