![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 | ||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]() Quote:
|
||
![]() |
![]() |
![]() |
#17 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
|
![]()
Oh well back under my rock i shall go.
![]() ![]() ![]() ![]()
__________________
![]() |
![]() |
![]() |
![]() |
#18 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]()
Nice hot sunny rock where you are
:rotfl: J\K |
![]() |
![]() |
![]() |
#19 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
BBW, thanks for marking out the changelog. Just to make it clear I believe dots represents GWX 3.0 new features and squares made in GWX 2.1 ?
|
![]() |
![]() |
#20 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
|
![]() Quote:
![]()
__________________
![]() |
|
![]() |
![]() |
![]() |
#21 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]()
No Contact those are all GWX 3
Just where I copied from the pdf manual ![]() |
![]() |
![]() |
![]() |
#22 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
|
![]()
I didn't see any mention of "SH3_Bearing_Overlay_3.0" ? It's in there as I just discovered last night. I was getting ready to add the required .TGA to every human playable sub and just happened to open the .tga already in the VIIB...lo and behold it's already been done in GWX 3. I'm happy because that was a bit of a process in GWX2.1...renaming the .tga for each sub then moving it to that subs folder.
At least it LOOKS like Pato's SH3_Bearing_Overlay_3.0? Either way...a chore already done for me in GWX3. |
![]() |
![]() |
![]() |
#23 |
Navy Seal
![]() Join Date: Apr 2008
Location: Banana Republic of Germany
Posts: 6,170
Downloads: 62
Uploads: 0
|
![]()
Did GWX3.0 reintroduce the "enter=fire torpedo" key setting?
![]()
__________________
Putting Germ back into Germany. ![]() |
![]() |
![]() |
![]() |
#24 | |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#25 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
|
![]()
WOW alot of fixes...
![]() ![]() |
![]() |
![]() |
![]() |
#26 | |||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
|
![]() Quote:
__________________
Freedom of speech - priceless. For everything else there's Mastercard. |
|||
![]() |
![]() |
![]() |
#27 | ||
Navy Seal
![]() Join Date: Apr 2008
Location: Banana Republic of Germany
Posts: 6,170
Downloads: 62
Uploads: 0
|
![]() Quote:
![]() Used a clean install and GWX 3.0 as the only mod. O.K. I will reset this key myself. It's just a bit odd....:hmm:
__________________
Putting Germ back into Germany. ![]() |
||
![]() |
![]() |
![]() |
#28 | |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
|
![]() Quote:
I've updated WBNN to include the campaign changes that BBW has written in to GWX 3.0 - details are on my mod page below my sig.
__________________
![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... Last edited by Wreford-Brown; 12-28-08 at 06:27 PM. |
|
![]() |
![]() |
![]() |
#29 |
Bosun
![]() Join Date: Aug 2007
Location: Melbourne
Posts: 68
Downloads: 0
Uploads: 0
|
![]()
Was Racerboys exhaust mod also included in GWX 3.0?
|
![]() |
![]() |
![]() |
#30 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
|
|