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Old 07-03-17, 09:07 AM   #16
Doctor Haider
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Quote:
Originally Posted by cookiemonste View Post
Is the Victor IV made up? I never read anything about a IV.
I presume that the "Victor-IV" are the last Victor-III subs originally designated as project 671RTMK and updated to use the SS-N-21 Sampson cruise missiles from their torpedo tubes. But I never seen the "Victor-IV" designation for them in the related literature.
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Old 07-03-17, 11:30 AM   #17
Kapitan
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Quote:
Originally Posted by cookiemonste View Post
Is the Victor IV made up? I never read anything about a IV.
These boats are very heavily modified victor III 4 are still currently active they are the equivalent to the early project 971 boats and thus still in use
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Old 07-03-17, 05:16 PM   #18
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Thanks for the info.
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Old 07-04-17, 10:03 AM   #19
LTJGBeam
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For those interested, I have created a 2004 Campaign and uploaded it to the DOWNLOAD GAME MODS area. I created LA Flt II, LA Flt III, and Seawolf Classes for the Campaign.

I also used Smokeykane's Quick and Dirty 688(i) technique and my own custom Damage Control Tabs to create the LA Flt III and Seawolf models with the sailplanes removed and bowplanes added.

Seawolf:


Seawolf only has six tubes because although I can code for 8 tubes, and they display properly, Tubes 7 & 8 will not fire. It appears to be a portion of the internal files controls the max tubes, and since Skipjack only has 6 Tubes that is the max the game currently supports.

LA Flt III
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Old 07-04-17, 03:36 PM   #20
denis_469
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If you fantasied about not biulding - so after ended building 949A subs, so then start building subs project 881 (Mercuriy). Picture like modern 955 (Borey) submarine, but fore part like modern 885 submarine with 10 650mm torpedo tubes and 16 324mm torpedo tubes for antitorpedo torpedoes. Total 30 modern 650mm torpedoes and 32 antitorpedo torpedoes. And 24 new heavy anti-ship missiles "Bolyd" with speed mach 4.
Now our subs 955 is development from 881 with ballistic missiles instead antiship missiles and other torpedo armament. 885 subs like development from 881 with small anti-ship missiles "Onix" instead heavy anti-ship missiles "Bolyd".

881 project picture: http://infreactor.org/15402--merkuri...kih-avianoscev

Last edited by denis_469; 07-04-17 at 03:46 PM.
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Old 07-04-17, 09:32 PM   #21
LTJGBeam
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Adding the more modern Russian Subs is planned for the MOD, but there currently limits on the number of Torpedo Tubes. 6 seems to be the current max. I can add more than 6, and get them to display, but anything over 6 will not fire in game. Which is why the Seawolf only has 6 tubes instead of 8 in the MOD. Still experimenting with that to see if I can figure out a way to make it work.

The MOD does add the AKULA (Project 971 Shchuka-B) and SIERRA II (Project 945 Barrakuda) to the Russian Subs, to make it a harder match for the US Player.
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Old 07-04-17, 11:41 PM   #22
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6 tube max glitch is being fixed next patch. I'm waiting on it to fix my 1950's boats.
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