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Old 02-23-08, 02:40 AM   #16
zaza
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I have plans Jyunsen B.

If someone need to make IJN sub for SH4 ,
I will give you data.
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Old 02-23-08, 09:22 AM   #17
Sailor Steve
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Quote:
Originally Posted by miner1436
Who will take on the challenge of making them?
Will they have the correct interiors? Voices?

UBI did the German boats because their patterns were already made, therefore easy to transfer. I think it's a preliminary to a new Atlantic campaign, with SH4 standards.
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Old 02-23-08, 09:25 AM   #18
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Quote:
Originally Posted by miner1436
They have made playable cold war subs so why not a japanese WWII one. I personally thought they would have made a japanese sub add on instead of a U-boat one, U-boats belong in the atlantic.
You are my hero! I would love this, even if Jap subs weren't any good. I have a bunch of Japanese submarine books, if you need anything, let me know.

I think it would be cool if they did a Japanese campaign for the Solomons 1942-43.
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Old 02-23-08, 09:26 AM   #19
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Quote:
Originally Posted by miner1436
It took me 3 hours to modify this picture: Japanese B class submarine I-35 plans.

and a shot of another B class


Im hoping someone will make a B class, they were the most numerous.

And a 3D model of one

Nice!
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Old 02-23-08, 08:38 PM   #20
miner1436
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I just had an idea, using Pack3D we could replace the 3D model of a current US sub with the Sent-Toku class sub 3D model.
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Old 02-24-08, 04:04 PM   #21
Xantrokoles
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i tested it but it doesn't work because the sen toku has no nodes for conning,the player and the crew dummies...
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Old 02-24-08, 04:14 PM   #22
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Quote:
Originally Posted by miner1436
I just had an idea, using Pack3D we could replace the 3D model of a current US sub with the Sent-Toku class sub 3D model.
Nope... SH4 .dat files are different. Pack3D doesn't work properly with 'em. You should look for Skwasjers' S3D utility but I don't think it packs .dats as far as geometry is concerned yet. And, creating new vessels is more complex than that because you have to contend with all the other support files that describe the new sub. You might modify existing US sub files like we've looked at doing for new IJN vessels.
I started creating new surface vessels months ago as did a few other guys, but as far as I know, we still can''t pack sh4 .dat files yet...

Good luck and keep tryin' tho'...
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Old 02-29-08, 12:37 AM   #23
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I found a way




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Old 02-29-08, 12:40 AM   #24
Lagger123987
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So when is this going to be release?:hmm:
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Old 02-29-08, 04:54 AM   #25
Friedmann
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Will definitely be following this with interest. With the U-Boat missions addon it should be a lot easier now to get working Japanese subs in game.
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Old 02-29-08, 04:48 PM   #26
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Got the props and rudder worinkg but I dont know how to get the skin to work.

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Old 03-03-08, 05:23 AM   #27
keltos01
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Default ijn sub

hi, would it now possible to mod a fully working japanese sub, as they were used to shell santa barbara and bomb the us mainland too ?

The I25 (see below) has six forward tubes and none aft, had a floatplane on board and bombed the us mainland ! One of these sunk the carrier wasp...

looks like the ijn workhorse. It would especially go well with the uboot mod since we get to use airplanes..

can anyone tell me which programs to use to make such a sub in 3d and how?

to miner 1436 : could it be possible to have a copy of your current jap sub ? I'm dying to play one !


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Old 03-03-08, 07:43 AM   #28
Xantrokoles
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Quote:
Originally Posted by miner1436
Got the props and rudder worinkg but I dont know how to get the skin to work.

Have u importet the sen toku 3d model ind a [fleet boat]dat??
I it possible that u uploas an alpha version or mail me the dat file??
It would be cool, cause with ur help we can realize the dream of a Japanese campaign
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Old 03-03-08, 08:23 AM   #29
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The line dictating the skin to use is in the Roster .cfg file. The tga should be in the .dat file. I think it is called a material?

I have only linked tga's to small things that reside in the .dats like torpedo's and bombs. Linking torpedo's and bombs to an object requires linking it as a material if using S3D.

I don't know if any of that information helps, i'm pretty noobish at all this. But I love the model of the sub, be great to see it working. Good luck
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Old 03-03-08, 04:37 PM   #30
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Added pre pre alpha see post #1.
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