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Old 03-20-07, 11:38 AM   #16
scalelokt
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Default Most annoying bug I have seen so far

So I have experienced most of the bugs everyone has been discussing. So far none of them are "deal breakers" for me, however there is one that is driving me crazy. Apparently my sonar guy is deaf, because he cant hear a ship doing 9 knots at 400 meters right in front of me. This isnt an isolated event either, I never get a report from the soundman, and no lines showing sound contacts on the map. There are exceptions, when I meet a convoy he seems to hear them all, with single ships, I only get a sound report maybe 1 out of 5 times. VERY frustrating if you use the sonar as much as I do. I know I could use it myself, but I shouldnt have to, this has to be a bug. Anyway the game is really good but to put it simply it was released before it was done. The bugs that are in the game are obvious and I know they didnt sneak by the devs, it was just shipped before it was ready. My favorite bug is the crew yells in the text window (we must surface! We are out of oxygen) every single time I surface, regardless of the CO2 content.

Bottom line, its a great game, but a patch from Ubi is needed badly. And to respond to other posts talking about the sound, the answer is a definite yes, there are way too few sounds in the game. Most of the reports come as text only which can be easily missed when you are concentrating on something else. Fortunately we have some brilliant modders out there who will undoubtedly save the day. Until then I'll have a lot of fun playing SH4 but only in a casual way, for the hardcore simming it will be back to SH3
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Old 03-20-07, 11:49 AM   #17
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I'm really hoping its a bug, because if sonar cant hear a ship at 9 knots at 400 meters distance its pretty useless. At that range you could probably hear it just standing in the control room. The way it is now, the only way I can track a ship is by visual and radar. Makes it tough when you do a submerged attack, unless you can see them through the periscope you have no way of knowing where they are.
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Old 03-20-07, 12:21 PM   #18
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encountered 1 bug, and 2 other things, wich frankly sucked

bug
i patrolled my area for a day, 6 days. till you of fuel........still incomplete..
whats that about


sucky thing 1
found a task force, engaged nailed 2 heavy cruisers
at night i surfaced and sent a mssg, and got told, ooh that sounds important please attack it, this became a secondary mission from hq.
well dandy, another incomplete even though i sank 2 ships from the task force before i even got the order


annoyance 2. i was on 4 times time accel on the way into port. a screen pops up asking me what i want to do, refit, end patrol.
i hit -, and again -, --------, ok so the keys wont work untill i select an option. well guess what i run aground and die. dandy.

the third is a minor pain, ok so i wont accell time in the harbour.

the first one and third are killers for me, after all that time spent on patroll, and a successfull engagement of the combined task force and convoy, i sent 5 troop ships to the bottom. 2 heavy cruisers.

even after weeks in the "patrol" area i never got to complete it, for some reason it always says incomplete.
and as for the task force. i think i did my part in sinking those 2 heavy cruisers. what did they want me to do surface in the middle of the fleet and send a contact report before i attacked ? that would be the only way to get credit

one last thing. bug or feature i dont know.
i hit a cargo ship, was told enemy ship destroyed and watched the crew go overboard.
4 days later it was still afloat, although half underwater, it never sank
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Old 03-20-07, 12:48 PM   #19
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Quote:
Originally Posted by Spaxspore
No, thats what i thought at first when i saw that. However i think that applies to AI difficulty and such. I cause if u start a partol and go to options there is your realisim settings.
I found if you go straight into a game without going to options in the office room it uses defaults. If you go into there first THEN start the first mission it uses what you selected.

Easy-Realistic i think is AI related more than anything.
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Old 03-20-07, 01:12 PM   #20
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Quote:
Originally Posted by 9th_cow
i patrolled my area for a day, 6 days. till you of fuel........still incomplete
...
even after weeks in the "patrol" area i never got to complete it, for some reason it always says incomplete.
i've been seing this as well and figured that it had something to do with the fact that i'd been ordered to rtb at my "own discretion", but it looks as though this may indeed be another bug... i'd ignored the rtb radio message, wanting to continue the patrol and complete the assigned objectives... 'tried patrolling around, through, and even sat on the marker for quite a while, and still no joy—"incomplete"
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Old 03-20-07, 02:11 PM   #21
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Done some more testing on my problems and its not good.

The stadimeter crashes me out to desktop 100% of the time in all game modes (school,quick,war patrol and career) in all sub types using the attack or observation scope. I've tried various graphics options and screen resolutions combined just in case but no joy.

Speed estimate is definitely broken too.

These alone, particulary the first one make the game unplayable for me. Distance by measuring on the nav map with contact update turned on isn't a great way to play.
Other than the 3 min 15 second rule on the map i have no easy way to measure speed on a target either.
Only work around is to have automatic targeting which reduces it to a point and shoot arcade adventure which isn't what i want from the game.

If anyone does have the stadimeter working and not crashing let me know how or what settings (using manual targeting) !


FWIW i also noticed despite referring to crew assist there's no option for it. Looked through the config files and found commands defined for them, added in some key maps but it doesn't work. Looks like they used the SH3 config files verbatim but removed this feature from the game totally.

So far, im distinctly unhappy!
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Old 03-20-07, 03:24 PM   #22
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Quote:
Originally Posted by joea
Quote:
Originally Posted by ryuzu
The lack of a working stadimeter is .... well ... I can't think of a word to describe how utterly pathetic that is. To make it worse, not only does it not work, but it crashes the game.....

The other bits are minor by comparison.

Going to cancel my pre-order.

r.
Geez that is a bit extreme! You don't think they'll fix it? Course, I never buy games before the first patch.
No not really Graphics glitches and non-simulation stuff I can put up with. The lack of a working stadimeter (or the presence of a crashing stadimeter) means the sim is worthless to me since manual targetting/firing is the most interesting thing - without that element the remainder of silent hunter isn't a very detailed simulation.

By the time a patch comes out (a bit of an assumption I know), I suspect the price will have dropped anyway and I can just go to the shop and pick it up.

In retrospect, I suspect this kind of thing is the real reason Ubi decided to set a world-wide release day - they knew that once one group got it, the lack of significant new features, the loss of some good features, and the various bugs would wind up limiting sales. Luckily for me, my copy didn't ship as yet, so I could cancel it easily

r.
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Old 03-20-07, 03:48 PM   #23
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Looking at the thread "SH4 Full Read Me" I noticed the the supported chipsets;
*Supported Video Cards at Time of Release:
ATI(r): 9600/9700/9800, X300 to X850, X1300 to X1800
NVIDIA(r): 6200/6600/6800/7800

and wondered if the folks who have the game already and experiencing problems fall within these chipsets or are using cards not listed!

Personally I'm using a card not listed, (nVidia FX7900GS) but still uses the same base drivers. So can I expect graphical glitches and/or problems?

Maybe could be the symptoms to at least some of the problems!?
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Old 03-20-07, 03:53 PM   #24
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Quote:
Originally Posted by Hackett
Personally I'm using a card not listed, (nVidia FX7900GS) but still uses the same base drivers. So can I expect graphical glitches and/or problems??
No, the list is stupid, I wish I knew why they haven´t included newer cards on it... I use a card that´s not on the list (ATI X1950XT) and SH4 works fine.
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Old 03-20-07, 04:10 PM   #25
scalelokt
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So I think maybe someone mentioned this earlier, but I noticed that enemy planes are not attacking me!!! I decided to battle it out with a few planes and after a while I had attracted about 12 "Zeroes". Not one of them took a shot at me. So the rest of the patrol I just sailed on, at least a dozen planes circling overhead. I dont know if this just happened to me or what, but I guess I dont have to crash dive at the sight of a plane anymore.

Just so you all know, I have no crashing issues with stadometer, strange that it is crashing so many people and yet I have no issues with it. Its also interesting that some people have commented on the long stretches of bad weather, I am yet to see a drop of rain after about 5 patrols. It is ALWAYS clear skies for me, I was beginning to think there was no weather in the game, but since you all say there is I guess I'm just missing it somehow.

Lets see what else... well my sub was destroyed by pressure at 70 meters even though I had taken no damage, that seems way to shallow to be destroyed..... I've also noticed that the boat seems quite a bit more fragile than in SH3. If I take pretty much any damage its a one way ticket to the bottom, blowing ballast makes no difference at all on the way down. Not sure if that is a bug or not, different from SH3 for sure though.
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Old 03-20-07, 04:25 PM   #26
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Quote:
Originally Posted by scalelokt
.... If I take pretty much any damage its a one way ticket to the bottom, blowing ballast makes no difference at all on the way down. Not sure if that is a bug or not, different from SH3 for sure though.
mhh...me likes that:hmm:
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Old 03-20-07, 04:45 PM   #27
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Well, here are some from me:

1) Even if your crew can't man the deck gun under rough weather, YOU can! Captn puts on his diving gear and starts shooting Japs like there is no tomorrow!
2) Ok, this might be me, but first patrol goes like this: '41, start from PH, reach Honsu (complete!), sink some ships (complete!), then get new assignment to partol East China Sea or whatever it was... and partol there and patrol there, first patrol in the assignement square for 24+hours, then head to rest of the China sea, sink Jap fleet carrier there and some merchants, then go back and patrol the original square for another 24+hrs, and still incomplete? Do they want me to partol every sqare feet of the sea or what?
3) The first air radar you can use in '41 actually picks up ships really nicely. Dunno about that, but somehow i don't think it's supposed to do that.
4) Changing radio stations doesn't work, it always plays that silly old music.
5) Met an European Luxuxy Liner with 3 destroyers as escort. Shot my last 2 torps at her. Both gave her nice holes below the waterline, but she didn't sink. So i kinda stayed around, snuck myself next to the ship and stayed submerged. After a while, escorts just moved on, leaving the wounded ship there. After a few hrs, i surfaced and finished the bugger off with deck gun.
6) Well, hit a convoy. The rest of the fleet scatters, destroyers moving around, ships actually moving in zig-zags etc etc. But one destroyed just stops dead and doesn't start moving. So i sneak near, send some torps into it and sink it. Happened twice during one patrol.

Quote:
4. I dont know quite how to describe it, but in free camera mode underneath the surface I see a lot of green circles everywhere. Is it supposed to look like that? I was thinking they should be white to look like air bubbles and for some reason they are appearing green. I dont know though, I cant tell what its supposed to be.
Dunno for sure, but perhaps it's plankton?
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Old 03-20-07, 04:49 PM   #28
scalelokt
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Quote:
Originally Posted by hjarg
Well, here are some from me:

1) Even if your crew can't man the deck gun under rough weather, YOU can! Captn puts on his diving gear and starts shooting Japs like there is no tomorrow!
2) Ok, this might be me, but first patrol goes like this: '41, start from PH, reach Honsu (complete!), sink some ships (complete!), then get new assignment to partol East China Sea or whatever it was... and partol there and patrol there, first patrol in the assignement square for 24+hours, then head to rest of the China sea, sink Jap fleet carrier there and some merchants, then go back and patrol the original square for another 24+hrs, and still incomplete? Do they want me to partol every sqare feet of the sea or what?
3) The first air radar you can use in '41 actually picks up ships really nicely. Dunno about that, but somehow i don't think it's supposed to do that.
4) Changing radio stations doesn't work, it always plays that silly old music.
5) Met an European Luxuxy Liner with 3 destroyers as escort. Shot my last 2 torps at her. Both gave her nice holes below the waterline, but she didn't sink. So i kinda stayed around, snuck myself next to the ship and stayed submerged. After a while, escorts just moved on, leaving the wounded ship there. After a few hrs, i surfaced and finished the bugger off with deck gun.

Quote:
4. I dont know quite how to describe it, but in free camera mode underneath the surface I see a lot of green circles everywhere. Is it supposed to look like that? I was thinking they should be white to look like air bubbles and for some reason they are appearing green. I dont know though, I cant tell what its supposed to be.
Dunno for sure, but perhaps it's plankton?
Could be plankton, it kinda looks like that, but its weird. Looks like glowing green globes for lack of a better term. Strange.
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Old 03-20-07, 04:56 PM   #29
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Quote:
Originally Posted by scalelokt
Lets see what else... well my sub was destroyed by pressure at 70 meters even though I had taken no damage, that seems way to shallow to be destroyed..... I've also noticed that the boat seems quite a bit more fragile than in SH3. If I take pretty much any damage its a one way ticket to the bottom, blowing ballast makes no difference at all on the way down. Not sure if that is a bug or not, different from SH3 for sure though.
I'm not sure if you are aware of this but Germany's WW2 pressure hull technology was way more advanced than any other countries at the time.

The most kickass US navy submarines at the end of WW2 could only go down to about 600 feet which is rougly 180 meters. So a 231 feet (70 meter) crush depth seems just about right for a US sub at the start of the war.
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Old 03-20-07, 05:14 PM   #30
scalelokt
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I had a feeling that might be it, thanks for that bit of history
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