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View Poll Results: How would you prefer?
All in a single mod (only 1 Big Mod) 42 52.50%
Just the way it is (in parts) 38 47.50%
Voters: 80. You may not vote on this poll

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Old 02-07-12, 07:09 PM   #1
Stormfly
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Quote:
Originally Posted by von Kinderei View Post
This should be nice ...
i had this gray sky problem 1st time today, as i started a new patrol but was forced duo to a test of the new OHII wolfpack mission to went out straight, without docking immediately as i normaly always do after starting a new campaign, beeing able then to equip the boat to my likings and prevent bugs like not rendering harbor structures and piers...
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Old 02-08-12, 02:49 AM   #2
Silent Steel
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Default Alternative UIs?

First - impressive and epic work

A few question though -
For all those that prefer another UI - would it be possible to have this as an option?
If yes, where to apply it?
And if this is possible - where to apply the 'Pitch and Roll'?

This should convince all those mates who find creating a working load order that SH5 really is the best Silent Hunter version and bring them back.

Thanks for your fabulous work, Pedro!!
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Old 02-08-12, 03:26 AM   #3
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And another one comes linking in to say THANK YOU!
I started SH5 a week ago (didn't want to become another Ubisoft DRM slave) and the first thing I did was the usual I do since SH2: Check Subsims mods workshop to find out what the Leitende Ingenieure (Chief Modders) of this great community have already fixed. Honestly I hoped to find something like the Grey Wolves Expansion mod (or at least a team of modders with that aim). And here we go!

That's what makes Subsim a friendly and always helpful dockyard to us subsimmers: it's people!

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Old 02-08-12, 10:31 AM   #4
pedrobas
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Quote:
Originally Posted by Silent Steel View Post
First - impressive and epic work

A few question though -
For all those that prefer another UI - would it be possible to have this as an option?
If yes, where to apply it?
And if this is possible - where to apply the 'Pitch and Roll'?

This should convince all those mates who find creating a working load order that SH5 really is the best Silent Hunter version and bring them back.

Thanks for your fabulous work, Pedro!!
For the moment only for TDW UI if we get to have this working properly , then will see.
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Old 02-10-12, 07:33 AM   #5
pedrobas
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10/02/2012 : v0.1
Parts 1 to 5 ready for TESTING Here:

http://www.gamefront.com/files/user/pedrobas
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Old 02-10-12, 08:50 AM   #6
ustahl
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Hi Pedro,

have downloaded all parts except p4 Sounds, which seems to be missing.

Quote
"The file you are looking for seems to be unavailable at the moment. Please come back later."
Unquote

Once I get that p4, too, I'll take it all for a spin.

Thanks so far!
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Old 02-10-12, 08:51 AM   #7
pedrobas
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Quote:
Originally Posted by ustahl View Post
Hi Pedro,

have downloaded all parts except p4 Sounds, which seems to be missing.

Once I get that p4, too, I'll take it all for a spin.

Thanks so far!
I´m having problems uploading that part, don´t know why.
I´ve divided p4 in three parts and uploading now. Be patient, crap connection here.

Last edited by pedrobas; 02-10-12 at 09:10 AM.
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Old 02-10-12, 08:56 AM   #8
ustahl
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No worry, it's a big chunk. Take your time, amigo.
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Old 02-27-12, 06:38 PM   #9
Navuhodonosor
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Optional aspect ratio!

If I am correct "Manos Scopes-patch for 8x5" is patch for your monitor aspect ratio and it will not work for many others so it would be nice to put some explanation next to that line for noobs that will mess up their "mod soup".
Else from that it is great job man,in my opinnion best mega till now,keep up the good work!
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Old 02-27-12, 06:49 PM   #10
pedrobas
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Quote:
Originally Posted by Navuhodonosor View Post
If I am correct "Manos Scopes-patch for 8x5" is patch for your monitor aspect ratio and it will not work for many others so it would be nice to put some explanation next to that line for noobs that will mess up their "mod soup".
Else from that it is great job man,in my opinnion best mega till now,keep up the good work!
you mean like this:
Quote:
Originally Posted by pedrobas View Post

- If you use a different scope-patch, enable it NOW, before part 4
Perhaps you need glasses
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Old 02-27-12, 08:44 PM   #11
Navuhodonosor
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Default Ups..

already have one ,sorry!
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Old 03-09-12, 06:57 PM   #12
guims79
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Hi guys hi pedro

Well so fine news to see what your work becomes.

V0.4 succesfully installed and enjoyed

...Hope to see part 6 grow up in 6.3 high version with mnts...

what a great work.thx
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Old 03-09-12, 07:49 PM   #13
Luken
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I have CTD after starting new campaign (I can see a port for like 1 second, and then ctd).

Grossdeutscher Rundfunk
Radio Paris French Music Full Version 1.2
MMM p1 - Base Mod v0.4
sobers see thru wake fix
MMM p2 - Base Mod v0.4
MMM p3 - Base Mod v0.4
MMM p4 - Base Mod v0.4
MMM p5 - Base Mod v0.4
MMM p6.2 - Base Mod v0.4
Date & Renown Cost
No magic skills v1.5 MMM v0.4 compatible
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0

Later I will try to isolate a problem. MMM 0.2 worked perfect.

Added: After uninstalling last two - the game loads. I bet it's because of No magic skills - that mod just doesn't like me .

Last edited by Luken; 03-09-12 at 08:00 PM.
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Old 03-09-12, 08:05 PM   #14
pedrobas
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Quote:
Originally Posted by Luken View Post
I have CTD after starting new campaign (I can see a port for like 1 second, and then ctd).

Grossdeutscher Rundfunk
Radio Paris French Music Full Version 1.2
MMM p1 - Base Mod v0.4
sobers see thru wake fix
MMM p2 - Base Mod v0.4
MMM p3 - Base Mod v0.4
MMM p4 - Base Mod v0.4
MMM p5 - Base Mod v0.4
MMM p6.2 - Base Mod v0.4
Date & Renown Cost
No magic skills v1.5 MMM v0.4 compatible
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0

Later I will try to isolate a problem. MMM 0.2 worked perfect.

Added: After uninstalling last two - the game loads. I bet it's because of No magic skills - that mod just doesn't like me .
TDW_No_Hydrophone_On_Surface is part of part 5, if you enable it at last, are breaking other things in REM so don´t use it.
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Old 03-09-12, 08:26 PM   #15
Luken
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Quote:
Originally Posted by pedrobas View Post
TDW_No_Hydrophone_On_Surface is part of part 5, if you enable it at last, are breaking other things in REM so don´t use it.
Yep, it was it, but first time I tried it after part 5 and still had CTD :/ . And other strange thing - ship and crew in dock have increased brightness in comparison to docks interior. I had that before, but funny thing is that I didn't have it in MMM 0.2. So maybe someone will discover what makes it.
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