![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#2 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
|
Nice one Pascal.
![]() |
![]() |
![]() |
![]() |
#3 | |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 950
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#4 |
Chief of the Boat
|
![]()
Looks great Pascal....very nice indeed
![]() |
![]() |
![]() |
![]() |
#5 | |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
|
![]()
Hi Anvert, I agree with you the squareish edges are a bit of a pain, though the smoke looks very good, almost the best smoke mod I have seen, is there any way you can re do the mod to fix the edges, my PC sklills are too primitive to be any help
Quote:
|
|
![]() |
![]() |
![]() |
#6 |
Silent Hunter
![]() Join Date: Jul 2005
Location: Swansea
Posts: 3,903
Downloads: 204
Uploads: 0
|
![]() ![]()
__________________
Well, here's another nice mess you've gotten me into. |
![]() |
![]() |
![]() |
#7 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
|
![]()
Pascal is this looks great
![]() Are the any frame rate drops with the new smoke? Is compatiable with GWX? I mean in the sence that it does not brake anything that makes up the GWX package.?
__________________
![]() |
![]() |
![]() |
![]() |
#8 | |
Samurai Navy
![]() Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
|
![]() Quote:
Here the picture i have used: http://d.turboupload.com/d/1398214/Smoke.zip.html |
|
![]() |
![]() |
![]() |
#9 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
|
![]()
What is the drection to install this new smoke into its right place as i have D/L and wish to install using JSGME and would like to know the route so i can name all the folders.
Thanks for you help ![]()
__________________
![]() |
![]() |
![]() |
![]() |
#10 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
![]() Quote:
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... |
|
![]() |
![]() |
![]() |
#11 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
|
![]()
It might be the resolution of the image. I'm looking at the tga file in photoshop and the blocks appear all over the image. So its the resolution quality of the image rather than the alpha channel that is causing the blocks. I don't think you can smooth out the edges because the engine takes the image and copies it over and over on top of itself...so there isn't really an edge you can refine or smooth out.
The original image is blocky if you zoom in and look at it.....it is also 72 dpi. The tga file used in game is standard of 256 dpi. He just needs a higher resolution image to work from instead of crappy blocky low resolution pic from net. |
![]() |
![]() |
![]() |
|
|