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#16 |
Ace of the Deep
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Interesting because the way the blade orientation is shown, the screws should be rotating anti-clockwise.
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#17 |
Sea Lord
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Hm...I can't seem to pinpoint the actual "animation" file/code for this...might look some more later.
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#18 | |
Admiral
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#19 |
Sea Lord
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Well
![]() Or if DD or any of the other 3D modeling guys here might try to give it a shot, whichever. |
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#20 | |
Pacific Aces Dev Team
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#21 |
Admiral
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Okay I looked at some pictures of Gato submarine propellers. The props in the game are correctly modelled (well... insofar as the props are modelled to push the water the right way). But they rotate the wrong way. So for the most accurate results the goal will be to make them rotate the other way.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#22 |
Sea Lord
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Hm, ok...I might have a go at it (no promises that I can make it as I am still learning this stuff) If no one else beats me to it, which is more likely :p
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#23 |
Samurai Navy
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Never thought of that
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#24 | |
Admiral
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I have correctly understood.??? ![]()
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#25 |
Sea Lord
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Hi 8BALL, just to get it straight. So the screws in the game rotates the right way?
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#26 | |
Admiral
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and rotating ...
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#27 | |
Admiral
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#28 |
Grey Wolf
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Moin,
which subs are affected? Is it the GATO only? Regards, DD
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#29 |
Sea Lord
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I think its all of them...have not checked but I am pretty sure. Was looking yesterday between trying to fix that texture, but could not find a animation node for the props.
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#30 |
Seasoned Skipper
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If your after any more exercises in 3D modelling / animation, the Akitsu Rudder rotates around the wrong center. The rudder at the stern, rotates around the center of the boat, that's why it has been seen floating on its own off to port and starboard when the Akitsu turns.
This should be a simple fix I think, moving the center of rotation to the rudder's hinge point. Away from the center of the ship. I would try a fix myself, but while I can open models in Wings, I could only move the rudder to the center of the boat, so it didn't appear. I didn't know how to find or fix the point of rotation. Where are the animation nodes... etc for things that rotate? One person who would know is the guy that made the radars rotate for GWX. This is a bit off-topic, but the rotation thing seems to be my problem too. |
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