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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Rear Admiral
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The one interesting aspect of this game is that they're 100 different approaches you can take to get the basic same effect. Bubble, I have several ideas, but I think we're gonna have to adjust hit and armour on the sub, then play with charges, then tweak the attacks to last longer. Course, it's been done numerous times before, but maybe we can hit better on what you're looking for. I think Trav got really close, just needs a lil tweaking.
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![]() You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. |
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#17 | |
Navy Seal
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#18 |
Silent Hunter
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not sure if ducimus and webster are still active, but thank you for explaining this topic. i came late to the party but i am enjoying it immensely.
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#19 |
Navy Seal
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Webster is here, Ducimus is not, but they both are deserving of your thanks.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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