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Old 08-10-05, 03:29 PM   #16
timmyg00
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Quote:
Originally Posted by The Bellman
Yep

Would it help players if designers did effectively 'label' the type of challenge posed to the player ?
'Realistic' mission task operation descriptions are focused and one is not anticipating the out of character
appearance of units not normaly found in operational waters. The 'unrealistic' fantasy scenarios
have a more unstrutured range of options.

I was serious about labelling/health warnings which would take the form of for example - in the description -
'' A fun 2 v 2 MP sub combat scenario around seamounts with some 'foreign AI surprises'' :hmm:
Absolutely.

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Old 08-11-05, 08:08 PM   #17
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Quote:
Originally Posted by timmyg00
It contained somewhat less about missile tactics than does the second edition,
That's interesting. Several of the old'Cold Warrior mathematicians down the hall from me at work have copies of the 1st Edition. The book's about the same size. What did it talk about instead? Carrier aircraft?
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Old 08-19-05, 06:48 PM   #18
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Quote:
Originally Posted by timmyg00
It contained somewhat less about missile tactics than does the second edition,
That's interesting. Several of the old'Cold Warrior mathematicians down the hall from me at work have copies of the 1st Edition. The book's about the same size. What did it talk about instead? Carrier aircraft?
I should have noted that the first edition lacks an entire chapter on missile tactics that's in the second edition (which is chapter 6). Also in chapter 1, there are only five cornerstones :P

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Old 08-21-05, 07:15 AM   #19
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My copy is winging its way.

The general reader should'nt overlook Ed Dille and Tom Bashams 'Strategy Guide to Harpoon 2'. 1994 Prima

Ed is a former naval Tactical Action Officer and Tom is a former defense contractor on US Army
helicopter simulations and an electronics engineer in R & D.

Most guides make good reserve paper for the WC but this one is almost a training manual on modern naval warfare.
Subjects covered :-
Intelligence gathering.
Planning mission profiles.
Organising Task forces for mutual support.
Defence against all threat profiles: Ships, subs & aircraft.
Matching weapon and salvo size to target type.
Locate and destroy the enemy.

The actual game mechanics of H2 are only covered minimaly (30 out of some 430 pages). Mostly its Seapower
and Maritime srtategy- Sea Control, Sea Denial and Power projection - hardly a game manual more
lifting the lid on how real-world naval officers utilize the assets at hand in real-world situations. '
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Old 08-21-05, 08:19 AM   #20
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Quote:
Originally Posted by Bellman
My copy is winging its way.
I'm sure you'll love it. It starts off with 18th century naval combat and goes right to the present. It's not a long read at all, either. Even so, it explains a lot of things which you hear people say, but don't necessarily explain, like the fact that small missile boats are scary. It's not necessarily math-heavy, but there is a little bit of math in it. I hope you won't be scared by it. It's mostly there so you can say you've seen it.
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Old 09-02-05, 10:56 AM   #21
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Default Another possible info source

Hello all. It´s a very interesting conversation here!

I want to tell that in WIKIPEDIA http://en.wikipedia.org/wiki/Main_Page you can find a lot of info about countries: navy, air force... it depends of the country your search, but, for example, I had find the ships and helos that Turkey has.Even the one´s they are planing to buy.

As I said, is not perfect, I couldn´t find the naval bases of Turkey, but I found the Russian´s ones, but in the other hand I found the names of the Almirals in charge of the fleets!!

Is a good place to look. Hope you find it interesting.
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Old 10-06-05, 09:58 PM   #22
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I've seen missions by many of the posters in here, so I think it's the right place to ask.
I enjoy writing scenarios, and personally think I'm pretty good at it. But I haven't really dug into the mission editor part of DW. I have played around with it a bit, but it's not very intuitive, at least for a novice like myself.

Can anyone help out with the map making part?
I'd love to team up with someone, I'm working on a pretty good campaign now.
I'm in Seawolves, on ICQ, and have another 3 weeks off work from an injury!!!
Contact me if ya feel like helpin out, I'd appreciate any info/ideas.
Even if you have an idea for a scenario, but don't like writing them, I'd love to help.
Thanks,
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Old 11-05-05, 11:40 AM   #23
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For the old Sub Command salts...

There was a website that had default maps for various parts of the world. Indian Ocean, Gulf of Mexico, the Med, etc. All of the important ocean features were labeled and some other ones had lighthouses, oil rigs, etc.

Where did this site go?
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Old 11-05-05, 08:24 PM   #24
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what about when a special naval exercise turns into WW3 ?

you could have russians testing a new missile system and they are being moniterd by the americans and the russians get annoyed and sink the american boat which in turn ncreates a back lash and america send a fleet to come and destroy russian navy.

so the mission could be set in the bearnts sea with three kilos and two akulas many surface ships and planes also american ships subs and plane giving it a good battling out

how about that?
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Old 12-18-05, 09:33 AM   #25
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Quote:
Originally Posted by sonar732
For the old Sub Command salts...

There was a website that had default maps for various parts of the world. Indian Ocean, Gulf of Mexico, the Med, etc. All of the important ocean features were labeled and some other ones had lighthouses, oil rigs, etc.

Where did this site go?
You can actually download a lot of the charts that they use for satellite navigation from the national geospatial intelligence agency, but you need a viewer for the files. They only have the CONUS available online, though.
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Old 12-23-05, 07:16 AM   #26
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I found http://www.globalsecurity.org/military/world/index.html very useful when creating missions. It provides data about the naval and air force bases of different countries, often with geographical coordinates.
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Old 02-28-06, 08:48 PM   #27
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Default Another Good Book

Strategic Antisubmarine Warfare and Naval Strategy by Tom Stefanick

A bit dry sometimes, but none the less comprehensive in it's details. Describes the hunt for Soviet SSBNs in their bastions. Discusses the role of area surveillance (SOSUS, SURTASS), maritime patrol aircraft, SSNs and surface ships. Additionally, it vaguely describes the possible role of nuclear weapons in ASW.

The real gem in this book is the appendices, though, which go into all the gorey details of acoustics, engineering and oceanography pointing out exactly what about the problem was so difficult.
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Old 07-08-06, 02:41 PM   #28
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Default Another good source

The navy puts out periodicals for it's various communities.

Surface Warfare for surface warfare
Undersea Warfare for submarine and undersea warfare
Naval Aviation for the flyboys

occaisionally one can find an interesting scenario, hypothetical or historical, and discussion associated with it.
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Old 09-04-06, 07:52 AM   #29
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What about a perisher type mission ?

The captain must do all these tasks and get a certain amount of points to see if he is passed, basicaly training exercise but using the british perisher as an example.

Set out goals ie they have to sink this ship this sub navigate this area and fire this mine that and they have to complete goals if they fail one goal then they have to start again.
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Old 09-04-06, 10:57 AM   #30
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Quote:
Originally Posted by Kapitan
What about a perisher type mission ?

The captain must do all these tasks and get a certain amount of points to see if he is passed, basicaly training exercise but using the british perisher as an example.

Set out goals ie they have to sink this ship this sub navigate this area and fire this mine that and they have to complete goals if they fail one goal then they have to start again.
Here's an article in USW magazine about it. I don't know how useful it is:

http://www.chinfo.navy.mil/navpalib/...8/perisher.htm


The thing is, the at-sea portion of the Perisher is 4-weeks long. In light of that fact, it might be a better subject for a short campaign.
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