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05-05-07, 05:40 PM | #16 | |
Sea Lord
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
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05-05-07, 06:19 PM | #17 |
Sea Lord
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
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Nice ! Many thanks !
No more "sequoia" algae ! :p |
05-05-07, 06:19 PM | #18 |
Ace of the Deep
Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
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Bravo!
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" All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial |
05-05-07, 06:20 PM | #19 |
Samurai Navy
Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
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Great work again!
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My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
05-05-07, 09:40 PM | #20 | ||
Torpedoman
Join Date: Apr 2005
Posts: 111
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thought I'd ask while you were resizing plants. Thanks again for all the mods\artwork, it really adds to the game. |
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05-06-07, 04:00 AM | #21 |
Dominant Wolf
Join Date: Nov 2006
Posts: 2,143
Downloads: 30
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@ CC : Is it possible to have MANY sizes of plants ? Just wondering, cause it would be cool... Same for the rocks...
But it's already a nice job you did reducing the size of plants ! Thanks !
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05-06-07, 04:20 AM | #22 |
Sea Lord
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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Well I guess there is as there are 13 different sizes of the "one plant" and fourteen rock sizes all controlled by the "undersea.dat". As i said earlier, the "undersea.dat" is very cluttered with code, there is no clear indication as to where the sizes are like with torpedoes or the cameras etc. I guess someone more experienced "hex" guy could look at it it, I will as well, but its really trial and error.
Just to give you an example of the code. As a comparison, another block of code for another rock.
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Last edited by CaptainCox; 05-06-07 at 04:37 AM. |
05-06-07, 06:58 AM | #23 | |
Dominant Wolf
Join Date: Nov 2006
Posts: 2,143
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We need a very skilled hex editor, then. But apart from the fact that many sizes of plants would be nice to have, let me tell you one more time that your work looks better than the original version. Congrats, and thanks !
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05-06-07, 10:39 AM | #24 |
Ace of the Deep
Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
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Thanks very much Capt. Cox, this was something that really bothered me, now it looks great!
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05-06-07, 12:25 PM | #25 |
Grey Wolf
Join Date: Mar 2005
Location: Treading Water
Posts: 847
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There is not a lot to go on in that code block. I am sitting here trying to guess how many time you changed a bit and reloaded a mission...
VERY hard job, nice work ! |
05-06-07, 12:30 PM | #26 |
Sea Lord
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
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I know, its sort of a Gordian knot...I can't think of anywhere else that holds this stuff, especially the sizes for the rocks.
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05-06-07, 12:53 PM | #27 |
Engineer
Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
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Thank you so much for this mod. I was waiting for it for such a long time. I even tried to do it by myself with resizing the image, which didn't work.
Again, thank you, Captain Cox ! Regards, Tell |
05-07-07, 05:02 AM | #28 |
Ace of the Deep
Join Date: Apr 2005
Posts: 1,142
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Nice work THANKS.
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05-07-07, 06:33 AM | #29 |
Watch
Join Date: Sep 2006
Location: Chattanooga, Tennessee
Posts: 27
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How about doing away with the rocks? Never seen any like that in the ocean at shallow depths (40 feet or so), whether in the Atlantic, Pacific, or Gulf of Mexico.
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05-07-07, 06:40 AM | #30 | |
Sea Lord
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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