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09-12-08, 11:53 AM | #16 |
Chief
Join Date: Jan 2008
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Skawsjer is the main name i can think of when it comes to the objects Data...
I wonder if he have some time to spend right now. :hmm: His advices anyhows would probably be welcomed.
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-Fighting is a lifestyle- |
09-12-08, 05:13 PM | #17 |
Sparky
Join Date: Sep 2007
Posts: 153
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why don't we get a partial mod going where you can go from the captain's cabin straight into this static room, via the open hatch and the "floating" mod (sorry if that's not what it is called!). It doesn't have to have any animation or even clever lighting or colouring or even proper 3d. It would be great to just be able to walk in there. That should motivate someone.
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The convoy lights are dead ahead The merchantmen lay in their bed The thump of diesels hammers down In the oily sea-the killing ground His knuckles white his eyes alight He slams the hatch on the deadly night A cunning fox in the chickens lair A hound of hell and the devil dont care -Iron Maiden |
09-13-08, 09:47 AM | #18 |
Stowaway
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Place the chains in the dat as seperate objects.
Then assign the obj_Pendulum controller to each one in the sim file. They'll then swing like the bananas and meat do. |
09-13-08, 06:07 PM | #19 |
The Old Man
Join Date: May 2007
Location: München / Germany
Posts: 1,486
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Looks Like !!
.................................................. .................................................. ...........
It would be great to just be able to walk in there. That should motivate someone. .................................................. .................................................. ............. walk ..and ..walk... in there .. !! BOOMM ..BOOOM..!!! Konsole BOOMM ..BOOOM..!!! Konsole ( New Textur ) . . . . Last edited by Tomi_099; 09-13-08 at 06:36 PM. |
09-13-08, 06:33 PM | #20 | |
The Old Man
Join Date: May 2007
Location: München / Germany
Posts: 1,486
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Quote:
Thanks !! I build thet at last , sombody have time for this action !!!! |
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09-13-08, 07:16 PM | #21 |
Stowaway
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Just make sure that the top of the chain is the 0,0,0 position.
It will them swing with the motion of the Parent Unit. |
09-13-08, 10:06 PM | #22 |
The Old Man
Join Date: May 2007
Location: München / Germany
Posts: 1,486
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STEP 1
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09-14-08, 12:17 AM | #23 |
Seaman
Join Date: Mar 2008
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Great Work Kaleuns!!!
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09-14-08, 02:35 AM | #24 |
Ace of the Deep
Join Date: Apr 2005
Posts: 1,142
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Very very great work, you too hard, and we are grateful for your excellent work. Do not let me wait it for a long time.
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09-14-08, 04:10 AM | #25 |
Commander
Join Date: Mar 2006
Location: St.Petersburg, Russia
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Aaaawesome!!!
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09-14-08, 05:27 AM | #26 |
Ace of the Deep
Join Date: Apr 2005
Posts: 1,227
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Fantastic work, if you can make this work it would add to the immersion of being in a u-boat
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09-14-08, 07:26 AM | #27 |
The Old Man
Join Date: May 2007
Location: München / Germany
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Danke Kaleuns !!!
Danke Leute !!!
Bitte Lacht nicht!!! , aber ich hätte gerne Hängende Gummistiefel Über den Bett. Hatt den Jemand von euch ein Mod was ich hier einbauen kann, ein Paar Gummistiefel ???? und einen guten Link für Texturen ??? ich weis das zu schätzen !! ................................... Thanks people!!! Please does not laugh!!! , but I would have gladly hanging boots over the bed. Have someone the one Mod which I insert here can, a pair rubber boots ???? and a good LINK for textures??? I appreciate!! |
09-14-08, 07:35 AM | #28 |
Stowaway
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STANDING OVATION
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09-14-08, 07:39 AM | #29 |
Lieutenant
Join Date: Jun 2008
Location: The system might fail you. But dont fail youself...................
Posts: 252
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Tomi, One word................... BRILLANT.
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09-14-08, 09:06 AM | #30 |
Stowaway
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Maybe you can use these.
http://www.mediafire.com/?gsmnjh0g963 |
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