Ace of the Deep
Join Date: Jan 2005
Location: Canada
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* Known Harpoon [ANW] Issues
After 3.7.0 release: 080 Issues reported
After 3.8.0 Patch: (080 Issues - 34 Fixed + 88 New) = 134 Issues
After 3.9.0 Patch: (134 Issues - 31 Fixed + 68 New) = 171 Issues
After 3.9.2 Patch: (171 Issues - 15 Fixed + 35 New) = 191 Issues
After 3.9.3 Patch: (191 Issues - 19 Fixed + 15 New) = 187 Issues
After 3.9.4 Patch: (187 Issues - 46 Fixed + 68 New) = 209 Issues
After 3.10. Release: (209 Issues - 71 Fixed + 95 New) = 233 Issues
A comprehensive third-party list of 233 * Known Harpoon [ANW] Issues has been exhaustively collected on HarPlonkHQ since the release of Harpoon ANW 3.7.0 Now that 3.10 has been released, the list has been checked to see what has changed. While it is by no means definitive, it is believed that:
- Hellfire do not launch in ODb
- Hellfire missiles will not launch even though they appear in the weapons allocation window.
- CTD when Database button is depressed
- When playing Multi-player games, scenarios will sometimes crash to the desktop when the Database button has been depressed.
[Edit] With the Patch 3.9.0 release, this issue no longer results in CTD. However, it is still erroneous.
- SSM Altitude crash
- Land-based SSMs appear to crash into the surface after launch and ignore their cruise altitude.
- Ammo dumps emptied
- Ammo dumps in all ODb scenarios have been emptied of weapons for aircraft.
- Firing sonobuoys at subs
- Sonobuoys can be fired at subs through the weapons allocation window.
- Torpedo decoy fired at radar
- Torpedo decoy is an eligible weapon for firing at radar.
- Sonobuoys non-functional
- Sonobuoys deployed by Bear F non-functional.
- Patch duplicates AALog file
- Patch installation creates duplicate AALog.opt file if AALog is already enabled at time of installation procedure. (Originally reported by Freek Schepers)
- UGM-109 cannot be launched
- All UGM-109 Tomahawk TLAM in OriginalDB cannot be launched since none of the weapons has an engine / propulsion unit.
- Type 65-76 disappear on BOL
- Type 65-76 torpedoes disappear after reaching activation point even though they have copious fuel remaining.
- 8 files for 7 Tutorial sessions
- 8 scenario files exist for 7 Tutorial sessions listed in the Index. The final "Lesson8: Using the Formation Editor" has no instructions.
- Fighter cannot intercept for re-fueling
- Fighter circles tanker but never accomplishes operation
- Air Group formation
- Air Groups do not form properly when the launching platform is destroyed before the group is fully launched.
- ViCond evaluates with wrong UNIT
- ViCond evaluates with wrong specific UNIT identified in condition
- Crash server while starting MP game
- Scenario and server will crash after 30 seconds
- Opening 3.6.3 scen causes crash
- Opening this scenario in ANW causes Crash. Scenario opens and runs fine in H3.6.3
- Crash during re-build process
- ScenEditor freezes up and does not complete function when ordered to re-build scenario.
- Crash during re-build process II
- ScenEditor is unable to complete function when ordered to re-build scenario and seems to be in endless loop.
- CTD reading Evaluation
- CTD while attempting to PgDown in Evaluation window
- Map windows disappear
- Map windows do not appear when file loaded. Probable cause is repeated use of Batch Re-build by Battleset function.
- Absolute mission delay time
- Mission delay times are calculated (absolutely) from the start of a scenario and not from the time at which they are created (relatively) (Originally reported by DWReese)
- Afterburner unavailable at low alt
- Afterburner speed unavailable at low alt in MP for Rafale. No problem in Solitaire.
- Ammo re-loads mismatch in SE
- Ammo re-loads mismatch in SE between Edit Aircraft command and F6 [Air Ops] command
- Centre key [T] inconsistency
- When switching between a Map window with Unit Display enabled to a window with Group Display toggled, the user will not be able to centre on the position of the unit selected because the Unit Display has not been toggled for that window
- Complete visual ID failure
- Aircraft will never be able to identify bogey regardless of range (Originally reported by Enrique Vaamonde)
- CTD changing map size
- CTD occurs while changing size of tactical map.
- CTD changing map size II
- CTD occurs while changing size of formation editor
- ECM emitter not shown
- Unknown aircraft will be briefly detected as ECM emitter, then the 'q' symbol denoting ECM will disappear even though the jamming persists (Originally reported by Enrique Vaamonde)
- Ferry mission to comm centre
- Ferry mission lands at comm centre and not hangar or runway (Originally reported by Freek Schepers)
- Ferry mission to SSN
- It is possible to create a Ferry mission with the destination as an airplane or SSN.
- Generic strikes seek additional targets 3
- Bombers will strike N, then S, then W and hang there
- Generic strikes seek additional targets
- Generic strikes seek additional targets after initial target is destroyed even if secondary targets have no relation to original target.
- Ground strike fails to execute
- Ground strike fails to execute with 3.9.4 but has no problem firing in 3.9.3
- Group climbs automatically
- The simple act of grouping planes together causes them to climb to 2001m. (Originally reported by JChiecchio)
- Group icon moves without ships
- Group icon will arrive even though all ship components are trapped by ice
- Group plots across ice
- Group plots path through ice in ANW and ships subsequently get stuck on the ice
- Hangar overload
- It is possible to land many more aircraft than the hangar capacity allows.
- Incorrect number to be readied
- When aircraft are ordered to change loadout for Minimal mission, an incorrect number of planes is recommended in the message window.
- Indexation status false
- ANW Launcher claim that "most community-databases do not support" indexation by Time and Country is false.
- Intermittent values rejected
- Some intermittent values for EmCon window rejected
- Missiles drawn to wrong targets
- Missiles fired at targets located with pinpoint precision are still drawn to other targets.
- Mission fails to navigate without Full throttle setting
- Aircraft without a "Full speed" throttle setting in the database are fully functional under manual control, but are unable to calculate a path to their targets under AI control.
- Mount re-load never finishes
- Ship will attempt to re-load each of its torpedo mounts. Re-load operation will never finish. Mount never becomes ready to fire
- NAV improperly drawn
- NAV zone shows double-sided left wall and inability to modify other points of the zone.
- Navigator plots path off map
- Navigator plots path outside of the map
- On Station ViCond fails
- On Station ViCond fails to trigger when ships arrive within designated polygon
- Phantom mounts shown on aircraft
- Phantom mounts are shown on aircraft when the Logistics button is pushed.
- Plane does not immediately RTB
- B014 will launch ALCM and then circle until running low on fuel before RTB
- Planes cannot accept mission
- Planes cannot accept mission even though they are not intended for immediate launch
- Plotted path gets stuck
- Ship gets stuck on land even though a path was plotted successfully.
- Poor AAW missile allocation
- Two CAP fighters concentrate fire on a single target when there are two eligible targets. Each fighter should be engaging a separate target.
- Propulsion ranges import improperly
- Propulsion ranges do not import to the Reimer Editor properly. Ranges with a speed of Zero will not import even when those ranges are required for proper platform behaviour in units such as mines and false contacts.
- Protect ViCond doesn't evaluate properly
- Protect ship Victory Condition does not evaluate properly.
- Protect ViCond failure
- Protect ViCond fails to trigger even when no enemy is present to inflict damage on player.
- Re-build cancels intermittent EmCon
- Units starting with Intermittent Sonar EmCon setting will be re-set to zero after scenario is re-built with ScenEdit
- Ready time cancelled by mission
- Ready time changed when aircraft are assigned to a mission
- Ready Times shortened
- Aircraft with long ready times can have them shortened to the default 30 minutes.
- RoE error yields wrong message
- Violation of RoE yields message saying that it was a Good Guess instead of a message saying that the player will come before a Board of Inquiry
- SAMs locate new targets in mid-flight
- SAMs locate new targets in mid-flight after original targets destroyed.
- Sanity check fails for multiple weapons records
- Sanity check reports an error when a Quantity value >1 is entered beside a Weapons Record in either the Loadout tabel or the Magazine table even though this causes no problem for the game, itself.
- Sensor default values are zero
- When Sensor menu [F9] is activated for individual units or groups, all default values are Zero. Previously, the default values were 1 min Active followed by 5 minutes Passive for all types of sensors. Proper default values of 1min/5min appear if a group of separate units are "drag-selected" and then the F9 hotkey is depressed.
- Sonar range circle appears for group
- Sonar range circle appears for group where none should be seen
- Sonobuoy endurance display error
- Sonobuoy endurance display only shows "0 Fuel" and "00:00:00" under unit display.
- Speed changes with altitude
- When a group climbs, the speed will increase to the default speed for that altitude band even though user has previously entered a different speed. (Originally reported by JChiecchio)
- Strike Mission fails to cancel
- Ground Strike Mission fails to cancel after target is destroyed.
- Sub accelerates to cruise speed when plotted
- Sub immediately goes to 14kts (cruise speed) and not Creep Speed (5kts) or 0 kts when plotted path entered (Originally reported by JChiecchio)
- Sub ignores speed order
- Sub is ordered to rise to the surface and run at 10kts, but only makes 5kts when it reaches the surface
- Sub on surface dives on its own
- Sub starts on surface but dives to Periscope depth on its own
- Submarine evades own torpedoes
- Submarine evades her own wake-homing torpedoes after firing. This does not occur with wire-guided torpedoes.
- Subs fire SS-N-15 onto the ice
- Submarines are able to fire SS-N-15 Starfish while under polar ice.
- Subs go over land
- Subs go over island instead around it.
- Subs surfacing under ice
- Submarines are able to rise to the surface from under the ice pack and run on the surface.
- Superfluous line in display
- Superfluous blank line appears in weapons display for loadout list
- Subsequent strikes are disorganized
- Subsequent strikes are disorganized and launch in separate groups.
- Support missions do not fully launch
- Not all aircraft assigned to support missions launch as they previously did in H3.6.3.
- Torpedoes chasing dipping helo
- Torpedoes will go active and then turn towards dipping helo
- Torpedoes ignore wire-commands
- Torpedoes fired on Bearing-Only Launch ignore depth command changes even though linked by control wire
- Torps chase improper targets
- Torpedoes chase the improper targets once they reach their activation point even though all potential targets are identical.
- Transit mission fails to execute
- Ships will plot path around NAV Zones, but Transit mission will not trigger and execute
- Unable to lay sonobuoy string
- Aircraft unable to lay sonobuoy string. No such problem in H3 (Originally reported by Jason Howell)
- Ships are unable to navigate around ice
- Ships are unable to navigate around ice.
- Unable to set Weapons Tight in SE
- Scenario designer is unable to set Weapons Tight in ScenEditor.
- Unassigned SSMs do not fire
- Unassigned land-based SSMs will fire on ships, but not against land targets.
- Unassigned SSMs no longer fire
- Unassigned SSM battery would fire in 3.9.3, but will no longer do so in 3.9.4
- Unidentified targets auto-engaged
- Unidentified and unknown targets are auto-engaged without being properly classified as hostile.
- Units drop off network
- Units are listed on a mission, but none of the individual ships in the group show this mission in their unit display
- UnRep done concurrently
- UnRep process is conducted concurrently and not consecutively. If all items take 1 second to transfer, 1000 items can be transferred in a single second if they are all different items.
- UnRep for 2 ships only
- Only 2 ships can conduct UnRep at the same time even though the ship has ability to replenish 2 ships to port and 2 ships to starboard.
- UnRep Teleportation
- UnRep process is possible while physically separated by several miles.
- Wrong cruise altitude
- TLAM shows cruise altitude of 20m and Intermediate depth.
- Wrong ready time displayed
- Aircraft will now show 0:00 for ready time and Unassigned status when ordered to launch (Originally reported by Captain Piluso)
- Allied sides share unit control
- Players can change unit paths for sides allied via Friendly posture setting.
- Change in threat axis ignored
- Change in threat axis ignored in MP.
- Guns will not fire at aircraft
- Mission-directed 40mm guns will fire at aircraft but 120mm guns will not unless manually ordered to do so (Originally reported by Freek Schepers)
- CTD on load
- CTD while attempting to load saved game
- Aircraft below sea level
- Aircraft below sea level.
- Country annex nullified
- "Every time i attempt to make an alteration to a platform commision dates like the Astute class in the countries tab and then then go to save countries list next time i enter the editor every country that was in the list has been deleted no matter what I try" (Originally reported by Grimtore)
- AAW patrol motionless
- AAW patrol motionless instead of flying between assigned reference points.
- Dual speeds selected
- When ships are damaged, sometimes dual speeds are show in the throttle setting.
- Formation patrols ignore axis
- Formation patrols ignore axis when assigned patrol zones in the Formation editor. Most often, the patrols appear offset from the actual Threat Axis. i.e. if the Threat Zone is pointing North and a Patrol zone is assigned to it, the ship may take up a patrol zone 90 degrees off the intended placement. This occurs primarily in multi-player games, but has been reported in SP (by Shemar), too.
- CTD when hitting Report button
- CTD when unit Skunk 2435 selected and then Report button depressed.
- Damage changes aircraft ready time instead of destroying them
- Damage changes aircraft ready time instead of destroying them. Planes are given a ready time of 0:00 but they never become ready unless player uses F6 to change them to Ready status.
- Dead stop after torp evasion
- Escort comes to a dead stop after torpedo evasion.
- Fuel does not drop to zero
- Fuel drops steadily, but does not drop all the way to zero.
- CTD while drawing new map
- CTD while drawing new map
- CTD with Re-build Scenario function
- Crash to the desktop when Scenario Rebuild - Re-build All Units is selected with AxisEvil.scn.
- MP Saved game titles
- MP Saved game titles often use portions of the orders in lieu of the Session name.
- Crash from fatal mount error
- Crash from fatal mount error when trying to load scenario
- Altitude mis-match between Group and units
- Units and Group icons show different altitude values in SE.
- ASW/WH torps tracking wrong targets
- WH/ASW torps tracking targets they cannot hit.
- TALD materialize at wrong point
- When firing lots of missiles i.e. TALD, the missiles all originate from the same point even when the plane moves away.
- Time compression causes miss
- Higher time compression creates automatic miss.
- Fighters hanging on refPt
- Fighters will launch and hang on one Ref point.
- Plane ignores Nav Zone
- Plane totally ignores Nav Zone
- Active sonobuoys dropped passively
- Sonobuoys with active-only sonar systems are dropped in passive mode even when the "Drop Active Sonobuoy" hotkey is depressed.
- Unassign command sound missing
- Use of the Unassign Hotkey command on groups will elicit an audible "ping". However, this audible cue is missing when the same command is issued to individual units.
- Different depth at same location
- Two maps of the same area show different depth at same location.
- Phantom air group
- Missiles not releasing
- Missiles not releasing even though they are assigned in Weapons allocation window [Originally reported by KlubMarcus].
- Torpedo knows target depth
- Torpedo becomes de facto depth finder
- Forger cannot launch
- Yak-38 Forger will show "UNABLE" under the ready status
- Hidden units can be destroyed without detection
- When hidden units are part of a group, attacks on the Group Icon can destroy the hidden units without the need to ever detect them.
- Units out of range can be destroyed
- Units out of range can be destroyed if they are part of a group.
- SSK rises early
- Diesel subs rise to Periscope depth long before their batteries are exhausted.
- All ammo not available
- 300 rounds of ammo are shown, but only 44 are offered for fire allocation.
- Max launch speed restriction
- When a unit is travelling faster than the Maximum Allowable Launch Speed of the weapons it is carrying and tries to fire them, the weapon allocation table appears and the player is mistakenly given the choice of firing the weapon. The window no longer displays a warning message and restricts player from attempts to fire.
- Weapon Max Launch Speed ignored
- Weapons ignore Maximum Launch Speed set in database.
- Unable to fire SSM
- Unable to fire SSM Sizzler from any depth or range. Weapons will fire from DDG Sovremennyy.
- Unable to intercept target
- Unable to intercept target for either unit. Weapons will fire if units are manually placed within range of target.
- Automatic contact classification
- The true type classification of a contact is automatically revealed when it is designated hostile by the hotkey.
- Group Nav Zone Settings
- The Nav Zone settings for a Group are not adopted by the individual units forming that Group. i.e. If you order a TF to avoid Ship Threat Zone [A], the Group icon will avoid the Threat Zone but the individual ships of the Group will sail into the Threat Zone.
Work-around solution: Set the Nav Zone parameters for each unit individually.
- Subs in groups
- Subs joined with groups are automatically assigned a formation patrol zone on the ASW axis that cannot be changed or modified.
- AI inside Minimum Launch Range
- If an AI unit finds itself inside the Minimum Launch Range of its weapons, it is unable to move away in order to fire its weapons.
- MAD contact for ground facilities
- The MAD detector is able to detect ground facilities.
- ARMs cause planes to hang
- Aircraft armed with Anti-Radiation Missiles and bombs will continue to hang over a target once the bombs are released if they have not fired their ARMs. This will occur even if ARMs cannot be fired at the target in question.
- Weapon ignores range limitation
- Weapon sometimes ignores range limitation and fires on targets outside of the range set by the Database. This can sometimes result in guns hitting targets 100s of miles away. Often, it occurs when the target is vaguely detected.
- Sonobuoy deployment altitude
- Sonobuoys can be deployed at any altitude.
- Min engine altitude ignored
- Min engine altitude ignored for Trident SLBM. Missile can be launched from a depth deeper that allowed by the engine parameters.
- Helos launch into base group
- Helos launch into base group instead of separate aircraft units in MP
- Helos unable to launch
- Helos unable to launch from base in MP
- Plotted mission auto-RtBs
- Aircraft on plotted mission Return to Base on their own volition against the wishes of the player
- All land units re-named to default
- All land units re-named to default when scenario is re-built by SE thereby corrupting all ViConds dependent upon them
- Magazines forcibly re-set
- AI will automatically calculate magazine loadout and discard weapons it considers in excess of capacity leaving a user no opportunity to either stop this process or correct his error before records are wiped
- Excess weapons mis-calculated
- AI mis-calculates the number of weapons in magazines and discards weapons that are not in excess of magazine capacity
- Recon mission self-deleted
- Recon missions delete themselves after completion of one run instead of repeating
- Active sonobuoys have no range ring
- Active sonobuoys have no range ring
- AI engages neutral units
- AI deliberately engages neutral units even though they are not hostile towards the AI and are unarmed
- CTD scrolling Report
- SE will CTD when ordered to scroll to the bottom of the Report listing units contained within a base grouping
- Intermittent sensor defaults to zero
- Sonar will never turn on because Intermittent defaults will show 0 mins Active for 0% variance and then 5 min Passive for 50% variance
- Pull-down menu commands revert
- Pull-down menu commands revert to 3.8.0 settings. Window commands (F, S, M, W) have gone back to the older 3.8.0 version. S & M no longer activate pull-down windows
- Sub Mission launch failure
- When sub is detected, helos will not launch on their own volition in order to prosecute the sub
- Subs self-immobilized
- Subs will move to patrol positions, engage enemy subs, and then stop and take no further action even though additional contacts are detected
- Surface groups broken up
- Surface groups are broken up into individual units when scenario is re-built by SE
- Unit postures corrupted
- Units in pre-3.10 scenarios that did not report their positions to the player now do so in 3.10 Postures are corrupted
- ASuW mission never goes ECM active
- ASuW mission never goes ECM active even though Mission Editor clearly shows that ECM is supposed to be active
- H3Editor generates incompatible signature
- H3Editor generates incompatible signature for *.DAT files from Reimer Editor
- Unarmed units not engaged
- Submarine will move into a field of supertankers, clearly identify them as hostile via sonar and periscope, and refuse to engage
- Missiles attack phantom target
- Aircraft approaches target but releases missiles against an unknown target which then fly into oblivion
- ALCM cannot hit runway
- Hundreds of ALCM will fire at runway target and none will ever hit
- Out of Range message missing
- "Out of Range" message does not appear when a target that is too high for AAA is selected. Instead, the normal Weapon Allocation window appears, the player assigns AAA fire, and nothing happens
- Cluster warheads neutralized
- Bombs with 'Cluster' flag enabled in 394 no longer destroy targets in 310
- Mission Editor inaccessible in window mode
- Mission Editor not fully accessible in window mode. Even though size of Editor window can be changed, it is impossible to reach/see the bottom controls of the ME without the addition of a scroll bar (Originally reported by Josh Loughlin [a.k.a. Fulton])
- CTD while drawing new map II
- CTD while drawing new map
- Weapons always free in MP
- Weapons tight works for solitaire, but is ignored in MP under all circumstances
- Sanity check loadout false positive
- DB editor generates false positive error on loadout sanity check
- Passive radar shows jamming
- Passive radar shows jamming
- Non-existent Profile command
- According to AGSI Wiki, "The scenario and database editors may load mission profiles on user command. Select the menu item Edit->Mission Profiles->Load." No such "Load" command exists.
- Re-build causes Re-heat
- After Re-build command, directly inserted aircraft change to re-heat when moving to support mission when it should be cruise throttle
- Duplicate unit in Mission Editor
- Two "Base Blue" units appear in right hand window when only one is in the scenario
- Red planes land on Blue base
- Red planes land on Blue base
- MP starts Weapons Free
- MP games start in Weapons Free mode even though scenario has been pre-set for Weapons Tight. SP games start in correct mode.
- Path editor only appends in MP
- Path editor only appends in MP when it should be adding plotted path at whatever waypoint is selected
- Planes just launched cannot return
- Planes just launched cannot return to the platform that just launched them
- Delayed Missions crash server
- Time-delayed missions crash server in MP
- ASuW range ring missing
- Aircraft will display ASuW range ring in H3 but not in ANW even though weapon parameters are identical
- Game Status always default
- Whenever Staff messages appear and are closed by the player, the game always returns to the Game Status window as the default instead of returning to the previously active window
- REditor imports unknown codes
- Reimer Editor will create/import weapons codes that do not previously exist
- Magazine validation erroneous
- The H3Reimer Editor Validation command for the magazine table uses improper logic thereby mis-calculating magazine capacity
- CTD REditor upon Text Export
- Reimer Editor will crash to the desktop when trying to export Text descriptions to a non-pre-existent folder
- REditor re-import causes crash
- Reimer editor re-import command causes crash when applied to Country.DAT
- REditor fails to import Ship Type
- Reimer editor fails to import Ship Type properly
- Resignation causes colour inversion
- Resign command in SE causes colour to invert to another colour scheme
- Inserted planes cannot attack
- AI will launch planes to attack ship but identical planes directly inserted into the scenario with the same mission will not attack
- Multiple re-build ops cause freeze
- Multiple use of "Re-build by Battleset" command causes scenario to balloon in size and freeze during load
- Arty kills target out of range
- Artillery will fire and destroy a unit that was never within actual range
- Decoy expenditures not recorded
- Unit Status report shows expenditure of decoy weapons but final game evaluation shows that no such weapons have been deployed
- Rocket-deployed torps not recorded
- Evaluation will show SS-N-14 expended, but not the UGMT-1 torpedoes deployed by the Silex
- Automatic ASW Nav Zone missing
- ASW Nav zone normally automatically drawn around ASW Patrol Mission area does not appear when mission is created
- StrikeTakeover unable to repeat
- Helo will launch and take over a few facilities then get hung up trying to intercept another one before returning to base when out of fuel. After re-fueling, helo will not re-launch on mission even though mission has additional targets and has not expired
- StrikeTakeover cannot intercept
- Helo will launch and perform mission against one or two facilities and then be unable to intercept group named "Airfield [Medium] v6-3"
- Sub on ASW will not engage ship
- Sub on ASW mission will be detected and can be chased all day by the ship at all ranges without ever being fire upon
- Unarmed sub captures CVN
- Unarmed sub captures CVN from underwater
- Mine weapons indetectable
- Unlike other deployable weapons (sonobuoys, torpedoes, missiles), mine weapons are indetectable regardless of RCS or acoustic values
- Shift-Click non-functional
- The ability to select individual units by holding down the Shift key and clicking on objects in order to add them to a group of selected items is no longer possible.
- Mission scripts unavailable in MP
- Only standard mission profiles are available in MP even though customized mission profiles are available in solitaire play
- CTD after re-build in SE
- CTD after re-build in SE. Scenario runs fine in 3.9.4 after same re-build process
- Sensor Max Range value functional
- Ballistic missile skims sea
- Missile drops from 60000m cruising alt to 132m at a range of 20nm from the target for the terminal attack profile
- Missile dives 60km instantaneously
- Missile will instantaneously dive from 60,000m to 132m for the terminal attack profile
- Weather fails to draw
- Weather fails to draw completely on world map and only appears on left-hand edge
- CTD on World Map
- CTD with Get Weather Function error while attempting to select unit on World Map
- All windows active in MP
- All windows shown as active (highlighted border) when starting MP
- Time compression drops to 1s
- Appearance of staff message windows cause time compression to revert to 1:1 regardless of the actual 1:1 box being checked or not
- Plotted mission will not fire
- Order ships to sail right up to enemy ships and they will not fire on you as they are on plotted mission
- 5-Plane strike groups form
- 5-plane strike groups will launch and form up for strike even though focused strike has been disabled for the Mission
- All missions go WeaponsFree
- All missions (even delayed ones) go WeaponsFree when the WeaponsFree command is issued
- ARMs allocated to ineligible target
- Weapon Allocation window will allow you to allocate weapons, but they will not launch because weapon cannot engage target due to inability to track the specific radar frequency
- Create Mission window discrepancy
- When creating missions in MP, the "Edit Now" option is missing from the window under the "Settings" selection.
- CTD for Batch rebuild from list
- CTD when Batch Rebuild --> From ScenList.ini command is selected and files are not found.
- CTD with XRef Weapons Dump
- CTD when Game Editor ordered to perform an XRef Weapons Dump.
- Formation patrol loadouts changed
- Formation patrol loadouts changed when different aircraft are used as substitutes for other aircraft originally assigned to a particular formation patrol
- Formation patrols revealed
- Formation patrols revealed when the base group is attacked.
- Groups ignore sensor commands
- Groups consisting of units with different individual sensor settings for group members will ignore sensor [F9] commands.
- Incoming Missiles does not update
- "Inc Missiles" display on original target will still show value of 1 even though no missiles are allocated towards it
- Int depth shown at -50m
- Sub at -50m is reported being at Int depth when it should be Shallow Depth.
- Intermittent EmCon not displayed
- Sonar settings show Active and not originally set Intermittent values
- Keyboard commands missing
- Keyboard short-cut commands missing for functions added by ANW.
- Missions do not return WeaponsTight
- Missions do not return to WeaponsTight status if the Weapons Free command has been used and then Weapons Tight has been re-engaged manually under the Game Settings menu
- Mount sensors unassailable
- Sensors specifically assigned to individual mounts are unassailable and cannot be destroyed by ARMs.
- Opening multiple ViCond windows
- It is possible to open multiple ViCond windows in ScenEdit.
- Side disappears when another side deleted
- When one side is deleted, no other side appears as the default.
- TLAM nukes will not reload
- TLAM nukes will not reload even if there are no other weapons aboard.
- Timed out message
- MP session will eject players that 'time-out' and do not respond within 30 seconds
- Revised group names not saved in MP
- Revised group names not saved in MP if they are changed from the original name.
- Motionless SSK consumes no charge
- Diesel submarine consumes no charge when motionless.
- MovieMaker only works with Load Battleset
- MovieMaker only works when scenarios are loaded with the Load Battleset function. Scenarios loaded with the Open File command will not generate screenshots.
- Nuke sub tries to re-charge
- After 30min, Error message will appear saying that the Nuclear submarine is trying to re-charge
- SSGN launches prematurely
- Wave of missiles can be seen passing SE of formation due to SSGN firing at an inexactly located target
- CTD caused by TALD engagement
- Firing entire mount of guns at a TALD decoy results in an Unhandled exception error crashing the game
- Air group stuck at waypoint
- Air group will reaches a RefPt and then loiter thereby unable to proceed further along plotted path
- CTD due to Server Name
- A user logging on with a Player name that matches the Server name will cause the Server to hang with the "Waiting for Server to respond" message. When quit is selected, server will crash. (Originally reported by Anthony Gilroy)
- Depth change immobilizes sub
- Depth change immobilizes sub
- Buoys appear without range rings
- Some buoys deploy normally with associated range rings while others do not
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