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Old 05-07-08, 09:38 AM   #16
Axlwolf
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I dont undestand why it's boring.
I've made a non-historical mission(it was made for the playable Fubuki,but i put the pocket battleship),where i would cruise with a small Japanese task force against a small American TF
The japanese where:
5 Fubuki
1 Mogami
And my ship

Against:
9 dive bomber with the "Kill only the player" syndrome
2 Somers
2 Clemson
1 Pennsylvania
1 Fleet Carrier (a bit of cannon fodder.I put her because of the dive-bomber.I'm thinking to change her with a cruiser)

At first the mission seemed a bit too easy for the Japanese.
Well,i fired up the mission and spent 2 hours of real time battle against the American TF,only to get sunk by some volley of shot from the BB;a good part of the Japanese TF was already on the bottom waiting me.
In another try,the only way to manage the enemy TF was to left the DD and CV at the Japanese destroyer and cruiser,and my ship against the enemy BB whit a long range engagement.
We survived and the enemy BB,the only ship left afloat,got sunk by a 4 torpedoes shot from 5000 meter.She was crippled,half sunk and going at five knot,but still firing.

I've spent a pair of hour to plan that mission.
I've created the Japanese TF with all the waypoint,then i placed my ship with a series of parallel waypoint similar to the Japanese TF course.I managed to keep the same course with the Axis TF(even under the enemy bomber fire)and we encountered the enemy TF at the same time.I could say i had a TF experience,with the impression of moving with the fleet under a previous planned plan.I play often that mission,because it's really fun...and i would love to do a similar mission with the Yamato against some enemy battleship.
But i would love an Iowa too.Well i could say i love anything that float and has some gun.To be honest i would like to try even the small Japanese gunboat
Keep up the good work with the Yamato!
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Old 05-07-08, 09:43 AM   #17
Raptor1
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I was thinking of a hypothetical "Battle of the San Bernardino Strait" mission for the Yamato/Iowa/Kongo/North Carolina/South Dakota (Whichever one is possible) that would revolve around the much debated battle that would've occured had Admiral Halsey's Task Force 34 met Kurita's Center Force during the Battle of Leyte Gulf
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Old 05-07-08, 09:53 AM   #18
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Quote:
Originally Posted by Mikhayl
That's why it's boring, you can only barely play it "realistically" in single missions. If you want a campaign you would have to find a friendly TF and get your way to follow their unknown waypoint. Then, ok, you can play a "realistic" lone wolf as the German cruisers did, but then the AI isn't a challenge. In RL if your ship is spotted, you can be sure that the british/US ships would chase you over weeks, trying to outmanoeuver you. In the game they'll just shoot at you for a while and go back to their waypoints
That's why I suggested the Solomon Islands as the only logical campaign, The game could send you as a part of a USN TG to try to hunt down the Tokyo Express or a part of an IJN Group trying to land supplies and reinforcements

But I guess that wouldn't work with a BB...Ah well...
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Old 05-07-08, 03:01 PM   #19
thyro
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Well if the "boring" factor is the unrealistic pseudo-realism of a game then cows must fly without wings in real world.

For God's sake this is just one of many unrealistic games... realism is in real life and that cannot be found or reproduced on games.

Just don't mix up these two because they are complettly different ... one is real... a game is not.

From what I perceived... the "boring" factor has to do with the possibility of a "BANG-BANG ship" almost unsinkable or other way of thinking... "is not a sub so I am not interested".

But fortunatly SH is a good platform to create a better game and expanding its potential to not only support playable subs but surface ships as well.

Who knows if in a year time we see SH4 with players playing against eachother with subs and ships ...

Bring back the DC to SH this is the bit that has been missing for many years.

I'm sure that game builders would soon come out with a new version where users can play both on same game... like other good naval game which allows more than just subs or ships.


But until then I look forward to that YBB
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Old 05-08-08, 02:58 AM   #20
John W. Hamm
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Default yes we get it

Quote:
Originally Posted by Xantrokoles
Driveable BBs are anyway boring
Quote:
Originally Posted by Mikhayl
uh uh, bad idea ! I started a Yamato once but I ditched it because it's pretty but ... it's boring
Man I love what you both have done, it's been some some real great stuff, as a matter of fact both of you helped to bring about a new trend... "Surface ships", something many, and I do mean many of us have wanted. And we greatly appreciate it!!. but guys could you please stop saying that everything is boring just because you don't like it...

Yes of course you are entitled to your opinion, but this is the 2000th time either of you have expressed it, I've seen either one or the other of you say you won't release other ships you have made because you think they are boring, I've seen both of you post things saying "I would make it but it would be boring." but after you post that there are 10 other people saying they would love it!!, The surface poll I did reflects that an overwhelming majority would like to see surface ships, from destoyers to BB's, your pocket BB was a great success, I haven't seen a post yet besides yours that says it was boring.

My guess is you both are the only ones ...well no I won't say that, but very that think BB's and other surface craft are boring or not worth playing.

The true shame at this point is that you guys are just about the only ones that can bring these ships to the game, but yet you won't ...because you think they are boring. Hell you won't even help to make a guide, because in your opinion,... what was Xantrokoles said...Tutorials aren't helpful?? or something to that effect? (in another string) well last time I checked there are 1000's of tutorials for all manner of things everywhere, and I dare to say that if they aren't helpfull people wouldn't make them.

Sorry for being so blunt but you both flat frustrate me. To have a great talent as you do that so many others envy and you continuously minimize the very thing that others like about it. I was really looking forward to the Fletcher but if I gotta keep hearing about how much they suck or are boring or whatever, I would just as soon wait for womeone else to make it, I'm sure eventually someone else will be able to do what you are capable of.

Clearly I'm not alone in this thought, based on the preceeding post's. I mean I swear it's like frick and frack one of you post saying how much something is stupid and the other follows up with a quote in agreement. And on some other string you both were making comments about how..."Ya and if you give them this then they will ask for a bazooka and then a laser gun!!", and then the other of you said hehehehe hey how is that bazooka coming??!!! hehehehe" (I know it's not an exact quote but it's damn close) So I guess not only am I tired of hearing your crap about boring ships but...

I'm also tired of you both making fun of the other people in the forums because they ask for things, after I released my crappie uniform mod I must have had 50+ requests from simple insignias to a plethra of uniforms from other countries to sci-fi, of course I didn't make them, I couldn't, if I did my family wouldn't know I'm alive. And this is understandable for myself as well as all modders. but that is not the reason you guys are giving... hell according to you in one string (I know I already pointed this out) you made a ship but won't release souly because "it's boring" to you (even though clearly every one else wants it!!!).

I know this post apppears to be a flame (i've never even seen a flame before in this forum that's why I always like it here so much) but i guess this will be the first. So I guess in short I'm saying "release'em or just quit making them," trust me this community will live with or without you (I prefer without unless you can quit putting down and minimizing other people, and/or talking about what others can or cannot, or should not want based on your own opinions) I wonder what else this community would not have in the game if everyone modded according to what just one person thought everyone would want. But at the very least, if you can't quit talking about how boring surface ships are, at least have enough respect for others to stop belittleing them or saying things to make them feel stupid because they want a mod that you don't.

In closing though Mikahl I have to give you props though for helping others with informatin on how to fix damage and other assorted issues with the pocket battleship it's clearly a big help to some (there are others though that have no idea what it all means, myself included I wouldn't know where to begin, thus the PBS will remain a novelty) what really would have be nice is if it was all fixed and released complete. though I know that you are doing the best you can as it was not your project.

Seriously Frustrated,
John W. Hamm
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Last edited by John W. Hamm; 05-08-08 at 05:59 AM.
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Old 05-08-08, 06:14 AM   #21
Rene
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the yamato is out now try the links to download
and have fun to sink some ships
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Old 05-08-08, 07:13 AM   #22
slapi75
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very good work!
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Old 05-08-08, 07:22 AM   #23
horsa
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Wow ... you certainly get a feeling of power with one of these. These SH4 models are incredible.

Anyone else get a no AI firing problem ?
I've no problem targeting and firing manually.
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Old 05-08-08, 07:39 AM   #24
W4lt3r
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Ok, i just tested you'r mod. No bugs or so but i suggest you borrow the .cfg files i made for Xantros PocketBB mod, so you'r gunners fire up to 16km range and spotters can see enemy ships up to 17km at ideal weather conditions. Also it boosts the AA gunners max range from the stock 1.5km to 5.2 km.

I just did that myself and works like a charm, thank you Rene and Xant for this mod

Also bring in an modified Sim.cfg file aswell, with following parts altered:

[AI Cannons]
Max Fire angle error - 5
Max Fire Range - 12000 (from 6000)
Max Fire Wait - 6

[AI AA Guns]
Max Fire angle error - 5
Max Fire Range - 3800 (from 1500)
Max Fire wait - 5

Well, altered my own.
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Old 05-08-08, 07:46 AM   #25
W4lt3r
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Horsa, you got a PM.
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Old 05-08-08, 07:59 AM   #26
horsa
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Cheers, mate
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Old 05-08-08, 10:40 AM   #27
Sailor Steve
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Quote:
Originally Posted by thyro
For God's sake this is just one of many unrealistic games... realism is in real life and that cannot be found or reproduced on games.

Just don't mix up these two because they are complettly different ... one is real... a game is not.
Actually that is completely wrong. "Realism", and "Realistic" are terms invented in the early 1800s, and in the art world "Realism" means reflecting or representing real life. True, a game can never be real life, but it can reflect it, and it can be made more or less realistic since "realistic" is NOT the same as real.

As for battleships, while Yamato was not involved in any battles, other ships were, and she came close at least once. I say go for it!
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Old 05-08-08, 11:12 AM   #28
W4lt3r
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Oh, i just noticed.. This ship doesnt have a Radar nor EWR. Kinda tough to avoid those planes in light fog while they start their attack run..

Although, the deck armor is tough. one Long Range bomber hit my ship with 4 bombs and i didnt take any damage. No speed reductions or such. I guess this ship has working armor values

But then again, is it possible to get that Radar and EWR Fixed? Since the whole radar/EWR Station is disabled.. Donno why.
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Old 05-08-08, 01:20 PM   #29
horsa
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Just for fun ...

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Old 05-08-08, 02:20 PM   #30
haegemon
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Surface ships add a whole new world of gaming. With time will be campaigns to use these surface ships with the proper historical realism. I expect sail inside taskforce groups, fighting the war on the sea and on the land, supporting ground units or escorting troop carriers...


On the other side I think AI ships should be able to retreat instead fighting to dead (not if the mission requires sacrifice). The game also would need an improvement in the air units AI. :hmm:
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