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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Torpedoman
![]() Join Date: Dec 2004
Location: Sapporo city Hokkaido JAPAN
Posts: 118
Downloads: 12
Uploads: 0
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I have plans Jyunsen B.
If someone need to make IJN sub for SH4 , I will give you data.
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#17 | |
Eternal Patrol
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UBI did the German boats because their patterns were already made, therefore easy to transfer. I think it's a preliminary to a new Atlantic campaign, with SH4 standards.
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“Never do anything you can't take back.” —Rocky Russo |
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#18 | |
Fleet Admiral
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![]() I think it would be cool if they did a Japanese campaign for the Solomons 1942-43.
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#19 |
Fleet Admiral
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Nice!
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#20 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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I just had an idea, using Pack3D we could replace the 3D model of a current US sub with the Sent-Toku class sub 3D model.
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#21 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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i tested it but it doesn't work because the sen toku has no nodes for conning,the player and the crew dummies...
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#22 | |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
Uploads: 0
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I started creating new surface vessels months ago as did a few other guys, but as far as I know, we still can''t pack sh4 .dat files yet... Good luck and keep tryin' tho'... ![]()
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
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#23 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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#24 |
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
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So when is this going to be release?:hmm:
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#25 |
Bosun
![]() Join Date: Mar 2005
Location: Aussie in Oslo, Norway
Posts: 65
Downloads: 4
Uploads: 0
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Will definitely be following this with interest. With the U-Boat missions addon it should be a lot easier now to get working Japanese subs in game.
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#26 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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#27 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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hi, would it now possible to mod a fully working japanese sub, as they were used to shell santa barbara and bomb the us mainland too ?
The I25 (see below) has six forward tubes and none aft, had a floatplane on board and bombed the us mainland ! One of these sunk the carrier wasp... looks like the ijn workhorse. It would especially go well with the uboot mod since we get to use airplanes.. can anyone tell me which programs to use to make such a sub in 3d and how? to miner 1436 : could it be possible to have a copy of your current jap sub ? I'm dying to play one ! ![]() |
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#28 | |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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I it possible that u uploas an alpha version or mail me the dat file?? It would be cool, cause with ur help we can realize the dream of a Japanese campaign ![]()
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#29 |
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
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The line dictating the skin to use is in the Roster .cfg file. The tga should be in the .dat file. I think it is called a material?
I have only linked tga's to small things that reside in the .dats like torpedo's and bombs. Linking torpedo's and bombs to an object requires linking it as a material if using S3D. I don't know if any of that information helps, i'm pretty noobish at all this. But I love the model of the sub, be great to see it working. Good luck ![]() |
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#30 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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Added pre pre alpha see post #1.
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