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Old 05-08-11, 08:49 AM   #16
Volk2
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Quote:
Originally Posted by Aces View Post
Glad your enjoying the mod, I've just uploaded v2 of the mod and updated the download links in my first post.
Excellent! Thanks

(btw - is there not a scalling problem on type II also? Some of the crew are giant, and some midget)
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Old 05-08-11, 09:36 AM   #17
Aces
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My pleasure guys 'n gals,

I'll think on the type 2 sometime but there's the remaining type 9 towers to think about first but first of all I need a short break from modding to recharge my 'ol 50+ Y.O batteries.

Here's a few screenies of my Type 9 leaving Lorient:









NB: If you make your own Turm emblem using Privateer's template please remember that the tower outline is for placement only. Once you have
placed your emblem/s on the front and/or sides of the tower the tower outline needs to filled in black or cutout so that you are left with only
your emblems on a solid black background as any black areas are displayed as transparent.

Thus:

Incorrect -



Correct -



Cheers

Aces

Last edited by Aces; 05-08-11 at 09:59 AM.
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Old 05-08-11, 10:11 AM   #18
Wolfstriked
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Great stuff Aces
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Old 05-09-11, 03:18 AM   #19
Aces
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Thanks chaps,

I only just found this website, look at the pictures of the turm scaling especially the size relationship between the crewman figure and the turm. I think my scaling was pretty close

http://www.pastfoundation.org/U166/ConningTower.htm





Kind regards

Aces
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Old 05-09-11, 04:33 AM   #20
VONHARRIS
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Default Emblem trouble

I have downloaded and used the V1 of the IXC 1 turm
Everything Ok but the emblem



It became huge and all over the tower.
It is the U-518a emblem from GWX
The same happens when I change the emblem.

Any help please?
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Old 05-09-11, 04:36 AM   #21
Aces
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Hiya,

Okay,

Can you save your emblem file as a jpg rather than a tga and upload it somewhere and post it to this thread please and I'll have a look.

Regards

Aces

OKAY I have sussed it, the new turm uses Privateer's turm emblems your way, you will need to use the template supplied to make a new emblem or two, see my previous post above. You cannot use old emblems with the new turm.

Regards

Aces

Last edited by Aces; 05-09-11 at 04:58 AM.
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Old 05-09-11, 05:33 AM   #22
VONHARRIS
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Ah !
Ok thank you
Will do.
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Old 05-09-11, 05:36 AM   #23
Aces
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Hi mate,

I will shortly be uploading a version of the mod for folks to test that does not include Privateer's Turm Emblems Your Way and thus is compatible with the existing emblems.

Regards

Aces
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Old 05-09-11, 05:59 AM   #24
Magic1111
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Quote:
Originally Posted by A6Intruder View Post
Will there be a LSH Version?
Best regards
Good question....


Quote:
Originally Posted by Aces View Post
Hi folks, I just did a QUICK test with LSH and it seems to work fine.

Regards

Aces
...and good to know that it works with LSH !!!

Best regards,
Magic
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Old 05-09-11, 06:07 AM   #25
Aces
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Hi mate,

Good to hear from you my friend. You need to test more as I only did a quick test but it seemed fine in LSH 5.

Regards

Aces
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Old 05-09-11, 06:21 AM   #26
Magic1111
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Quote:
Originally Posted by Aces View Post
Hi mate,

Good to hear from you my friend. You need to test more as I only did a quick test but it seemed fine in LSH 5.

Regards

Aces
Yes, I´ll test with LSH (in campaign) when I become a type IX sub !

At the moment I drive in LSH with your Super-Turm-MOD 5.1 and an VIIB (first Turm) without any problems (only little adjustmenst necessary).

Best regards,
Magic
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Old 05-09-11, 01:39 PM   #27
Wolfstriked
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Quote:
Originally Posted by Aces View Post
Thanks chaps,

I only just found this website, look at the pictures of the turm scaling especially the size relationship between the crewman figure and the turm. I think my scaling was pretty close

http://www.pastfoundation.org/U166/ConningTower.htm





Kind regards

Aces
To answer your question....its close but the men are still a tad too big.Ok,that said it doesn't work on my GWX with no other mods installed.Any ideas?
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Old 05-09-11, 02:36 PM   #28
Myxale
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Seems like. The Sh3 crew is quite bulky! (On steroid's more like it! Imagine 45 of those in a Boot)

I don't think it can be scaled equally to the crew. At least not 100%
So a over the thumb estimation should suffice!

And beside, the render is smaller anyway,.
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Old 05-09-11, 02:58 PM   #29
fitzcarraldo
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Quote:
Originally Posted by Aces View Post
Hi folks, I just did a QUICK test with LSH and it seems to work fine.

Regards

Aces
Great job, Aces, downloading now...

A question:

This mod, the Super Turms and Super Pens are compatible with LSH3? Did you make some test? I like to put all these stuff in LSH3; but the CTD are very very frequent...

Do you have some JSGME list with additional mods for LSH3?

Many thanks and best regards!

Fitzcarraldo
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Old 05-10-11, 12:20 AM   #30
kurfürst
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Hi Aces,

great Mod, I waited for this for quite a while!
Thanks for your great work!

I have a question which my be slightly off-topic:
Which uniform Mod did you use for your screenshots with the watch crew
on the bridge?
They look magnificent, especially the Kaleun with the white cap!

Cheers, Kurfürst
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