SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-07-08, 03:02 PM | #16 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
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This mods ETA has been pushed back in favor of making it a Total Conversion Mod. I and my team (if I can get a 3D modeler and a skinner) will be changing everything from the start screen to the start up movie!
Again I will post this: If anyone wants to become a skinner for my Team please PM ASAP!!!!! I also could use someone good at making warships playable to speed things up!!!! |
09-08-08, 07:40 PM | #17 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
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NEED!!
Need 3d Modellers!!!!
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09-09-08, 02:57 PM | #18 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
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Thanks for the advice when Im done working on the campaign for all 3 mods and get some more of the ships I already have, Ill get to learning
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09-09-08, 03:46 PM | #19 |
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
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everyone is looking for good 3d modellers
only so many as Mikhayl said Even the ones there are can only work so fast Time is always in the way As well as RL of course Good luck with it I wish I had the patience to learn it myself |
09-09-08, 04:23 PM | #20 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
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same; with school, the mods, and just life its hard to stick down and learn something like this!
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09-09-08, 09:09 PM | #21 |
Stowaway
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Most 3d people don't even look at the SH series.
From the perspective of makeing a name in the 3d world? Silent Hunter is a dead end. Those that do stay here? They are so busy you'd be lucky if they answered your post! 80% kit bash 20% build fresh 0% do proper, 100% SH4 versions of anything. Good luck on your search. |
09-09-08, 09:30 PM | #22 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
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Thank you! All I need is one ship!
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09-10-08, 06:45 AM | #23 |
Planesman
Join Date: Sep 2007
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Hello Ivank.
What ship do you need modeled? If you throw me a blueprint of the ship i could model a low poly ship for you. I am not a great modeler, but i know my way around 3dsMax. Of course i have a mod of my own that i want to finish as soon as possible. But there are times when i use laptop and i cannot do any modding for SH4. I could use that time to fire up 3dsMax and make a model for you. Of course i wont give any promises about deadlines, but i try to make a good model for you. |
09-10-08, 07:54 AM | #24 | ||
Navy Seal
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Why would you assume that he is "appropriating" GWX ships from SH3 and importing them? Could it just be possible that ivank is a capable 3D modder with the ability and inclination to do this himself? Permission is not needed for ships not used. Privateer will not be consulted, although Privateer may wish to consult with ivank and Gotmilk after he sees their work. (you might also notice that Privateer did not pop in with such an accusation. He knows it is not necessary or appropriate) A little less hairtrigger sensitivity (and a little more work getting GWX4 assembled ) is called for when people come out with U-Boat related mods. Although the GW has some people of great ability, much great talent works outside the Grey Wolves. Please be assured that no GWX sips will be harmed during the production of ivank's mod. Keep your eye on this mod. Ivank does GREAT work. The GW people are dead on target when it comes to 3D modelers though. There are plenty of computer wizards--precious few artists and even fewer competent technical artists who know how to work with 3D software. These people name their own ticket and privateer is right: they don't think of SH4 modding for free as career enhancing. What Ivank has produced so far belies his modesty about his abilities. I think his ships so far are breathtaking! Ivank, heed GWX advice on release dates though. They have experience doing very similar tasks. Here's hoping he has success in finding some 3D modeling talent. GW deserves to have worthy competition. Competition properly self-moderated works to everyone's benefit by putting everybody at their highest levels. We are at the beginning of the process of seeing what SH4 is really capable of doing. I can't wait to see what all who have posted in this thread produce!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 09-10-08 at 08:10 AM. |
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09-10-08, 10:34 AM | #25 | |
Navy Seal
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Other than that I'm alert and aware! Full speed ahead.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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09-10-08, 01:53 PM | #26 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
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Thank you Robbin for the support as a modeler but Im not that good! I can do alot but ships and subs are not my modeling best! while I want to go to school for naval architecture, im not ready to make such models
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09-10-08, 05:01 PM | #27 |
Ocean Warrior
Join Date: Jan 2008
Posts: 2,909
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Mikhayl's 100% right there. It's very rare to see someone pick up a modelling request, as most modders mod what is personally interesting to them. To spend countless hours slaving over a hot model, needs some form of personal investment. It's also fairly recent that S3D was able to import the models created with all the features the SH4 engine could handle, so there will also be a bit of a technology lag.
If you download 3DS Max, which is free for a month's trial, there are plenty of very useful tutorials included within. You can contruct a P-38 lightning from scratch using a 3 view plan and set materials, including transparent glass. That's a great grounding in what you need. Baking occlusion maps and making a normal map for a low polygon model might take a bit longer to learn, but no one will mind the wait. As Mikhayl says if you ask specific questions, you'll get specific answers. General questions don't tend to get responses because they are much harder to answer. Subsim helps those that help themselves .
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09-11-08, 08:48 PM | #28 |
Stowaway
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There are, infact, very few moddlers working in SH4 or SH3!
Most, as I said before, kit bash. Not only that has an effect, but there are technical issues. Do a Normals in any program you wish. Tell me what happens? I already know the answer!! |
09-12-08, 04:39 AM | #29 |
Ocean Warrior
Join Date: Jan 2008
Posts: 2,909
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What's kit bashing? Changing an existing model?
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09-12-08, 02:22 PM | #30 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
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if i had time i would learn, once I finish the campaign for 3 mods!!!!!!, get my college apps in, and take study for the AP exams!!!
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