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Old 10-13-15, 03:45 PM   #16
iambecomelife
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Thanks for this contribution!
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Old 10-13-15, 03:55 PM   #17
Magic1111
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Copied from the patSH3r.cfg:

Quote:
...
wo_targeting_msg "Range to visual contact at bearing %03.0f is %.0f meters."
Works this with german version (de_menu.txt) too?
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Old 10-13-15, 04:19 PM   #18
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Quote:
Originally Posted by Fader_Berg View Post
I'm just playing around for now and getting to know my way. It depends much on what I run into.
Personally I miss a lot of things regarding the crew when I play. I want them to become a bigger part of the game. Make the experience more important than it is today. They should leave a bit of grief when they die or get transfered, 'cause you've worked so hard and long with them.
I sent you a PM regarding pointer locations.
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Old 10-13-15, 10:04 PM   #19
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Quote:
Originally Posted by Magic1111 View Post
Copied from the patSH3r.cfg:

Works this with german version (de_menu.txt) too?
No, patSH3r doesn't look in either en- or de_menu.txt. It uses the configuration value wo_targeting_msg in the cfg-file. So you've got to replace the message displayed in the patSH3r.cfg with your own.
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Last edited by Fader_Berg; 10-16-15 at 01:18 PM.
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Old 10-13-15, 11:53 PM   #20
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Watch officer experience - Explained

The formula is based on three factors.
not_watchman, wo_experience_no_wm
Penalty factor when the WO doesn't have the Watchman qualification. Default is 0.15
experience, wo_experience_xp
Penalty factor depending on whether the WO got less experience than this value. Default is 350.
range, wo_experience_range
Penalty factor (or bonus) if the target is beyond or closer this value in meters. Default is 3000
This is the formula with default values
Code:
Penalty = 0.05 if WO got Watchman, else 0.15
Penalty = Penalty * MAX(1, (350 / WOs XP))
Penalty = Penalty * (Range to target / 3000)
Penalty = Penalty / (a randomized number between 1-5)
Penalty = Penalty / 2
Penalty is randomized to be positive or negative 50/50

Estimated_range = Estimated_range + (Estimated_range * Penalty)
Estimated_bearing = Estimated_bearing + (4 * Penalty)
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Last edited by Fader_Berg; 10-24-15 at 07:56 AM.
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Old 10-14-15, 01:11 AM   #21
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This sounds great. Thank you very much for doing this.

Best regards benti
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Old 10-14-15, 05:26 AM   #22
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Hi Fader-Berg,

I have followed the instructions, and placed the 2 files in the root directory of SH3. I have run a couple of missions, but cannot see the magic - I lock onto a target but no message from the WO. Am using Version 20. Are there any pre-requisites?

Regards,

MLF
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Old 10-14-15, 07:20 AM   #23
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Quote:
Originally Posted by MLF View Post
Hi Fader-Berg,

I have followed the instructions, and placed the 2 files in the root directory of SH3. I have run a couple of missions, but cannot see the magic - I lock onto a target but no message from the WO. Am using Version 20. Are there any pre-requisites?

Regards,

MLF
On the main menu screen, the version of your game is written in the down right corner. What does it say?
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Old 10-14-15, 08:45 AM   #24
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V1.4 PatSH3r r20
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Old 10-14-15, 08:55 AM   #25
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Quote:
Originally Posted by MLF View Post
V1.4 PatSH3r r20
Check that wo_targeting is set to on in the config file. If it is, are you really asking the WO to report the range?
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Old 10-14-15, 09:24 AM   #26
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Didn't realise I had to ask him - I expected a well trained WO to read my mind and report it directly I had locked on That'll be it then. Just tested and when I ask, it is reported - even changed message in cfg to make sure.

Thanks for your quick response and please keep up the good work

Regards,

MLF
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Old 10-14-15, 12:34 PM   #27
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everything is working as intended;

it is so nice and usefull addition

can't wait for your news features
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Old 10-14-15, 12:38 PM   #28
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It's great that this is open source. It will speed up the progress exponentially.
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Old 10-15-15, 02:34 AM   #29
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Quote:
Originally Posted by Fader_Berg View Post
INSTALLATION:Unzip the downloaded file and copy the two files (patSH3r.act & patSH3r.cfg) to the directory where your SH3 installations resides. patSH3r will do its magic next time you start the game.
To remove it. Just remove patSH3r.act & patSH3r.cfg and there will be no magic no more.
patSH3r is compatible with all different v1.4 EXE-files including the v1.6B1 h.sie patched ones.
Fader Berg
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I do not understand why we need this download if you are using only two files to the right.

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Old 10-15-15, 03:04 AM   #30
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Quote:
Originally Posted by Anvar1061 View Post
SSS
I do not understand why we need this download if you are using only two files to the right.

latest-patSH3r.zip is for people who just want to play the game. No more files are needed for that.
latest-patSH3r-source.zip is for people who want to see the code, and is interested in how it's done.
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