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Old 01-04-09, 11:07 PM   #16
iambecomelife
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Quote:
Originally Posted by bigboywooly
Can I ask what happened to the

S01A=Light Merchant 01
S02A=Light Merchant 02
S03A=Light Merchant 03
S04A=Light Merchant 04

?????

Be cool to balance out the large tonnages

also your others you have advertised

O01A=Naval Oiler 01
P01A=Converted Transport 01
P02A=Converted Transport 02
P03A=Converted Transport 03
P01B=Converted Transport 01
P02B=Converted Transport 02
P03B=Converted Transport 03
L02B=Heavy Merchant 02
L03B=Heavy Merchant 03

Not that I dont have enough to sink at the moment

:rotfl:
I was unhappy with the models for all the above ships. They will be released with entirely different models later.

Also, you have an email about JScones' modded ship names.cfg - I would like to see if you can help me out with something.

Thanks.
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Old 01-05-09, 01:21 AM   #17
UberTorpedo
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uh...are we getting close to the release? :hmm:
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Old 01-05-09, 08:52 AM   #18
iambecomelife
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Quote:
Originally Posted by UberTorpedo
uh...are we getting close to the release? :hmm:
It will be this upcoming weekend, barring any reports of major problems from the beta testers.
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Old 01-05-09, 02:55 PM   #19
LordNeuro"Serbia"
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Default Post pictures

Plz post same pictures beta testers. I wont too see those beautifol ships. I hope the pablic relise will be wery shortly.
Keep up the fantastic work.
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Old 01-05-09, 04:51 PM   #20
Task Force
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Iabc, you have a pm. I dont know if its just me or the rest of youall.:hmm:
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Old 01-05-09, 05:00 PM   #21
FIREWALL
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I'm sure when it's ready it will be great.
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I Play GWX. Silent Hunter Who ???
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Old 01-05-09, 05:05 PM   #22
Task Force
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Quote:
Originally Posted by FIREWALL
I'm sure when it's ready it will be great.
Got that right.
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Old 01-05-09, 05:39 PM   #23
Task Force
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Iabc, your pm box is full.
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Old 01-05-09, 06:56 PM   #24
bigboywooly
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Your inbox is full
Have a pic for that last message I sent you
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My mediafire page http://www.mediafire.com/?11eoq19bq9r41
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Old 01-05-09, 08:10 PM   #25
Hellraiser
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Default Problems?

I can't get it to work....I get a CTD in the Museum...and yes I have the fix installed over the mod.

I'm running a lot of mods with no issues until I try the MF Mod. When I enable via JSGME , I don't even get any 'overwrite' messages so I cannot figure what's wrong...I even tried re-downloading the mod in case it was corrupted .

Originally, I thought it might be an compatibility issue with the M35B & M36B, because I think those are included with GWX. I removed them in the 'Englishnames' CFG but it didn't help.

Anybody else (mod-testers) having this or similar issues? Anything you can think of to try & fix?

Any help is appreciated.
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Old 01-05-09, 08:54 PM   #26
Lagger123987
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Would I like to know what's the testing is about? Just asking cause I am a big fan of your merchant fleet mod iambecomelife.
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Old 01-05-09, 09:24 PM   #27
iambecomelife
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Quote:
Originally Posted by Hellraiser
I can't get it to work....I get a CTD in the Museum...and yes I have the fix installed over the mod.

I'm running a lot of mods with no issues until I try the MF Mod. When I enable via JSGME , I don't even get any 'overwrite' messages so I cannot figure what's wrong...I even tried re-downloading the mod in case it was corrupted .

Originally, I thought it might be an compatibility issue with the M35B & M36B, because I think those are included with GWX. I removed them in the 'Englishnames' CFG but it didn't help.

Anybody else (mod-testers) having this or similar issues? Anything you can think of to try & fix?

Any help is appreciated.

I am sending you a PM.
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Old 01-05-09, 09:27 PM   #28
Task Force
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Quote:
Originally Posted by Hellraiser
I can't get it to work....I get a CTD in the Museum...and yes I have the fix installed over the mod.

I'm running a lot of mods with no issues until I try the MF Mod. When I enable via JSGME , I don't even get any 'overwrite' messages so I cannot figure what's wrong...I even tried re-downloading the mod in case it was corrupted .

Originally, I thought it might be an compatibility issue with the M35B & M36B, because I think those are included with GWX. I removed them in the 'Englishnames' CFG but it didn't help.

Anybody else (mod-testers) having this or similar issues? Anything you can think of to try & fix?

Any help is appreciated.
I'm similar issues, but it is only when firing up a patrol in my campaign.:hmm:
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Old 01-05-09, 09:38 PM   #29
iambecomelife
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One thing in addition to what I posted in my PM, Hellraiser - IIRC you had asked to test the improved model of the Liberty Ship and the "Victor Ross" before release. Did you disable these mods before trying to install the MFM? If the Liberty Ship and "Victor Ross" files were not overwritten then I suspect that they may be the problem. The original version of its .eqp file did not contain armament info for all dates; this causes CTD's on some installs of SH3. Can you copy and paste the contents of the files T01A.eqp, T08B.eqp, and NLL_.eqp in a message on this thread?

Thanks.
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Old 01-05-09, 09:43 PM   #30
iambecomelife
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Quote:
Originally Posted by Task Force
Quote:
Originally Posted by Hellraiser
I can't get it to work....I get a CTD in the Museum...and yes I have the fix installed over the mod.

I'm running a lot of mods with no issues until I try the MF Mod. When I enable via JSGME , I don't even get any 'overwrite' messages so I cannot figure what's wrong...I even tried re-downloading the mod in case it was corrupted .

Originally, I thought it might be an compatibility issue with the M35B & M36B, because I think those are included with GWX. I removed them in the 'Englishnames' CFG but it didn't help.

Anybody else (mod-testers) having this or similar issues? Anything you can think of to try & fix?

Any help is appreciated.
I'm similar issues, but it is only when firing up a patrol in my campaign.:hmm:
Are any other mods installed on the installation that is crashing? Also, when you say they occur "only" during patrol - does that mean that you have successfully examined all of the ships in Museum, with no problems?

Thanks; letting me know if/when museum crashes can tell me what type of error is involved - bad eqp files, an uncloned vessel clashing with parent unit, and so on...
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