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Old 08-14-11, 03:37 PM   #16
mia389
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Quote:
Originally Posted by Lurhker View Post
Don't care about the sig. Go mp with him if you want but stop the off topic and being so affirmative about things you don't even know.
I'm glad this is one of your 4 post.

I am sorry Illyustrator that your thread turned in to this. Maybe I should of sent a PM to moderator instead. Maybe one will come clean it up.
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Old 08-14-11, 03:44 PM   #17
stoppro
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I am sorry to be stupid , but does this replace the nav map? if so this is great.
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Old 08-14-11, 03:59 PM   #18
Illyustrator
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Quote:
Originally Posted by stoppro View Post
I am sorry to be stupid , but does this replace the nav map? if so this is great.
Hi, stoppro.
Yes.
(I thank You, that write to the Theme).
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Old 08-14-11, 04:04 PM   #19
Echolot
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Hello Illyustrator.

I would love to have this "Marinequadratkarte" in my game. Looks great.

Keep up the good work.

Regards.

Echolt.
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Old 08-14-11, 04:14 PM   #20
Illyustrator
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Originally Posted by Echolot View Post
Hello Illyustrator.

I would love to have this "Marinequadratkarte" in my game. Looks great.

Keep up the good work.

Regards.

Echolt.
Hi, Echolot.
It will be obligatory!
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Old 08-15-11, 09:04 AM   #21
Sailor Steve
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Quote:
Originally Posted by mia389 View Post
Sigs like that will get sigs removed for everyone. Its offensive to many. I have no problem with Tonsck. Sig is just uncalled for is all.
Just so you know, it won't get sigs removed for everyone. The moderators have already discussed it, and while I personally don't like it either, the decision was that it be allowed to remain for that very reason. If we removed all the sigs that we found offensive there would indeed be no sigs left.

Neal himself hasn't commented on it, so it remains, and there is no reason to discuss it further.
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Old 08-20-11, 01:15 PM   #22
KarlSteiner
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Default Marinequadratkarte

Hi Illyustrator,

a good job, that will bring more historic accuracy!

Thanks.



Best regards

Karl


Last edited by KarlSteiner; 03-28-12 at 04:06 PM.
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Old 08-21-11, 09:24 AM   #23
Illyustrator
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Originally Posted by tonschk View Post
Very nice work Illyustrator
Hi, tonschk.
Thank you.
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Old 08-21-11, 09:26 AM   #24
Illyustrator
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Hi, KarlSteiner.
Thank you.
Without tasks in Campaign they will be useless.

For those who is interested "MARINEQUADRATKARTE" I will change Screenshot (Zoom_0, Post 1) with the executed work on realisation for all of 100 %.
I regret, that I work slowly. On it is a lot of reasons.
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Old 09-13-11, 07:55 AM   #25
Illyustrator
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Hi.
I wish to share "difficulties".
The big problem consists in drawing of "grid" and "numbering" on shoal, in a considerable quantity of borders of "colour" Gradient. I do not wish to overload a navigation map. I go on a difficult way. Visibility of "grid" and "numbering" (on shoal) "does not hurt the eyes" but it is possible to read.
The navigating map - is primary, MQK - is secondary.
I think correctly?

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Old 09-13-11, 09:50 AM   #26
Magic1111
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Quote:
Originally Posted by Illyustrator View Post
Hi.
I wish to share "difficulties".
The big problem consists in drawing of "grid" and "numbering" on shoal, in a considerable quantity of borders of "colour" Gradient. I do not wish to overload a navigation map. I go on a difficult way. Visibility of "grid" and "numbering" (on shoal) "does not hurt the eyes" but it is possible to read.
The navigating map - is primary, MQK - is secondary.
I think correctly?

I think it´s okay, looking very nice in my opinion!

Best regards,
Magic
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Old 09-13-11, 10:02 AM   #27
robbythesub
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This is a great mod potentially- I have always wondered why it was not included in the game from the start since it was always used in SH3
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Old 09-13-11, 11:34 AM   #28
mia389
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It was a pain when getting coordinates from BDU to minimize and use the MQK converter to get lat long cords for where the Bismark was in my patrol last week. This mod would of made it much easier.
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Old 09-13-11, 04:38 PM   #29
Illyustrator
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Quote:
Originally Posted by Magic1111 View Post
I think it´s okay, looking very nice in my opinion!

Best regards,
Magic
Ok. Your opinion it is accepted.
Quote:
Originally Posted by robbythesub View Post
This is a great mod potentially- I have always wondered why it was not included in the game from the start since it was always used in SH3
Developers through exe. file can introduce it only. Probably, they have thought, that for the "Arcade" it is not necessary.
My variant not the most correct. And what to do?!
Quote:
Originally Posted by mia389 View Post
It was a pain when getting coordinates from BDU to minimize and use the MQK converter to get lat long cords for where the Bismark was in my patrol last week. This mod would of made it much easier.

Yes, You are absolutely right.
The main thing to receive the maximum coincidence with my MQK. I use (for a basis) MQK-SH3. Coincidence should be on 99 %.
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Old 09-14-11, 02:26 AM   #30
robbythesub
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Or maybe like many other things, they were planning to charge extra for a later addition of many things they left out to start with!!
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