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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Blue Water Dev
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If you haven't seen the announcement thread yet, please take a quick look here.
Also keep in mind the development diary. But with that out of the way... ![]() Welcome to the Blue Water official suggestions thread! To call the development team here small is an understatement, and many of the features have yet to be fully committed to. As of the moment, we have for our game's core: 1. Realistic weapons and ranges 2. An adjustable "world scale" slider that modifies the range of all weapons and sensors 3. Time Compression 4. Skirmish and multiplayer modes Etc. It's impossible to list every little feature of a game, and maybe it's hard to come up with specific feature suggestions on something you've never played, but people have had a lot of years to come up with "what I'do differently about [similar game here]", and I'd appreciate feedback. The project is for you, after all. So what have you always wanted to see in a realistic naval sim in the genre of Jane's Fleet Command or Battlestations: Midway? (leaning more towards realism) Last edited by AzureSkies; 05-23-19 at 07:43 PM. |
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#2 |
Fleet Admiral
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Sweet, first in.
![]() ![]() Something during the Cuban Missle Crisis would be cool. See October Fury. https://www.amazon.com/October-Fury-.../dp/0471468843 Or maybe something along these lines, the USS Scorpion goes hot. https://www.amazon.com/Scorpion-Down...s=books&sr=1-1 ![]()
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#3 |
Ace of the Deep
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One of the severe shortcomings for Harpoon multi-player was the Time Compression. Any player could request 1:1 time or pause in order to issue orders. This was fine but, too often, some players forgot to increase time compression speed and most battles just crawled along at 1:1 unnecessarily.
There was no way to know who had requested 1:1 or which player(s) wanted to increase the speed. I think that some way to: 1) tell a player that he is the slowest and 2) what speed the other players are requesting would be very useful.
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Guidelines for ScenShare scenarios: 1) Enjoy creating it 2) Enjoy playing it 3) Enjoy sharing it 4) Enjoy helping others create them The PlayersDB - The Harpoon Community's #1 Choice. Harpoon3 Frequently Asked Questions |
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#4 | ||
Blue Water Dev
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#5 |
Swabbie
![]() Join Date: Nov 2017
Location: Belgium
Posts: 12
Downloads: 1
Uploads: 0
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You says : "you will take command of NATO and Soviet battlegroups, airbases, submarines and land installations"
NATO, all nations ? All naval/air units ? ![]() |
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#6 |
Watch
![]() Join Date: Jan 2002
Location: Australia
Posts: 27
Downloads: 38
Uploads: 0
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COOP Multiplayer would be good against AI or against other Humies.
Also hope the Australian Navy is there along with New Zealand, since we operated the same class of ships for the most part. Terminus
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regards Terminus |
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#7 |
Gefallen Engel U-666
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AzureSkies!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
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#8 |
Electrician's Mate
![]() Join Date: Sep 2002
Posts: 139
Downloads: 2
Uploads: 0
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Good luck team!
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#9 |
Fleet Admiral
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Best of luck
![]() ![]() Will it be 1980's only or earlier in the Cold War? Cuban Missle Crisis would be cool. See October Fury for reference: https://www.amazon.com/October-Fury-.../dp/0471468843
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#10 |
Sub Test Pilot
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Best of luck its been over a decade since a decent surface naval game has been on the shelf think the last one was destroyer command
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DONT FORGET if you like a post to nominate it by using the blue diamond ![]() ![]() ![]() Find out about Museum Ships here: https://www.museumships.us/ Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/ Navy general board articles: https://www.navygeneralboard.com/author/aegis/ |
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#11 | |
Blue Water Dev
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Thanks!
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That's a huge part of the reason this project exists. And Destroyer Command was great! |
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#12 | |
Bilge Rat
![]() Join Date: May 2019
Posts: 1
Downloads: 2
Uploads: 0
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I'm excited for this game. All I see are WW2 submarine games. Don't get me wrong, I enjoy playing them but I want to play a sub and surface more modern day naval game with modern day navies and weapons. A simulator game in that capacity where you can still give order, move around inside the vessel and command it like a modern day vessel would be awesome. I even thought about learning how to code and to become a developer to create a game of this sort if no one was going to create one. I wish you guys the best of luck and I will be following your progress! I can't wait to play this. Let me know if you need a tester. I would be happy to assist. |
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#13 |
Ocean Warrior
![]() Join Date: Mar 2004
Location: USA
Posts: 2,552
Downloads: 33
Uploads: 0
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Checking in. Still watching this product closely with great interest. Fantastic update on May 23rd in the Development Diary. The Juliett sub model looks great! Can't wait til we see shots of weapons on their way to the target. The sky looks great (sunset), and the water is equally as good as what we're seeing in DCS. Haven't seen it in motion yet though.
If you do an early access release, do you envision monthly updates for completion? Or do you see large block updates that come much later? I for sure would purchase an early release, even if bare bones....but would hope updates would come routinely. (for what it's worth) Waiting for screenshots of your next vehicle..... |
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#14 | ||
Blue Water Dev
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Like most things, it's more difficult than it looks but still possible with enough commitment. Quote:
Monthly updates may be possible, but also may not be practical. We'll have to see. But I'll keep in mind that the playerbase would prefer more frequent updates. The bigger updates will certainly take time, though. There's one in particular that I really look forward to seeing the community's reaction to, but that's a long ways down the road. |
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#15 |
Swabbie
![]() Join Date: Nov 2017
Location: Belgium
Posts: 12
Downloads: 1
Uploads: 0
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Yeah, nice to see the advancement in the dev process. That's look amazing !
In case of Early acces, it's very important for making a devblog on a website, and making a weekly news. Not necesery a update but keeping a contact with comunity is very important. For exemple, you can see the devblog form Airport CEO dev's. I am very exiting about this project, and i buy day one the early acces. ![]() |
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